Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation

The goal of 3D surface simplification is to reduce the storage cost of 3D models. A 3D animation model typically consists of several 3D models. Therefore, to ensure that animation models are realistic, numerous triangles are often required. However, animation models that have a high storage cost hav...

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Main Author: Juin-Ling Tseng
Format: Article
Language:English
Published: Hindawi Limited 2014-01-01
Series:Journal of Applied Mathematics
Online Access:http://dx.doi.org/10.1155/2014/189241
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spelling doaj-b99e2fda379c4bab813fd96df1a1781e2020-11-24T23:44:53ZengHindawi LimitedJournal of Applied Mathematics1110-757X1687-00422014-01-01201410.1155/2014/189241189241Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate TransformationJuin-Ling Tseng0Department of Computer Science and Information Engineering, Minghsin University of Science and Technology, No. 1 Xinxing Road, Xinfeng Township, Hsinchu County 304, TaiwanThe goal of 3D surface simplification is to reduce the storage cost of 3D models. A 3D animation model typically consists of several 3D models. Therefore, to ensure that animation models are realistic, numerous triangles are often required. However, animation models that have a high storage cost have a substantial computational cost. Hence, surface simplification methods are adopted to reduce the number of triangles and computational cost of 3D models. Quadric error metrics (QEM) has recently been identified as one of the most effective methods for simplifying static models. To simplify animation models by using QEM, Mohr and Gleicher summed the QEM of all frames. However, homogeneous coordinate problems cannot be considered completely by using QEM. To resolve this problem, this paper proposes a robust homogeneous coordinate transformation that improves the animation simplification method proposed by Mohr and Gleicher. In this study, the root mean square errors of the proposed method were compared with those of the method proposed by Mohr and Gleicher, and the experimental results indicated that the proposed approach can preserve more contour features than Mohr’s method can at the same simplification ratio.http://dx.doi.org/10.1155/2014/189241
collection DOAJ
language English
format Article
sources DOAJ
author Juin-Ling Tseng
spellingShingle Juin-Ling Tseng
Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation
Journal of Applied Mathematics
author_facet Juin-Ling Tseng
author_sort Juin-Ling Tseng
title Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation
title_short Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation
title_full Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation
title_fullStr Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation
title_full_unstemmed Surface Simplification of 3D Animation Models Using Robust Homogeneous Coordinate Transformation
title_sort surface simplification of 3d animation models using robust homogeneous coordinate transformation
publisher Hindawi Limited
series Journal of Applied Mathematics
issn 1110-757X
1687-0042
publishDate 2014-01-01
description The goal of 3D surface simplification is to reduce the storage cost of 3D models. A 3D animation model typically consists of several 3D models. Therefore, to ensure that animation models are realistic, numerous triangles are often required. However, animation models that have a high storage cost have a substantial computational cost. Hence, surface simplification methods are adopted to reduce the number of triangles and computational cost of 3D models. Quadric error metrics (QEM) has recently been identified as one of the most effective methods for simplifying static models. To simplify animation models by using QEM, Mohr and Gleicher summed the QEM of all frames. However, homogeneous coordinate problems cannot be considered completely by using QEM. To resolve this problem, this paper proposes a robust homogeneous coordinate transformation that improves the animation simplification method proposed by Mohr and Gleicher. In this study, the root mean square errors of the proposed method were compared with those of the method proposed by Mohr and Gleicher, and the experimental results indicated that the proposed approach can preserve more contour features than Mohr’s method can at the same simplification ratio.
url http://dx.doi.org/10.1155/2014/189241
work_keys_str_mv AT juinlingtseng surfacesimplificationof3danimationmodelsusingrobusthomogeneouscoordinatetransformation
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