Dance Exergame System for Health Using Wearable Devices
This paper proposed a dance training game applied using game theory by using wearable devices. The system extracts the teacher's motions by using motion capture sensor technology. The pressure on the foot was sensed while dancing, and the motions of the ankle were extracted. The exergame enable...
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doaj-ceec06e9c8044ac4ab56f46075ca3f302021-03-29T21:11:39ZengIEEEIEEE Access2169-35362018-01-016482244823010.1109/ACCESS.2018.28669448444610Dance Exergame System for Health Using Wearable DevicesS. H. Nam0https://orcid.org/0000-0003-4634-9948J. Y. Kim1https://orcid.org/0000-0002-2396-9514Department of New Media, Seoul Media Institute of Technology, Seoul, South KoreaGraduate School of Game, Gachon University, Seongnam, South KoreaThis paper proposed a dance training game applied using game theory by using wearable devices. The system extracts the teacher's motions by using motion capture sensor technology. The pressure on the foot was sensed while dancing, and the motions of the ankle were extracted. The exergame enables students to watch the teacher's dance in all directions by using an avatar and gaining the effects of both exercise and education by repeatedly practicing avatar's dancing. To overcome the space constraints of the special equipment in the course of acquiring and measuring the students' movements and to allow students to practice at any place, the movements of the user's foot were measured by using a sock type wearable device that the user wears in their lives normally.https://ieeexplore.ieee.org/document/8444610/Virtual realitywearable sensorscomputer aided instruction |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
S. H. Nam J. Y. Kim |
spellingShingle |
S. H. Nam J. Y. Kim Dance Exergame System for Health Using Wearable Devices IEEE Access Virtual reality wearable sensors computer aided instruction |
author_facet |
S. H. Nam J. Y. Kim |
author_sort |
S. H. Nam |
title |
Dance Exergame System for Health Using Wearable Devices |
title_short |
Dance Exergame System for Health Using Wearable Devices |
title_full |
Dance Exergame System for Health Using Wearable Devices |
title_fullStr |
Dance Exergame System for Health Using Wearable Devices |
title_full_unstemmed |
Dance Exergame System for Health Using Wearable Devices |
title_sort |
dance exergame system for health using wearable devices |
publisher |
IEEE |
series |
IEEE Access |
issn |
2169-3536 |
publishDate |
2018-01-01 |
description |
This paper proposed a dance training game applied using game theory by using wearable devices. The system extracts the teacher's motions by using motion capture sensor technology. The pressure on the foot was sensed while dancing, and the motions of the ankle were extracted. The exergame enables students to watch the teacher's dance in all directions by using an avatar and gaining the effects of both exercise and education by repeatedly practicing avatar's dancing. To overcome the space constraints of the special equipment in the course of acquiring and measuring the students' movements and to allow students to practice at any place, the movements of the user's foot were measured by using a sock type wearable device that the user wears in their lives normally. |
topic |
Virtual reality wearable sensors computer aided instruction |
url |
https://ieeexplore.ieee.org/document/8444610/ |
work_keys_str_mv |
AT shnam danceexergamesystemforhealthusingwearabledevices AT jykim danceexergamesystemforhealthusingwearabledevices |
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