Visualising higher-dimensional space-time and space-scale objects as projections to ℝ3

Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For instance, a single 4D object can be used to represent the changes in a 3D object’s shape across time or all its optimal representations at various levels of detail. In this paper,...

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Main Authors: Ken Arroyo Ohori, Hugo Ledoux, Jantien Stoter
Format: Article
Language:English
Published: PeerJ Inc. 2017-07-01
Series:PeerJ Computer Science
Subjects:
Online Access:https://peerj.com/articles/cs-123.pdf
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spelling doaj-c49ba24988c14ea1a01a16dc33816e5b2020-11-24T22:34:33ZengPeerJ Inc.PeerJ Computer Science2376-59922017-07-013e12310.7717/peerj-cs.123Visualising higher-dimensional space-time and space-scale objects as projections to ℝ3Ken Arroyo Ohori0Hugo Ledoux1Jantien Stoter23D Geoinformation, Delft University of Technology, Delft, Netherlands3D Geoinformation, Delft University of Technology, Delft, Netherlands3D Geoinformation, Delft University of Technology, Delft, NetherlandsObjects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For instance, a single 4D object can be used to represent the changes in a 3D object’s shape across time or all its optimal representations at various levels of detail. In this paper, we look at how such higher-dimensional space-time and space-scale objects can be visualised as projections from ℝ4 to ℝ3. We present three projections that we believe are particularly intuitive for this purpose: (i) a simple ‘long axis’ projection that puts 3D objects side by side; (ii) the well-known orthographic and perspective projections; and (iii) a projection to a 3-sphere (S3) followed by a stereographic projection to ℝ3, which results in an inwards-outwards fourth axis. Our focus is in using these projections from ℝ4 to ℝ3, but they are formulated from ℝn to ℝn−1 so as to be easily extensible and to incorporate other non-spatial characteristics. We present a prototype interactive visualiser that applies these projections from 4D to 3D in real-time using the programmable pipeline and compute shaders of the Metal graphics API.https://peerj.com/articles/cs-123.pdfProjectionsSpace-timeSpace-scale4D visualisationNd gis
collection DOAJ
language English
format Article
sources DOAJ
author Ken Arroyo Ohori
Hugo Ledoux
Jantien Stoter
spellingShingle Ken Arroyo Ohori
Hugo Ledoux
Jantien Stoter
Visualising higher-dimensional space-time and space-scale objects as projections to ℝ3
PeerJ Computer Science
Projections
Space-time
Space-scale
4D visualisation
Nd gis
author_facet Ken Arroyo Ohori
Hugo Ledoux
Jantien Stoter
author_sort Ken Arroyo Ohori
title Visualising higher-dimensional space-time and space-scale objects as projections to ℝ3
title_short Visualising higher-dimensional space-time and space-scale objects as projections to ℝ3
title_full Visualising higher-dimensional space-time and space-scale objects as projections to ℝ3
title_fullStr Visualising higher-dimensional space-time and space-scale objects as projections to ℝ3
title_full_unstemmed Visualising higher-dimensional space-time and space-scale objects as projections to ℝ3
title_sort visualising higher-dimensional space-time and space-scale objects as projections to ℝ3
publisher PeerJ Inc.
series PeerJ Computer Science
issn 2376-5992
publishDate 2017-07-01
description Objects of more than three dimensions can be used to model geographic phenomena that occur in space, time and scale. For instance, a single 4D object can be used to represent the changes in a 3D object’s shape across time or all its optimal representations at various levels of detail. In this paper, we look at how such higher-dimensional space-time and space-scale objects can be visualised as projections from ℝ4 to ℝ3. We present three projections that we believe are particularly intuitive for this purpose: (i) a simple ‘long axis’ projection that puts 3D objects side by side; (ii) the well-known orthographic and perspective projections; and (iii) a projection to a 3-sphere (S3) followed by a stereographic projection to ℝ3, which results in an inwards-outwards fourth axis. Our focus is in using these projections from ℝ4 to ℝ3, but they are formulated from ℝn to ℝn−1 so as to be easily extensible and to incorporate other non-spatial characteristics. We present a prototype interactive visualiser that applies these projections from 4D to 3D in real-time using the programmable pipeline and compute shaders of the Metal graphics API.
topic Projections
Space-time
Space-scale
4D visualisation
Nd gis
url https://peerj.com/articles/cs-123.pdf
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