The Paranormal in Jane Jensen’s “Gray Matter”

The main research issue of this article is to determine the extent to which Western esotericism influences the formation of computer game plots. The methodological framework is the occultural bricolage theory (C. Partridge). This article looks at how the paranormal is represented in the game &ld...

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Bibliographic Details
Main Author: Pavel Nosachev
Format: Article
Language:English
Published: MDPI AG 2018-04-01
Series:Religions
Subjects:
Online Access:http://www.mdpi.com/2077-1444/9/4/134
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spelling doaj-bf73761866e64a91b71f0d9ab6ae8ca22020-11-24T23:28:52ZengMDPI AGReligions2077-14442018-04-019413410.3390/rel9040134rel9040134The Paranormal in Jane Jensen’s “Gray Matter”Pavel Nosachev0Department of Culture Studies, National Research University Higher School of Economics, Moscow 101000, RussiaThe main research issue of this article is to determine the extent to which Western esotericism influences the formation of computer game plots. The methodological framework is the occultural bricolage theory (C. Partridge). This article looks at how the paranormal is represented in the game “Gray Matter”, created by J. Jensen. Jensen has always used occult bricolage as the main method for creating her games, but in “Gray Matter” this method is perfected. Although the game plot is built around paranormal events, they are not given any unambiguous interpretation; their status is the main question of the game. There are three answers to this question. The first answer is the beliefs of Sam Everett, a girl magician who does not believe in the supernatural. The second answer is the research of Dr. Styles, a neurobiologist convinced that the mind is an energy that can be objectified after death. The third answer is the theory of Dr. Ramusskin, a psi-phenomena specialist, who believes that super-abilities are real, and that spirits and the afterlife exist. It is the last answer that Jensen promotes in creating the game. The basis of “Gray matter” is a bricolage of Stephen King, the works of the Society for Psychical Research, works on parapsychology and the debates around psi-phenomena in neuropsychology.http://www.mdpi.com/2077-1444/9/4/134Western esotericismreligious studiesgame studiesparanormalsociety for psychical researchsacredsecularocculture
collection DOAJ
language English
format Article
sources DOAJ
author Pavel Nosachev
spellingShingle Pavel Nosachev
The Paranormal in Jane Jensen’s “Gray Matter”
Religions
Western esotericism
religious studies
game studies
paranormal
society for psychical research
sacred
secular
occulture
author_facet Pavel Nosachev
author_sort Pavel Nosachev
title The Paranormal in Jane Jensen’s “Gray Matter”
title_short The Paranormal in Jane Jensen’s “Gray Matter”
title_full The Paranormal in Jane Jensen’s “Gray Matter”
title_fullStr The Paranormal in Jane Jensen’s “Gray Matter”
title_full_unstemmed The Paranormal in Jane Jensen’s “Gray Matter”
title_sort paranormal in jane jensen’s “gray matter”
publisher MDPI AG
series Religions
issn 2077-1444
publishDate 2018-04-01
description The main research issue of this article is to determine the extent to which Western esotericism influences the formation of computer game plots. The methodological framework is the occultural bricolage theory (C. Partridge). This article looks at how the paranormal is represented in the game “Gray Matter”, created by J. Jensen. Jensen has always used occult bricolage as the main method for creating her games, but in “Gray Matter” this method is perfected. Although the game plot is built around paranormal events, they are not given any unambiguous interpretation; their status is the main question of the game. There are three answers to this question. The first answer is the beliefs of Sam Everett, a girl magician who does not believe in the supernatural. The second answer is the research of Dr. Styles, a neurobiologist convinced that the mind is an energy that can be objectified after death. The third answer is the theory of Dr. Ramusskin, a psi-phenomena specialist, who believes that super-abilities are real, and that spirits and the afterlife exist. It is the last answer that Jensen promotes in creating the game. The basis of “Gray matter” is a bricolage of Stephen King, the works of the Society for Psychical Research, works on parapsychology and the debates around psi-phenomena in neuropsychology.
topic Western esotericism
religious studies
game studies
paranormal
society for psychical research
sacred
secular
occulture
url http://www.mdpi.com/2077-1444/9/4/134
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