Dance Exergame System for Health Using Wearable Devices

This paper proposed a dance training game applied using game theory by using wearable devices. The system extracts the teacher's motions by using motion capture sensor technology. The pressure on the foot was sensed while dancing, and the motions of the ankle were extracted. The exergame enable...

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Main Authors: S. H. Nam, J. Y. Kim
Format: Article
Language:English
Published: IEEE 2018-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8444610/
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spelling doaj-ceec06e9c8044ac4ab56f46075ca3f302021-03-29T21:11:39ZengIEEEIEEE Access2169-35362018-01-016482244823010.1109/ACCESS.2018.28669448444610Dance Exergame System for Health Using Wearable DevicesS. H. Nam0https://orcid.org/0000-0003-4634-9948J. Y. Kim1https://orcid.org/0000-0002-2396-9514Department of New Media, Seoul Media Institute of Technology, Seoul, South KoreaGraduate School of Game, Gachon University, Seongnam, South KoreaThis paper proposed a dance training game applied using game theory by using wearable devices. The system extracts the teacher's motions by using motion capture sensor technology. The pressure on the foot was sensed while dancing, and the motions of the ankle were extracted. The exergame enables students to watch the teacher's dance in all directions by using an avatar and gaining the effects of both exercise and education by repeatedly practicing avatar's dancing. To overcome the space constraints of the special equipment in the course of acquiring and measuring the students' movements and to allow students to practice at any place, the movements of the user's foot were measured by using a sock type wearable device that the user wears in their lives normally.https://ieeexplore.ieee.org/document/8444610/Virtual realitywearable sensorscomputer aided instruction
collection DOAJ
language English
format Article
sources DOAJ
author S. H. Nam
J. Y. Kim
spellingShingle S. H. Nam
J. Y. Kim
Dance Exergame System for Health Using Wearable Devices
IEEE Access
Virtual reality
wearable sensors
computer aided instruction
author_facet S. H. Nam
J. Y. Kim
author_sort S. H. Nam
title Dance Exergame System for Health Using Wearable Devices
title_short Dance Exergame System for Health Using Wearable Devices
title_full Dance Exergame System for Health Using Wearable Devices
title_fullStr Dance Exergame System for Health Using Wearable Devices
title_full_unstemmed Dance Exergame System for Health Using Wearable Devices
title_sort dance exergame system for health using wearable devices
publisher IEEE
series IEEE Access
issn 2169-3536
publishDate 2018-01-01
description This paper proposed a dance training game applied using game theory by using wearable devices. The system extracts the teacher's motions by using motion capture sensor technology. The pressure on the foot was sensed while dancing, and the motions of the ankle were extracted. The exergame enables students to watch the teacher's dance in all directions by using an avatar and gaining the effects of both exercise and education by repeatedly practicing avatar's dancing. To overcome the space constraints of the special equipment in the course of acquiring and measuring the students' movements and to allow students to practice at any place, the movements of the user's foot were measured by using a sock type wearable device that the user wears in their lives normally.
topic Virtual reality
wearable sensors
computer aided instruction
url https://ieeexplore.ieee.org/document/8444610/
work_keys_str_mv AT shnam danceexergamesystemforhealthusingwearabledevices
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