EyeAR: Refocusable Augmented Reality Content through Eye Measurements

Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and evaluated a display that improves coherence by measur...

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Main Authors: Damien Constantine Rompapas, Aitor Rovira, Alexander Plopski, Christian Sandor, Takafumi Taketomi, Goshiro Yamamoto, Hirokazu Kato, Sei Ikeda
Format: Article
Language:English
Published: MDPI AG 2017-09-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/1/4/22
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spelling doaj-c0ded1c1d8c2472084385dd802cb8d882020-11-24T21:09:58ZengMDPI AGMultimodal Technologies and Interaction2414-40882017-09-01142210.3390/mti1040022mti1040022EyeAR: Refocusable Augmented Reality Content through Eye MeasurementsDamien Constantine Rompapas0Aitor Rovira1Alexander Plopski2Christian Sandor3Takafumi Taketomi4Goshiro Yamamoto5Hirokazu Kato6Sei Ikeda7Graduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanGraduate School of Information Science, Nara Institute of Science and Technology, Ikoma 630-0192, JapanCollege of Information Science and Engineering, Ritsumeikan University, Kusatsu 525-8577, JapanAugmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and evaluated a display that improves coherence by measuring the user’s eye state and continuously adapting CG accordingly. Our tabletop prototype emulates an Optical See-Through Head-Mounted Display, a common AR display device. In our evaluation, participants observed three pillars at different depths. We then challenged them to identify a virtual pillar among the three while freely refocusing their eyes. Results show that our design significantly improved realism. Compared to Light Field Displays, our design aims to simplify display-optics while providing similar quality. We could only partially achieve this goal. We discuss the lessons we learned and how we plan to overcome the remaining challenges. The experimental protocol from our evaluation is useful for display developers as it can be used to measure the coherence of a display.https://www.mdpi.com/2414-4088/1/4/22augmented realityrefocusable augmented realityoptical see-through head-mounted displaysretinal blurdepth of fieldaccommodationar turing testperceptionpsychophysicsuser study
collection DOAJ
language English
format Article
sources DOAJ
author Damien Constantine Rompapas
Aitor Rovira
Alexander Plopski
Christian Sandor
Takafumi Taketomi
Goshiro Yamamoto
Hirokazu Kato
Sei Ikeda
spellingShingle Damien Constantine Rompapas
Aitor Rovira
Alexander Plopski
Christian Sandor
Takafumi Taketomi
Goshiro Yamamoto
Hirokazu Kato
Sei Ikeda
EyeAR: Refocusable Augmented Reality Content through Eye Measurements
Multimodal Technologies and Interaction
augmented reality
refocusable augmented reality
optical see-through head-mounted displays
retinal blur
depth of field
accommodation
ar turing test
perception
psychophysics
user study
author_facet Damien Constantine Rompapas
Aitor Rovira
Alexander Plopski
Christian Sandor
Takafumi Taketomi
Goshiro Yamamoto
Hirokazu Kato
Sei Ikeda
author_sort Damien Constantine Rompapas
title EyeAR: Refocusable Augmented Reality Content through Eye Measurements
title_short EyeAR: Refocusable Augmented Reality Content through Eye Measurements
title_full EyeAR: Refocusable Augmented Reality Content through Eye Measurements
title_fullStr EyeAR: Refocusable Augmented Reality Content through Eye Measurements
title_full_unstemmed EyeAR: Refocusable Augmented Reality Content through Eye Measurements
title_sort eyear: refocusable augmented reality content through eye measurements
publisher MDPI AG
series Multimodal Technologies and Interaction
issn 2414-4088
publishDate 2017-09-01
description Augmented Reality (AR) superimposes computer graphics (CG) onto a user’s view of the real world. A key quality problem in this field is to achieve coherence between reality and CG when the user’s eyes refocus or change pupil size. We designed and evaluated a display that improves coherence by measuring the user’s eye state and continuously adapting CG accordingly. Our tabletop prototype emulates an Optical See-Through Head-Mounted Display, a common AR display device. In our evaluation, participants observed three pillars at different depths. We then challenged them to identify a virtual pillar among the three while freely refocusing their eyes. Results show that our design significantly improved realism. Compared to Light Field Displays, our design aims to simplify display-optics while providing similar quality. We could only partially achieve this goal. We discuss the lessons we learned and how we plan to overcome the remaining challenges. The experimental protocol from our evaluation is useful for display developers as it can be used to measure the coherence of a display.
topic augmented reality
refocusable augmented reality
optical see-through head-mounted displays
retinal blur
depth of field
accommodation
ar turing test
perception
psychophysics
user study
url https://www.mdpi.com/2414-4088/1/4/22
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