PENERAPAN GAMIFIKASI PADA PENILAIAN ABSENSI UNTUK MENINGKATKAN MOTIVASI BIMBINGAN

Entering the disruptive 4.0 era, information technology is increasingly needed in the education sector. In presenting information, it should be up to date and have a sophisticated information technology breakthrough. At Higher Education there is an online attendance system that is using PenA (Attend...

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Bibliographic Details
Main Authors: Untung Rahardja, Qurotul Aini, Abdul Hayat, Nuke Puji Lestari Santoso
Format: Article
Language:Indonesian
Published: Universitas Pendidikan Indonesia 2019-04-01
Series:Edutech
Subjects:
Online Access:http://ejournal.upi.edu/index.php/edutech/article/view/14671

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