Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong)
The Malay folklore is something that our ancestor inherits to us for so long now. Nowadays, Malaysian folklore is beginning to fade from the face of our country due to the western media that’s beginning to dominate the world. Youngsters nowadays prefer to watch western movies and western related sto...
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Online Access: | https://doi.org/10.1051/shsconf/20184507001 |
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doaj-c1b688758caf465589d75b871c8766e52021-02-02T05:49:11ZengEDP SciencesSHS Web of Conferences2261-24242018-01-01450700110.1051/shsconf/20184507001shsconf_iclk2018_07001Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong)Mohd Bakhir Norfarizah0Omar Bidin Mohamad1Bin Abdul Aziz Ahmad Amirul2School of the Arts, Universiti Sains MalaysiaSchool of the Arts, Universiti Sains MalaysiaSchool of the Arts, Universiti Sains MalaysiaThe Malay folklore is something that our ancestor inherits to us for so long now. Nowadays, Malaysian folklore is beginning to fade from the face of our country due to the western media that’s beginning to dominate the world. Youngsters nowadays prefer to watch western movies and western related stories rather than our own folklore. Not only that, youngsters nowadays is keen towards the western culture due to the innovation of modern technology such as tablets, smartphones, and other devices. There are three important objectives in this research. First is to determine the suitable Malaysian folklore to be converted into an interactive comic. Second is to give a new experience to the audience to enjoy and attract youngsters nowadays. The third is to test the effectiveness of this interactive comic to the young generation from age 13 to 15 years old. This interactive comic is for youngsters who nowadays don’t know about the Malaysian folklore and to prevent it from fading from the eyes of our country. As a conclusion, this research is to help preserve and protect our Malaysian folklore from extinction by using modern technologies.https://doi.org/10.1051/shsconf/20184507001Malay FolkloreDigital Interactive Motion ComicKinect |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Mohd Bakhir Norfarizah Omar Bidin Mohamad Bin Abdul Aziz Ahmad Amirul |
spellingShingle |
Mohd Bakhir Norfarizah Omar Bidin Mohamad Bin Abdul Aziz Ahmad Amirul Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong) SHS Web of Conferences Malay Folklore Digital Interactive Motion Comic Kinect |
author_facet |
Mohd Bakhir Norfarizah Omar Bidin Mohamad Bin Abdul Aziz Ahmad Amirul |
author_sort |
Mohd Bakhir Norfarizah |
title |
Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong) |
title_short |
Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong) |
title_full |
Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong) |
title_fullStr |
Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong) |
title_full_unstemmed |
Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong) |
title_sort |
preserving and promoting malay folklores and legends using interactive motion comic: the fang king (raja bersiong) |
publisher |
EDP Sciences |
series |
SHS Web of Conferences |
issn |
2261-2424 |
publishDate |
2018-01-01 |
description |
The Malay folklore is something that our ancestor inherits to us for so long now. Nowadays, Malaysian folklore is beginning to fade from the face of our country due to the western media that’s beginning to dominate the world. Youngsters nowadays prefer to watch western movies and western related stories rather than our own folklore. Not only that, youngsters nowadays is keen towards the western culture due to the innovation of modern technology such as tablets, smartphones, and other devices. There are three important objectives in this research. First is to determine the suitable Malaysian folklore to be converted into an interactive comic. Second is to give a new experience to the audience to enjoy and attract youngsters nowadays. The third is to test the effectiveness of this interactive comic to the young generation from age 13 to 15 years old. This interactive comic is for youngsters who nowadays don’t know about the Malaysian folklore and to prevent it from fading from the eyes of our country. As a conclusion, this research is to help preserve and protect our Malaysian folklore from extinction by using modern technologies. |
topic |
Malay Folklore Digital Interactive Motion Comic Kinect |
url |
https://doi.org/10.1051/shsconf/20184507001 |
work_keys_str_mv |
AT mohdbakhirnorfarizah preservingandpromotingmalayfolkloresandlegendsusinginteractivemotioncomicthefangkingrajabersiong AT omarbidinmohamad preservingandpromotingmalayfolkloresandlegendsusinginteractivemotioncomicthefangkingrajabersiong AT binabdulazizahmadamirul preservingandpromotingmalayfolkloresandlegendsusinginteractivemotioncomicthefangkingrajabersiong |
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