Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques

The prominent graphic component of video games greatly limits the accessibility of this type of entertainment by visually impaired users. We make here an overview of the first games developed within an initiative for the development of roguelike games adapted to visually impaired players by using Na...

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Main Authors: Luís Fernández-Núñez, Darío Penas, Jorge Viteri, Carlos Gómez-Rodríguez, Jesús Vilares
Format: Article
Language:English
Published: MDPI AG 2020-08-01
Series:Proceedings
Subjects:
Online Access:https://www.mdpi.com/2504-3900/54/1/10
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spelling doaj-c46f05c6191b45f384a777fd4ecd71a52020-11-25T03:26:29ZengMDPI AGProceedings2504-39002020-08-0154101010.3390/proceedings2020054010Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP TechniquesLuís Fernández-Núñez0Darío Penas1Jorge Viteri2Carlos Gómez-Rodríguez3Jesús Vilares4CITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainCITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainCITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainCITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainCITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainThe prominent graphic component of video games greatly limits the accessibility of this type of entertainment by visually impaired users. We make here an overview of the first games developed within an initiative for the development of roguelike games adapted to visually impaired players by using Natural Language Processing techniques. Our approach consists of integrating a multilingual module that automatically generates text descriptions of what is happening within the game. The user can then read such descriptions by means of a screen reader.https://www.mdpi.com/2504-3900/54/1/10Natural Language Generationroguelikesvisually impaired users
collection DOAJ
language English
format Article
sources DOAJ
author Luís Fernández-Núñez
Darío Penas
Jorge Viteri
Carlos Gómez-Rodríguez
Jesús Vilares
spellingShingle Luís Fernández-Núñez
Darío Penas
Jorge Viteri
Carlos Gómez-Rodríguez
Jesús Vilares
Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
Proceedings
Natural Language Generation
roguelikes
visually impaired users
author_facet Luís Fernández-Núñez
Darío Penas
Jorge Viteri
Carlos Gómez-Rodríguez
Jesús Vilares
author_sort Luís Fernández-Núñez
title Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
title_short Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
title_full Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
title_fullStr Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
title_full_unstemmed Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
title_sort developing open-source roguelike games for visually-impaired players by using low-complexity nlp techniques
publisher MDPI AG
series Proceedings
issn 2504-3900
publishDate 2020-08-01
description The prominent graphic component of video games greatly limits the accessibility of this type of entertainment by visually impaired users. We make here an overview of the first games developed within an initiative for the development of roguelike games adapted to visually impaired players by using Natural Language Processing techniques. Our approach consists of integrating a multilingual module that automatically generates text descriptions of what is happening within the game. The user can then read such descriptions by means of a screen reader.
topic Natural Language Generation
roguelikes
visually impaired users
url https://www.mdpi.com/2504-3900/54/1/10
work_keys_str_mv AT luisfernandeznunez developingopensourceroguelikegamesforvisuallyimpairedplayersbyusinglowcomplexitynlptechniques
AT dariopenas developingopensourceroguelikegamesforvisuallyimpairedplayersbyusinglowcomplexitynlptechniques
AT jorgeviteri developingopensourceroguelikegamesforvisuallyimpairedplayersbyusinglowcomplexitynlptechniques
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