Who Can Resist Lara Croft? You?

This article discusses how the electronic game Tomb Raider constructs processes of subjectivation in relation to gender and sexuality. To develop this argument, two main questions were taken: Who does this game imagine ‘you’ are? Who does this game suggest ‘you’ to be? Both were built based on th...

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Bibliographic Details
Main Author: Cláudio Lúcio Mendes
Format: Article
Language:Spanish
Published: Universidade Federal de Santa Catarina 2008-08-01
Series:Revista Estudos Feministas
Subjects:
Online Access:https://periodicos.ufsc.br/index.php/ref/article/view/5955
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spelling doaj-be037ef67430455c9efc1286a6afd34a2020-11-24T22:11:40ZspaUniversidade Federal de Santa CatarinaRevista Estudos Feministas0104-026X1806-95842008-08-0116145605164Who Can Resist Lara Croft? You?Cláudio Lúcio Mendes0Universidade de Itaúna e Centro Universitário UNAThis article discusses how the electronic game Tomb Raider constructs processes of subjectivation in relation to gender and sexuality. To develop this argument, two main questions were taken: Who does this game imagine ‘you’ are? Who does this game suggest ‘you’ to be? Both were built based on the Foucaultian Theory about processes of subjectivation, together with the concept of ‘mode of address’, developed by Elizabeth Ellsworth and some discussions about gender and sexuality. Based on this, this investigation wants to show how culturally built marks of gender and sexuality are used on elaborations of the main character of the game: Lara Croft. However, in conclusion, those marks cannot set the possible choices up, but are creations and inventions made by the game designers and the players.https://periodicos.ufsc.br/index.php/ref/article/view/5955GêneroModo de endereçamentoProcessos de subjetivação
collection DOAJ
language Spanish
format Article
sources DOAJ
author Cláudio Lúcio Mendes
spellingShingle Cláudio Lúcio Mendes
Who Can Resist Lara Croft? You?
Revista Estudos Feministas
Gênero
Modo de endereçamento
Processos de subjetivação
author_facet Cláudio Lúcio Mendes
author_sort Cláudio Lúcio Mendes
title Who Can Resist Lara Croft? You?
title_short Who Can Resist Lara Croft? You?
title_full Who Can Resist Lara Croft? You?
title_fullStr Who Can Resist Lara Croft? You?
title_full_unstemmed Who Can Resist Lara Croft? You?
title_sort who can resist lara croft? you?
publisher Universidade Federal de Santa Catarina
series Revista Estudos Feministas
issn 0104-026X
1806-9584
publishDate 2008-08-01
description This article discusses how the electronic game Tomb Raider constructs processes of subjectivation in relation to gender and sexuality. To develop this argument, two main questions were taken: Who does this game imagine ‘you’ are? Who does this game suggest ‘you’ to be? Both were built based on the Foucaultian Theory about processes of subjectivation, together with the concept of ‘mode of address’, developed by Elizabeth Ellsworth and some discussions about gender and sexuality. Based on this, this investigation wants to show how culturally built marks of gender and sexuality are used on elaborations of the main character of the game: Lara Croft. However, in conclusion, those marks cannot set the possible choices up, but are creations and inventions made by the game designers and the players.
topic Gênero
Modo de endereçamento
Processos de subjetivação
url https://periodicos.ufsc.br/index.php/ref/article/view/5955
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