Who Can Resist Lara Croft? You?
This article discusses how the electronic game Tomb Raider constructs processes of subjectivation in relation to gender and sexuality. To develop this argument, two main questions were taken: Who does this game imagine ‘you’ are? Who does this game suggest ‘you’ to be? Both were built based on th...
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Universidade Federal de Santa Catarina
2008-08-01
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Series: | Revista Estudos Feministas |
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doaj-be037ef67430455c9efc1286a6afd34a2020-11-24T22:11:40ZspaUniversidade Federal de Santa CatarinaRevista Estudos Feministas0104-026X1806-95842008-08-0116145605164Who Can Resist Lara Croft? You?Cláudio Lúcio Mendes0Universidade de Itaúna e Centro Universitário UNAThis article discusses how the electronic game Tomb Raider constructs processes of subjectivation in relation to gender and sexuality. To develop this argument, two main questions were taken: Who does this game imagine ‘you’ are? Who does this game suggest ‘you’ to be? Both were built based on the Foucaultian Theory about processes of subjectivation, together with the concept of ‘mode of address’, developed by Elizabeth Ellsworth and some discussions about gender and sexuality. Based on this, this investigation wants to show how culturally built marks of gender and sexuality are used on elaborations of the main character of the game: Lara Croft. However, in conclusion, those marks cannot set the possible choices up, but are creations and inventions made by the game designers and the players.https://periodicos.ufsc.br/index.php/ref/article/view/5955GêneroModo de endereçamentoProcessos de subjetivação |
collection |
DOAJ |
language |
Spanish |
format |
Article |
sources |
DOAJ |
author |
Cláudio Lúcio Mendes |
spellingShingle |
Cláudio Lúcio Mendes Who Can Resist Lara Croft? You? Revista Estudos Feministas Gênero Modo de endereçamento Processos de subjetivação |
author_facet |
Cláudio Lúcio Mendes |
author_sort |
Cláudio Lúcio Mendes |
title |
Who Can Resist Lara Croft? You? |
title_short |
Who Can Resist Lara Croft? You? |
title_full |
Who Can Resist Lara Croft? You? |
title_fullStr |
Who Can Resist Lara Croft? You? |
title_full_unstemmed |
Who Can Resist Lara Croft? You? |
title_sort |
who can resist lara croft? you? |
publisher |
Universidade Federal de Santa Catarina |
series |
Revista Estudos Feministas |
issn |
0104-026X 1806-9584 |
publishDate |
2008-08-01 |
description |
This article discusses how the electronic game Tomb Raider constructs processes of
subjectivation in relation to gender and sexuality. To develop this argument, two main questions
were taken: Who does this game imagine ‘you’ are? Who does this game suggest ‘you’ to be? Both
were built based on the Foucaultian Theory about processes of subjectivation, together with the
concept of ‘mode of address’, developed by Elizabeth Ellsworth and some discussions about
gender and sexuality. Based on this, this investigation wants to show how culturally built marks of
gender and sexuality are used on elaborations of the main character of the game: Lara Croft.
However, in conclusion, those marks cannot set the possible choices up, but are creations and
inventions made by the game designers and the players. |
topic |
Gênero Modo de endereçamento Processos de subjetivação |
url |
https://periodicos.ufsc.br/index.php/ref/article/view/5955 |
work_keys_str_mv |
AT claudioluciomendes whocanresistlaracroftyou |
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1725804653246939136 |