The Effect of Educational Computer Games on Students’ Social Skill and Their Educational Achievement

The aim of this semi experimental research was to study the effect of educational computer games on students’ social skills and their educational progress. To this end, sixty students of 5th grade were selected from a primary school. They were randomly assigned in control and experimental groups. Th...

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Main Authors: M. Atashak, B. Baradaran, M. Ahmadvand
Format: Article
Language:fas
Published: Shahid Rajaee Teacher Training University (SRTTU) 2013-06-01
Series:Fanāvarī-i āmūzish
Subjects:
Online Access:https://jte.sru.ac.ir/article_154_4897d6670700ead1d0038828fafd7d59.pdf
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spelling doaj-b492e12603ba4e95b16e1f84ccb408942021-06-12T07:18:27ZfasShahid Rajaee Teacher Training University (SRTTU)Fanāvarī-i āmūzish2008-04412345-54622013-06-017318519310.22061/tej.2013.154154The Effect of Educational Computer Games on Students’ Social Skill and Their Educational AchievementM. Atashak0B. Baradaran1M. Ahmadvand2Science, Technology and Administration Planning Group, Regional Planning and Development Affairs, Vice President for Strategic Planning and Oversight, Tehran, Iranمعاون آموزشی دبستان پسرانه مطهر منطقه 11 ،آموزش و پرورش تهران،ایرانFaculty of Psychology and Educational Sciences, Islamic Azad University, South Tehran Branch, Tehran, IranThe aim of this semi experimental research was to study the effect of educational computer games on students’ social skills and their educational progress. To this end, sixty students of 5th grade were selected from a primary school. They were randomly assigned in control and experimental groups. The experiment group spends sixty sessions of 45 minutes playing computer game for two months. The covariance results showed that computer games do not increase cooperation and expression variables in a meaningful way, but significant increase for dependent variables such as empathy about 10.2, self-control 8.2, in general social skills about 13.8 and educational achievement the effect was about 84.2.https://jte.sru.ac.ir/article_154_4897d6670700ead1d0038828fafd7d59.pdfeducational computer gamesself controlempathysocial skillseducational achievement
collection DOAJ
language fas
format Article
sources DOAJ
author M. Atashak
B. Baradaran
M. Ahmadvand
spellingShingle M. Atashak
B. Baradaran
M. Ahmadvand
The Effect of Educational Computer Games on Students’ Social Skill and Their Educational Achievement
Fanāvarī-i āmūzish
educational computer games
self control
empathy
social skills
educational achievement
author_facet M. Atashak
B. Baradaran
M. Ahmadvand
author_sort M. Atashak
title The Effect of Educational Computer Games on Students’ Social Skill and Their Educational Achievement
title_short The Effect of Educational Computer Games on Students’ Social Skill and Their Educational Achievement
title_full The Effect of Educational Computer Games on Students’ Social Skill and Their Educational Achievement
title_fullStr The Effect of Educational Computer Games on Students’ Social Skill and Their Educational Achievement
title_full_unstemmed The Effect of Educational Computer Games on Students’ Social Skill and Their Educational Achievement
title_sort effect of educational computer games on students’ social skill and their educational achievement
publisher Shahid Rajaee Teacher Training University (SRTTU)
series Fanāvarī-i āmūzish
issn 2008-0441
2345-5462
publishDate 2013-06-01
description The aim of this semi experimental research was to study the effect of educational computer games on students’ social skills and their educational progress. To this end, sixty students of 5th grade were selected from a primary school. They were randomly assigned in control and experimental groups. The experiment group spends sixty sessions of 45 minutes playing computer game for two months. The covariance results showed that computer games do not increase cooperation and expression variables in a meaningful way, but significant increase for dependent variables such as empathy about 10.2, self-control 8.2, in general social skills about 13.8 and educational achievement the effect was about 84.2.
topic educational computer games
self control
empathy
social skills
educational achievement
url https://jte.sru.ac.ir/article_154_4897d6670700ead1d0038828fafd7d59.pdf
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