A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities a...
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European Alliance for Innovation (EAI)
2014-08-01
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Online Access: | http://eudl.eu/doi/10.4108/sg.1.3.e3 |
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doaj-b9f0f92dfa5148dbbc4934f1ae3e45d62020-11-25T01:22:53ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Serious Games2034-88002014-08-011311410.4108/sg.1.3.e3A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on ArchaeologyMathieu Loiseau0Élise Lavoué1Jean-Charles Marty2Sébastien George3LIDILEM, Université Stendhal Grenoble 3Magellan, IAE Lyon, Université Jean Moulin Lyon 3Université de Lyon, CNRS; Université de Savoie, LIRIS, UMR5205, F-69621, FranceLUNAM Université, Université du Maine, EA 4023, LIUM, 72085 Le Mans, FranceOur research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. We also present three modular features we have developed to support independently three activities of the scenario. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’ involvement in the game.http://eudl.eu/doi/10.4108/sg.1.3.e3Game-Based LearningMultiplayer GameMixed RealityLearning ScenarioArchaeology |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mathieu Loiseau Élise Lavoué Jean-Charles Marty Sébastien George |
spellingShingle |
Mathieu Loiseau Élise Lavoué Jean-Charles Marty Sébastien George A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology EAI Endorsed Transactions on Serious Games Game-Based Learning Multiplayer Game Mixed Reality Learning Scenario Archaeology |
author_facet |
Mathieu Loiseau Élise Lavoué Jean-Charles Marty Sébastien George |
author_sort |
Mathieu Loiseau |
title |
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology |
title_short |
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology |
title_full |
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology |
title_fullStr |
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology |
title_full_unstemmed |
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology |
title_sort |
multiplayer learning game based on mixed reality to enhance awareness on archaeology |
publisher |
European Alliance for Innovation (EAI) |
series |
EAI Endorsed Transactions on Serious Games |
issn |
2034-8800 |
publishDate |
2014-08-01 |
description |
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. We also present three modular features we have developed to support independently three activities of the scenario. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’ involvement in the game. |
topic |
Game-Based Learning Multiplayer Game Mixed Reality Learning Scenario Archaeology |
url |
http://eudl.eu/doi/10.4108/sg.1.3.e3 |
work_keys_str_mv |
AT mathieuloiseau amultiplayerlearninggamebasedonmixedrealitytoenhanceawarenessonarchaeology AT eliselavoue amultiplayerlearninggamebasedonmixedrealitytoenhanceawarenessonarchaeology AT jeancharlesmarty amultiplayerlearninggamebasedonmixedrealitytoenhanceawarenessonarchaeology AT sebastiengeorge amultiplayerlearninggamebasedonmixedrealitytoenhanceawarenessonarchaeology AT mathieuloiseau multiplayerlearninggamebasedonmixedrealitytoenhanceawarenessonarchaeology AT eliselavoue multiplayerlearninggamebasedonmixedrealitytoenhanceawarenessonarchaeology AT jeancharlesmarty multiplayerlearninggamebasedonmixedrealitytoenhanceawarenessonarchaeology AT sebastiengeorge multiplayerlearninggamebasedonmixedrealitytoenhanceawarenessonarchaeology |
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