EyeAR: Refocusable Augmented Reality Content through Eye Measurements
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and evaluated a display that improves coherence by measur...
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2017-09-01
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doaj-c0ded1c1d8c2472084385dd802cb8d882020-11-24T21:09:58ZengMDPI AGMultimodal Technologies and Interaction2414-40882017-09-01142210.3390/mti1040022mti1040022EyeAR: Refocusable Augmented Reality Content through Eye MeasurementsDamien Constantine Rompapas0Aitor Rovira1Alexander Plopski2Christian Sandor3Takafumi Taketomi4Goshiro Yamamoto5Hirokazu Kato6Sei Ikeda7Graduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanCollege of Information Science and Engineering, Ritsumeikan University, Kusatsu 525-8577, JapanAugmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and evaluated a display that improves coherence by measuring the user’s eye state and continuously adapting CG accordingly. Our tabletop prototype emulates an Optical See-Through Head-Mounted Display, a common AR display device. In our evaluation, participants observed three pillars at different depths. We then challenged them to identify a virtual pillar among the three while freely refocusing their eyes. Results show that our design significantly improved realism. Compared to Light Field Displays, our design aims to simplify display-optics while providing similar quality. We could only partially achieve this goal. We discuss the lessons we learned and how we plan to overcome the remaining challenges. The experimental protocol from our evaluation is useful for display developers as it can be used to measure the coherence of a display.https://www.mdpi.com/2414-4088/1/4/22augmented realityrefocusable augmented realityoptical see-through head-mounted displaysretinal blurdepth of fieldaccommodationar turing testperceptionpsychophysicsuser study |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Damien Constantine Rompapas Aitor Rovira Alexander Plopski Christian Sandor Takafumi Taketomi Goshiro Yamamoto Hirokazu Kato Sei Ikeda |
spellingShingle |
Damien Constantine Rompapas Aitor Rovira Alexander Plopski Christian Sandor Takafumi Taketomi Goshiro Yamamoto Hirokazu Kato Sei Ikeda EyeAR: Refocusable Augmented Reality Content through Eye Measurements Multimodal Technologies and Interaction augmented reality refocusable augmented reality optical see-through head-mounted displays retinal blur depth of field accommodation ar turing test perception psychophysics user study |
author_facet |
Damien Constantine Rompapas Aitor Rovira Alexander Plopski Christian Sandor Takafumi Taketomi Goshiro Yamamoto Hirokazu Kato Sei Ikeda |
author_sort |
Damien Constantine Rompapas |
title |
EyeAR: Refocusable Augmented Reality Content through Eye Measurements |
title_short |
EyeAR: Refocusable Augmented Reality Content through Eye Measurements |
title_full |
EyeAR: Refocusable Augmented Reality Content through Eye Measurements |
title_fullStr |
EyeAR: Refocusable Augmented Reality Content through Eye Measurements |
title_full_unstemmed |
EyeAR: Refocusable Augmented Reality Content through Eye Measurements |
title_sort |
eyear: refocusable augmented reality content through eye measurements |
publisher |
MDPI AG |
series |
Multimodal Technologies and Interaction |
issn |
2414-4088 |
publishDate |
2017-09-01 |
description |
Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and evaluated a display that improves coherence by measuring the user’s eye state and continuously adapting CG accordingly. Our tabletop prototype emulates an Optical See-Through Head-Mounted Display, a common AR display device. In our evaluation, participants observed three pillars at different depths. We then challenged them to identify a virtual pillar among the three while freely refocusing their eyes. Results show that our design significantly improved realism. Compared to Light Field Displays, our design aims to simplify display-optics while providing similar quality. We could only partially achieve this goal. We discuss the lessons we learned and how we plan to overcome the remaining challenges. The experimental protocol from our evaluation is useful for display developers as it can be used to measure the coherence of a display. |
topic |
augmented reality refocusable augmented reality optical see-through head-mounted displays retinal blur depth of field accommodation ar turing test perception psychophysics user study |
url |
https://www.mdpi.com/2414-4088/1/4/22 |
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