Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques
The prominent graphic component of video games greatly limits the accessibility of this type of entertainment by visually impaired users. We make here an overview of the first games developed within an initiative for the development of roguelike games adapted to visually impaired players by using Na...
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doaj-c46f05c6191b45f384a777fd4ecd71a52020-11-25T03:26:29ZengMDPI AGProceedings2504-39002020-08-0154101010.3390/proceedings2020054010Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP TechniquesLuís Fernández-Núñez0Darío Penas1Jorge Viteri2Carlos Gómez-Rodríguez3Jesús Vilares4CITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainCITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainCITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainCITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainCITIC, LyS Research Group, Department of Computer Science & Information Technologies, Facultade de Informática, Campus de Elviña, Universidade da Coruña, 15071 A Coruña, SpainThe prominent graphic component of video games greatly limits the accessibility of this type of entertainment by visually impaired users. We make here an overview of the first games developed within an initiative for the development of roguelike games adapted to visually impaired players by using Natural Language Processing techniques. Our approach consists of integrating a multilingual module that automatically generates text descriptions of what is happening within the game. The user can then read such descriptions by means of a screen reader.https://www.mdpi.com/2504-3900/54/1/10Natural Language Generationroguelikesvisually impaired users |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Luís Fernández-Núñez Darío Penas Jorge Viteri Carlos Gómez-Rodríguez Jesús Vilares |
spellingShingle |
Luís Fernández-Núñez Darío Penas Jorge Viteri Carlos Gómez-Rodríguez Jesús Vilares Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques Proceedings Natural Language Generation roguelikes visually impaired users |
author_facet |
Luís Fernández-Núñez Darío Penas Jorge Viteri Carlos Gómez-Rodríguez Jesús Vilares |
author_sort |
Luís Fernández-Núñez |
title |
Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques |
title_short |
Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques |
title_full |
Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques |
title_fullStr |
Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques |
title_full_unstemmed |
Developing Open-Source Roguelike Games for Visually-Impaired Players by Using Low-Complexity NLP Techniques |
title_sort |
developing open-source roguelike games for visually-impaired players by using low-complexity nlp techniques |
publisher |
MDPI AG |
series |
Proceedings |
issn |
2504-3900 |
publishDate |
2020-08-01 |
description |
The prominent graphic component of video games greatly limits the accessibility of this type of entertainment by visually impaired users. We make here an overview of the first games developed within an initiative for the development of roguelike games adapted to visually impaired players by using Natural Language Processing techniques. Our approach consists of integrating a multilingual module that automatically generates text descriptions of what is happening within the game. The user can then read such descriptions by means of a screen reader. |
topic |
Natural Language Generation roguelikes visually impaired users |
url |
https://www.mdpi.com/2504-3900/54/1/10 |
work_keys_str_mv |
AT luisfernandeznunez developingopensourceroguelikegamesforvisuallyimpairedplayersbyusinglowcomplexitynlptechniques AT dariopenas developingopensourceroguelikegamesforvisuallyimpairedplayersbyusinglowcomplexitynlptechniques AT jorgeviteri developingopensourceroguelikegamesforvisuallyimpairedplayersbyusinglowcomplexitynlptechniques AT carlosgomezrodriguez developingopensourceroguelikegamesforvisuallyimpairedplayersbyusinglowcomplexitynlptechniques AT jesusvilares developingopensourceroguelikegamesforvisuallyimpairedplayersbyusinglowcomplexitynlptechniques |
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