A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology

Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities a...

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Main Authors: Mathieu Loiseau, Élise Lavoué, Jean-Charles Marty, Sébastien George
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2014-08-01
Series:EAI Endorsed Transactions on Serious Games
Subjects:
Online Access:http://eudl.eu/doi/10.4108/sg.1.3.e3
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spelling doaj-b9f0f92dfa5148dbbc4934f1ae3e45d62020-11-25T01:22:53ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002014-08-011311410.4108/sg.1.3.e3A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on ArchaeologyMathieu Loiseau0Élise Lavoué1Jean-Charles Marty2Sébastien George3LIDILEM, Université Stendhal Grenoble 3Magellan, IAE Lyon, Université Jean Moulin Lyon 3Université de Lyon, CNRS; Université de Savoie, LIRIS, UMR5205, F-69621, FranceLUNAM Université, Université du Maine, EA 4023, LIUM, 72085 Le Mans, FranceOur research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. We also present three modular features we have developed to support independently three activities of the scenario. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’ involvement in the game.http://eudl.eu/doi/10.4108/sg.1.3.e3Game-Based LearningMultiplayer GameMixed RealityLearning ScenarioArchaeology
collection DOAJ
language English
format Article
sources DOAJ
author Mathieu Loiseau
Élise Lavoué
Jean-Charles Marty
Sébastien George
spellingShingle Mathieu Loiseau
Élise Lavoué
Jean-Charles Marty
Sébastien George
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
EAI Endorsed Transactions on Serious Games
Game-Based Learning
Multiplayer Game
Mixed Reality
Learning Scenario
Archaeology
author_facet Mathieu Loiseau
Élise Lavoué
Jean-Charles Marty
Sébastien George
author_sort Mathieu Loiseau
title A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
title_short A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
title_full A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
title_fullStr A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
title_full_unstemmed A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
title_sort multiplayer learning game based on mixed reality to enhance awareness on archaeology
publisher European Alliance for Innovation (EAI)
series EAI Endorsed Transactions on Serious Games
issn 2034-8800
publishDate 2014-08-01
description Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. We also present three modular features we have developed to support independently three activities of the scenario. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’ involvement in the game.
topic Game-Based Learning
Multiplayer Game
Mixed Reality
Learning Scenario
Archaeology
url http://eudl.eu/doi/10.4108/sg.1.3.e3
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