Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender

(1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Metho...

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Main Authors: Cristina Comeras-Chueca, Lorena Villalba-Heredia, Marcos Pérez-Llera, Gabriel Lozano-Berges, Jorge Marín-Puyalto, Germán Vicente-Rodríguez, Ángel Matute-Llorente, José A. Casajús, Alejandro González-Agüero
Format: Article
Language:English
Published: MDPI AG 2020-09-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:https://www.mdpi.com/1660-4601/17/18/6714
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spelling doaj-c65dfd0483964a79aebbc02a98577e872020-11-25T03:25:27ZengMDPI AGInternational Journal of Environmental Research and Public Health1661-78271660-46012020-09-01176714671410.3390/ijerph17186714Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by GenderCristina Comeras-Chueca0Lorena Villalba-Heredia1Marcos Pérez-Llera2Gabriel Lozano-Berges3Jorge Marín-Puyalto4Germán Vicente-Rodríguez5Ángel Matute-Llorente6José A. Casajús7Alejandro González-Agüero8Faculty of Health and Sport Science (FCSD), Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, SpainFaculty of Health and Sport Science (FCSD), Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, SpainFaculty of Health and Sport Science (FCSD), Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, SpainFaculty of Health and Sport Science (FCSD), Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, SpainFaculty of Health and Sport Science (FCSD), Department of Physiatry and Nursing, Universidad de Zaragoza, 50009 Zaragoza, Spain(1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Methods: A total of 45 children with overweight or obesity (19 girls) performed an AVG intervention combined with exercise. The AVG used were the Xbox Kinect, Nintendo Wii, dance mats, BKOOL cycling simulator, and Nintendo Switch. The energy expenditure was estimated from the heart rate recorded during the sessions and the data from the individual maximal tests. (3) Results: The mean energy expenditure was 315.1 kilocalories in a one-hour session. Participants spent the most energy on BKOOL, followed by Ring Fit Adventures, Dance Mats, Xbox Kinect, and the Nintendo Wii, with significant differences between BKOOL and the Nintendo Wii. Significant differences between boys and girls were found, but were partially due to the difference in weight, VO<sub>2max</sub>, and fat-free mass. (4) Conclusions: The energy expenditure with AVG combined with multi-component exercise was 5.68 kcal/min in boys and 4.66 kcal/min in girls with overweight and obesity. AVG could be an effective strategy to increase energy expenditure in children and adolescents with overweight and obesity.https://www.mdpi.com/1660-4601/17/18/6714active video gamesenergy expendituregender differenceschildrenobesity
collection DOAJ
language English
format Article
sources DOAJ
author Cristina Comeras-Chueca
Lorena Villalba-Heredia
Marcos Pérez-Llera
Gabriel Lozano-Berges
Jorge Marín-Puyalto
Germán Vicente-Rodríguez
Ángel Matute-Llorente
José A. Casajús
Alejandro González-Agüero
spellingShingle Cristina Comeras-Chueca
Lorena Villalba-Heredia
Marcos Pérez-Llera
Gabriel Lozano-Berges
Jorge Marín-Puyalto
Germán Vicente-Rodríguez
Ángel Matute-Llorente
José A. Casajús
Alejandro González-Agüero
Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
International Journal of Environmental Research and Public Health
active video games
energy expenditure
gender differences
children
obesity
author_facet Cristina Comeras-Chueca
Lorena Villalba-Heredia
Marcos Pérez-Llera
Gabriel Lozano-Berges
Jorge Marín-Puyalto
Germán Vicente-Rodríguez
Ángel Matute-Llorente
José A. Casajús
Alejandro González-Agüero
author_sort Cristina Comeras-Chueca
title Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_short Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_full Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_fullStr Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_full_unstemmed Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_sort assessment of active video games’ energy expenditure in children with overweight and obesity and differences by gender
publisher MDPI AG
series International Journal of Environmental Research and Public Health
issn 1661-7827
1660-4601
publishDate 2020-09-01
description (1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Methods: A total of 45 children with overweight or obesity (19 girls) performed an AVG intervention combined with exercise. The AVG used were the Xbox Kinect, Nintendo Wii, dance mats, BKOOL cycling simulator, and Nintendo Switch. The energy expenditure was estimated from the heart rate recorded during the sessions and the data from the individual maximal tests. (3) Results: The mean energy expenditure was 315.1 kilocalories in a one-hour session. Participants spent the most energy on BKOOL, followed by Ring Fit Adventures, Dance Mats, Xbox Kinect, and the Nintendo Wii, with significant differences between BKOOL and the Nintendo Wii. Significant differences between boys and girls were found, but were partially due to the difference in weight, VO<sub>2max</sub>, and fat-free mass. (4) Conclusions: The energy expenditure with AVG combined with multi-component exercise was 5.68 kcal/min in boys and 4.66 kcal/min in girls with overweight and obesity. AVG could be an effective strategy to increase energy expenditure in children and adolescents with overweight and obesity.
topic active video games
energy expenditure
gender differences
children
obesity
url https://www.mdpi.com/1660-4601/17/18/6714
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