Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications
Game elements and mechanics have been widely applied as marketing strategies for sustainable development. Seldom have studies explored the relationships between the components of the game and consumer continuous usage with gamification. This study analyzed how game mechanics impact users’ gaming beh...
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doaj-be7fcf4fafbb4013a5fd5290417002582020-11-25T03:10:46ZengMDPI AGSustainability2071-10502020-05-01124169416910.3390/su12104169Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand ApplicationsHsi-Peng Lu0Hui-Chen Ho1Department of Information Management, National Taiwan University of Science and Technology, Taipei 10607, TaiwanDepartment of Information Management, National Taiwan University of Science and Technology, Taipei 10607, TaiwanGame elements and mechanics have been widely applied as marketing strategies for sustainable development. Seldom have studies explored the relationships between the components of the game and consumer continuous usage with gamification. This study analyzed how game mechanics impact users’ gaming behavior and awaken positive feelings so as to increase the stickiness of the brand. This research model empirically surveyed 411 Nike Run Club (NRC) app users, based on the Mechanics–Dynamics–Aesthetics (MDA) framework. The results show that the self-challenge is a pre-factor that affects self-benefit, fun, and social interaction, while self-benefit and social interaction affect fun. The results also show that fun is of primary importance among all others, as it is a factor that affects brand attitude and sustained use. The results provide valuable insights into sustainable strategies for industries related to the operation of an app-based brand.https://www.mdpi.com/2071-1050/12/10/4169gamificationMDA modelbrand attitudecontinued intention to usegamification marketing |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Hsi-Peng Lu Hui-Chen Ho |
spellingShingle |
Hsi-Peng Lu Hui-Chen Ho Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications Sustainability gamification MDA model brand attitude continued intention to use gamification marketing |
author_facet |
Hsi-Peng Lu Hui-Chen Ho |
author_sort |
Hsi-Peng Lu |
title |
Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications |
title_short |
Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications |
title_full |
Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications |
title_fullStr |
Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications |
title_full_unstemmed |
Exploring the Impact of Gamification on Users’ Engagement for Sustainable Development: A Case Study in Brand Applications |
title_sort |
exploring the impact of gamification on users’ engagement for sustainable development: a case study in brand applications |
publisher |
MDPI AG |
series |
Sustainability |
issn |
2071-1050 |
publishDate |
2020-05-01 |
description |
Game elements and mechanics have been widely applied as marketing strategies for sustainable development. Seldom have studies explored the relationships between the components of the game and consumer continuous usage with gamification. This study analyzed how game mechanics impact users’ gaming behavior and awaken positive feelings so as to increase the stickiness of the brand. This research model empirically surveyed 411 Nike Run Club (NRC) app users, based on the Mechanics–Dynamics–Aesthetics (MDA) framework. The results show that the self-challenge is a pre-factor that affects self-benefit, fun, and social interaction, while self-benefit and social interaction affect fun. The results also show that fun is of primary importance among all others, as it is a factor that affects brand attitude and sustained use. The results provide valuable insights into sustainable strategies for industries related to the operation of an app-based brand. |
topic |
gamification MDA model brand attitude continued intention to use gamification marketing |
url |
https://www.mdpi.com/2071-1050/12/10/4169 |
work_keys_str_mv |
AT hsipenglu exploringtheimpactofgamificationonusersengagementforsustainabledevelopmentacasestudyinbrandapplications AT huichenho exploringtheimpactofgamificationonusersengagementforsustainabledevelopmentacasestudyinbrandapplications |
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