The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. Active video games (AVG) could be an attractive strategy to help address them. The aim was to investigate the effects of AVG on health-related physical fitness and motor competence in children and ado...
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doaj-cd4c20b737e34c8baac50ecac959b6402021-07-15T15:35:14ZengMDPI AGInternational Journal of Environmental Research and Public Health1661-78271660-46012021-06-01186965696510.3390/ijerph18136965The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-AnalysisCristina Comeras-Chueca0Jorge Marin-Puyalto1Angel Matute-Llorente2German Vicente-Rodriguez3Jose A. Casajus4Alex Gonzalez-Aguero5Department of Physiatry and Nursing, Faculty of Health Science, Universidad de Zaragoza, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, SpainDepartment of Physiatry and Nursing, Faculty of Health Science, Universidad de Zaragoza, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, Spain(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. Active video games (AVG) could be an attractive strategy to help address them. The aim was to investigate the effects of AVG on health-related physical fitness and motor competence in children and adolescents with healthy weight. (2) Methods: Randomized and non-randomized controlled trials investigating the effects of AVG programs on health-related physical fitness and motor competence were included. Two different quality assessment tools were used to measure the risk of bias. Twenty articles met the inclusion criteria and the variables of interest were body mass index (BMI), body fat, cardiorespiratory fitness (CRF), muscular fitness and motor competence. (3) Results: AVG interventions seem to have benefits in BMI when lasting longer than 18 weeks (SMD, −0.590; 95% IC, −1.071, −0.108) and in CRF (SMD, 0.438; 95% IC, 0.022, 0.855). AVG seems to be a promising tool to improve muscular fitness and motor competence but the effects are still unclear due to the lack of evidence. (4) Conclusions: AVG seem to be an effective tool for improving some components of health-related physical fitness and motor competence in healthy-weight children and adolescents, but the effect on some fitness components needs further research. Therefore, AVG may be included as a strategy to improve health.https://www.mdpi.com/1660-4601/18/13/6965exergamesfitnessmotor competenceyouthPediatric Inactivity Triad |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Cristina Comeras-Chueca Jorge Marin-Puyalto Angel Matute-Llorente German Vicente-Rodriguez Jose A. Casajus Alex Gonzalez-Aguero |
spellingShingle |
Cristina Comeras-Chueca Jorge Marin-Puyalto Angel Matute-Llorente German Vicente-Rodriguez Jose A. Casajus Alex Gonzalez-Aguero The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis International Journal of Environmental Research and Public Health exergames fitness motor competence youth Pediatric Inactivity Triad |
author_facet |
Cristina Comeras-Chueca Jorge Marin-Puyalto Angel Matute-Llorente German Vicente-Rodriguez Jose A. Casajus Alex Gonzalez-Aguero |
author_sort |
Cristina Comeras-Chueca |
title |
The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis |
title_short |
The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis |
title_full |
The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis |
title_fullStr |
The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis |
title_full_unstemmed |
The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis |
title_sort |
effects of active video games on health-related physical fitness and motor competence in children and adolescents with healthy weight: a systematic review and meta-analysis |
publisher |
MDPI AG |
series |
International Journal of Environmental Research and Public Health |
issn |
1661-7827 1660-4601 |
publishDate |
2021-06-01 |
description |
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. Active video games (AVG) could be an attractive strategy to help address them. The aim was to investigate the effects of AVG on health-related physical fitness and motor competence in children and adolescents with healthy weight. (2) Methods: Randomized and non-randomized controlled trials investigating the effects of AVG programs on health-related physical fitness and motor competence were included. Two different quality assessment tools were used to measure the risk of bias. Twenty articles met the inclusion criteria and the variables of interest were body mass index (BMI), body fat, cardiorespiratory fitness (CRF), muscular fitness and motor competence. (3) Results: AVG interventions seem to have benefits in BMI when lasting longer than 18 weeks (SMD, −0.590; 95% IC, −1.071, −0.108) and in CRF (SMD, 0.438; 95% IC, 0.022, 0.855). AVG seems to be a promising tool to improve muscular fitness and motor competence but the effects are still unclear due to the lack of evidence. (4) Conclusions: AVG seem to be an effective tool for improving some components of health-related physical fitness and motor competence in healthy-weight children and adolescents, but the effect on some fitness components needs further research. Therefore, AVG may be included as a strategy to improve health. |
topic |
exergames fitness motor competence youth Pediatric Inactivity Triad |
url |
https://www.mdpi.com/1660-4601/18/13/6965 |
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