The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis

(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. Active video games (AVG) could be an attractive strategy to help address them. The aim was to investigate the effects of AVG on health-related physical fitness and motor competence in children and ado...

Full description

Bibliographic Details
Main Authors: Cristina Comeras-Chueca, Jorge Marin-Puyalto, Angel Matute-Llorente, German Vicente-Rodriguez, Jose A. Casajus, Alex Gonzalez-Aguero
Format: Article
Language:English
Published: MDPI AG 2021-06-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:https://www.mdpi.com/1660-4601/18/13/6965
id doaj-cd4c20b737e34c8baac50ecac959b640
record_format Article
spelling doaj-cd4c20b737e34c8baac50ecac959b6402021-07-15T15:35:14ZengMDPI AGInternational Journal of Environmental Research and Public Health1661-78271660-46012021-06-01186965696510.3390/ijerph18136965The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-AnalysisCristina Comeras-Chueca0Jorge Marin-Puyalto1Angel Matute-Llorente2German Vicente-Rodriguez3Jose A. Casajus4Alex Gonzalez-Aguero5Department of Physiatry and Nursing, Faculty of Health Science, Universidad de Zaragoza, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, SpainDepartment of Physiatry and Nursing, Faculty of Health Science, Universidad de Zaragoza, 50009 Zaragoza, SpainGENUD (Growth, Exercise, Nutrition and Development) Research Group, 50009 Zaragoza, Spain(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. Active video games (AVG) could be an attractive strategy to help address them. The aim was to investigate the effects of AVG on health-related physical fitness and motor competence in children and adolescents with healthy weight. (2) Methods: Randomized and non-randomized controlled trials investigating the effects of AVG programs on health-related physical fitness and motor competence were included. Two different quality assessment tools were used to measure the risk of bias. Twenty articles met the inclusion criteria and the variables of interest were body mass index (BMI), body fat, cardiorespiratory fitness (CRF), muscular fitness and motor competence. (3) Results: AVG interventions seem to have benefits in BMI when lasting longer than 18 weeks (SMD, −0.590; 95% IC, −1.071, −0.108) and in CRF (SMD, 0.438; 95% IC, 0.022, 0.855). AVG seems to be a promising tool to improve muscular fitness and motor competence but the effects are still unclear due to the lack of evidence. (4) Conclusions: AVG seem to be an effective tool for improving some components of health-related physical fitness and motor competence in healthy-weight children and adolescents, but the effect on some fitness components needs further research. Therefore, AVG may be included as a strategy to improve health.https://www.mdpi.com/1660-4601/18/13/6965exergamesfitnessmotor competenceyouthPediatric Inactivity Triad
collection DOAJ
language English
format Article
sources DOAJ
author Cristina Comeras-Chueca
Jorge Marin-Puyalto
Angel Matute-Llorente
German Vicente-Rodriguez
Jose A. Casajus
Alex Gonzalez-Aguero
spellingShingle Cristina Comeras-Chueca
Jorge Marin-Puyalto
Angel Matute-Llorente
German Vicente-Rodriguez
Jose A. Casajus
Alex Gonzalez-Aguero
The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis
International Journal of Environmental Research and Public Health
exergames
fitness
motor competence
youth
Pediatric Inactivity Triad
author_facet Cristina Comeras-Chueca
Jorge Marin-Puyalto
Angel Matute-Llorente
German Vicente-Rodriguez
Jose A. Casajus
Alex Gonzalez-Aguero
author_sort Cristina Comeras-Chueca
title The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis
title_short The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis
title_full The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis
title_fullStr The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis
title_full_unstemmed The Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents with Healthy Weight: A Systematic Review and Meta-Analysis
title_sort effects of active video games on health-related physical fitness and motor competence in children and adolescents with healthy weight: a systematic review and meta-analysis
publisher MDPI AG
series International Journal of Environmental Research and Public Health
issn 1661-7827
1660-4601
publishDate 2021-06-01
description (1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. Active video games (AVG) could be an attractive strategy to help address them. The aim was to investigate the effects of AVG on health-related physical fitness and motor competence in children and adolescents with healthy weight. (2) Methods: Randomized and non-randomized controlled trials investigating the effects of AVG programs on health-related physical fitness and motor competence were included. Two different quality assessment tools were used to measure the risk of bias. Twenty articles met the inclusion criteria and the variables of interest were body mass index (BMI), body fat, cardiorespiratory fitness (CRF), muscular fitness and motor competence. (3) Results: AVG interventions seem to have benefits in BMI when lasting longer than 18 weeks (SMD, −0.590; 95% IC, −1.071, −0.108) and in CRF (SMD, 0.438; 95% IC, 0.022, 0.855). AVG seems to be a promising tool to improve muscular fitness and motor competence but the effects are still unclear due to the lack of evidence. (4) Conclusions: AVG seem to be an effective tool for improving some components of health-related physical fitness and motor competence in healthy-weight children and adolescents, but the effect on some fitness components needs further research. Therefore, AVG may be included as a strategy to improve health.
topic exergames
fitness
motor competence
youth
Pediatric Inactivity Triad
url https://www.mdpi.com/1660-4601/18/13/6965
work_keys_str_mv AT cristinacomeraschueca theeffectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT jorgemarinpuyalto theeffectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT angelmatutellorente theeffectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT germanvicenterodriguez theeffectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT joseacasajus theeffectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT alexgonzalezaguero theeffectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT cristinacomeraschueca effectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT jorgemarinpuyalto effectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT angelmatutellorente effectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT germanvicenterodriguez effectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT joseacasajus effectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
AT alexgonzalezaguero effectsofactivevideogamesonhealthrelatedphysicalfitnessandmotorcompetenceinchildrenandadolescentswithhealthyweightasystematicreviewandmetaanalysis
_version_ 1721299604362756096