Polygons and practice in Skies of Arcadia

This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Japan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A...

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Bibliographic Details
Main Author: Zoya Street
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2013-03-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/polygons-and-practice-in-skies-of-arcadia/
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spelling doaj-c21d642f7c664e2a9e3d3f04eda56a192021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052013-03-012038Polygons and practice in Skies of ArcadiaZoya Street0 Gamesbrief This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Japan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A new generation of video game consoles was in its infancy, and much speculation in the industry surrounded how networked gaming and large, open, tridimensional game worlds would change game design in the years ahead.http://www.gamejournal.it/polygons-and-practice-in-skies-of-arcadia/Skies of ArcadiaSega
collection DOAJ
language English
format Article
sources DOAJ
author Zoya Street
spellingShingle Zoya Street
Polygons and practice in Skies of Arcadia
G|A|M|E The Italian Journal of Game Studies
Skies of Arcadia
Sega
author_facet Zoya Street
author_sort Zoya Street
title Polygons and practice in Skies of Arcadia
title_short Polygons and practice in Skies of Arcadia
title_full Polygons and practice in Skies of Arcadia
title_fullStr Polygons and practice in Skies of Arcadia
title_full_unstemmed Polygons and practice in Skies of Arcadia
title_sort polygons and practice in skies of arcadia
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2013-03-01
description This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Japan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A new generation of video game consoles was in its infancy, and much speculation in the industry surrounded how networked gaming and large, open, tridimensional game worlds would change game design in the years ahead.
topic Skies of Arcadia
Sega
url http://www.gamejournal.it/polygons-and-practice-in-skies-of-arcadia/
work_keys_str_mv AT zoyastreet polygonsandpracticeinskiesofarcadia
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