Polygons and practice in Skies of Arcadia
This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Japan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A...
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Ass.ne Culturale Ludica
2013-03-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
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Online Access: | http://www.gamejournal.it/polygons-and-practice-in-skies-of-arcadia/ |
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doaj-c21d642f7c664e2a9e3d3f04eda56a192021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052013-03-012038Polygons and practice in Skies of ArcadiaZoya Street0 Gamesbrief This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Japan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A new generation of video game consoles was in its infancy, and much speculation in the industry surrounded how networked gaming and large, open, tridimensional game worlds would change game design in the years ahead.http://www.gamejournal.it/polygons-and-practice-in-skies-of-arcadia/Skies of ArcadiaSega |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Zoya Street |
spellingShingle |
Zoya Street Polygons and practice in Skies of Arcadia G|A|M|E The Italian Journal of Game Studies Skies of Arcadia Sega |
author_facet |
Zoya Street |
author_sort |
Zoya Street |
title |
Polygons and practice in Skies of Arcadia |
title_short |
Polygons and practice in Skies of Arcadia |
title_full |
Polygons and practice in Skies of Arcadia |
title_fullStr |
Polygons and practice in Skies of Arcadia |
title_full_unstemmed |
Polygons and practice in Skies of Arcadia |
title_sort |
polygons and practice in skies of arcadia |
publisher |
Ass.ne Culturale Ludica |
series |
G|A|M|E The Italian Journal of Game Studies |
issn |
2280-7705 |
publishDate |
2013-03-01 |
description |
This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Japan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A new generation of video game consoles was in its infancy, and much speculation in the industry surrounded how networked gaming and large, open, tridimensional game worlds would change game design in the years ahead. |
topic |
Skies of Arcadia Sega |
url |
http://www.gamejournal.it/polygons-and-practice-in-skies-of-arcadia/ |
work_keys_str_mv |
AT zoyastreet polygonsandpracticeinskiesofarcadia |
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1724323270499500032 |