Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Protozoa

One of the efforts to improve the quality of education is the use of technology as a medium of learning. The learning media used by XYZ SMA teachers to teach about protozoa in class X MIPA still use graphic images in books. Problems that occur students find it difficult to understand the form, name...

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Main Authors: Fatki Sahida, Yusmedi Nurfaizal, Retno Waluyo
Format: Article
Language:English
Published: Pusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri Cilacap 2020-12-01
Series:Journal of Innovation Information Technology and Application
Subjects:
Online Access:https://ejournal.pnc.ac.id/index.php/jinita/article/view/291
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spelling doaj-cde7281f301746639cda297c93141bcd2021-09-08T03:40:54ZengPusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri CilacapJournal of Innovation Information Technology and Application2716-08582715-92482020-12-01229910610.35970/jinita.v2i2.291169Pemanfaatan Augmented Reality Sebagai Media Pembelajaran ProtozoaFatki Sahida0Yusmedi Nurfaizal1Retno Waluyo2Universitas Amikom PurwokertoUniversitas Amikom PurwokertoUniversitas Amikom PurwokertoOne of the efforts to improve the quality of education is the use of technology as a medium of learning. The learning media used by XYZ SMA teachers to teach about protozoa in class X MIPA still use graphic images in books. Problems that occur students find it difficult to understand the form, name and function of protozoa animals. To see protozoan animals in real terms, a microscop tool is needed, but there are not many microscopes owned by XYZ SMA. The purpose of this research is to make learning media with Augmented Reality technology about Protists on mobile devices. This application will only display four 3D objects, namely Paramecium, Flagellata, Sporozoa, and Amoeba. The method used by MDLC consists of six stages, namely concept, desing, material collecting, assembly, testing, and distribution. The results of this study are in the form of an Augmented Reality application as a learning medium for the discussion of protozoa. After testing using the alpha test, all buttons / menus run according to their function. Then in testing using the beta test, respondents stated that the application is very good for use as a learning medium.https://ejournal.pnc.ac.id/index.php/jinita/article/view/291augmented realitylearning mediaprotozoa
collection DOAJ
language English
format Article
sources DOAJ
author Fatki Sahida
Yusmedi Nurfaizal
Retno Waluyo
spellingShingle Fatki Sahida
Yusmedi Nurfaizal
Retno Waluyo
Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Protozoa
Journal of Innovation Information Technology and Application
augmented reality
learning media
protozoa
author_facet Fatki Sahida
Yusmedi Nurfaizal
Retno Waluyo
author_sort Fatki Sahida
title Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Protozoa
title_short Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Protozoa
title_full Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Protozoa
title_fullStr Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Protozoa
title_full_unstemmed Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Protozoa
title_sort pemanfaatan augmented reality sebagai media pembelajaran protozoa
publisher Pusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri Cilacap
series Journal of Innovation Information Technology and Application
issn 2716-0858
2715-9248
publishDate 2020-12-01
description One of the efforts to improve the quality of education is the use of technology as a medium of learning. The learning media used by XYZ SMA teachers to teach about protozoa in class X MIPA still use graphic images in books. Problems that occur students find it difficult to understand the form, name and function of protozoa animals. To see protozoan animals in real terms, a microscop tool is needed, but there are not many microscopes owned by XYZ SMA. The purpose of this research is to make learning media with Augmented Reality technology about Protists on mobile devices. This application will only display four 3D objects, namely Paramecium, Flagellata, Sporozoa, and Amoeba. The method used by MDLC consists of six stages, namely concept, desing, material collecting, assembly, testing, and distribution. The results of this study are in the form of an Augmented Reality application as a learning medium for the discussion of protozoa. After testing using the alpha test, all buttons / menus run according to their function. Then in testing using the beta test, respondents stated that the application is very good for use as a learning medium.
topic augmented reality
learning media
protozoa
url https://ejournal.pnc.ac.id/index.php/jinita/article/view/291
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