Playful mediation and virtual sociality

As a space of sociability, virtual games, especially online role playing games, allow us to capture the interest of the playfulness in social life, but they are means by which users are able to experiment their relationship to others. The virtual games as a mediation device, constitute a "prete...

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Bibliographic Details
Main Author: Sihem NAJJAR
Format: Article
Language:English
Published: Etudes Scientifiques Spécialisées Appliquées aux Communications Humaines, Economiques, Sociales et Symboliques 2010-01-01
Series:Essachess
Subjects:
Online Access:http://www.essachess.com/index.php/jcs/article/view/9/9
Description
Summary:As a space of sociability, virtual games, especially online role playing games, allow us to capture the interest of the playfulness in social life, but they are means by which users are able to experiment their relationship to others. The virtual games as a mediation device, constitute a "pretext" to forge friendships, develop love relationships, improve language skills, discover other cultures, etc. Based on a sociological survey of Tunisian Internet users (both sexes) fans of virtual games we try to show how playful mediation is producing a multifaceted virtual sociality inherent in our contemporary societies.
ISSN:2066-5083
1775-352X