Playful mediation and virtual sociality
As a space of sociability, virtual games, especially online role playing games, allow us to capture the interest of the playfulness in social life, but they are means by which users are able to experiment their relationship to others. The virtual games as a mediation device, constitute a "prete...
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Format: | Article |
Language: | English |
Published: |
Etudes Scientifiques Spécialisées Appliquées aux Communications Humaines, Economiques, Sociales et Symboliques
2010-01-01
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Series: | Essachess |
Subjects: | |
Online Access: | http://www.essachess.com/index.php/jcs/article/view/9/9 |
Summary: | As a space of sociability, virtual games, especially online role playing games, allow us to capture the interest of the playfulness in social life, but they are means by which users are able to experiment their relationship to others. The virtual games as a mediation device, constitute a "pretext" to forge friendships, develop love relationships, improve language skills, discover other cultures, etc. Based on a sociological survey of Tunisian Internet users (both sexes) fans of virtual games we try to show how playful mediation is producing a multifaceted virtual sociality inherent in our contemporary societies. |
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ISSN: | 2066-5083 1775-352X |