Experiencing Life as Cinematic Fiction
Daily, we enter and exit several digital realms which dramatically overlap with our physical reality. Our identity is scattered in a multitude of customized characters, explicitly created to represent the fragments of our personality. However, up to what extent are we aware of all this? By applying...
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Università degli Studi di Milano
2021-07-01
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doaj-d18316ac5ebf45528a368167618c6ac62021-07-29T09:12:40ZengUniversità degli Studi di MilanoAOQU2724-33462021-07-012110.13130/2724-3346/16048Experiencing Life as Cinematic FictionGemma Fantacci Daily, we enter and exit several digital realms which dramatically overlap with our physical reality. Our identity is scattered in a multitude of customized characters, explicitly created to represent the fragments of our personality. However, up to what extent are we aware of all this? By applying Torquato Tasso’s notion of “marvelous” as a revelatory element, that is, «a process that provides access to a hidden dimension beyond reality» (Ardissino 2019), this essay aims at analyzing Monomyth: gaiden (2018-2020), a four parts animated series by Petra Széman, a Hungarian moving image artist. Széman uses the hero’s journey trope and the principles of the gaiden, a nonlinear narrative used in manga and anime, to investigate the discrepancies occurring at the spectator-screen nexus «when journeying through an elusive multiplanar reality» (Széman 2018). Traveling between the fictional and the real world, Széman creates a digital épos which investigates «how the encounter between the human perceptual system and its media environment» (Levitt 2018) interacts in an interwoven network of virtual realms and non-localized identities. https://riviste.unimi.it/index.php/aoqu/article/view/16048monomythheroe's journeygaidenmarvelousfictiondigital épos |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Gemma Fantacci |
spellingShingle |
Gemma Fantacci Experiencing Life as Cinematic Fiction AOQU monomyth heroe's journey gaiden marvelous fiction digital épos |
author_facet |
Gemma Fantacci |
author_sort |
Gemma Fantacci |
title |
Experiencing Life as Cinematic Fiction |
title_short |
Experiencing Life as Cinematic Fiction |
title_full |
Experiencing Life as Cinematic Fiction |
title_fullStr |
Experiencing Life as Cinematic Fiction |
title_full_unstemmed |
Experiencing Life as Cinematic Fiction |
title_sort |
experiencing life as cinematic fiction |
publisher |
Università degli Studi di Milano |
series |
AOQU |
issn |
2724-3346 |
publishDate |
2021-07-01 |
description |
Daily, we enter and exit several digital realms which dramatically overlap with our physical reality. Our identity is scattered in a multitude of customized characters, explicitly created to represent the fragments of our personality. However, up to what extent are we aware of all this? By applying Torquato Tasso’s notion of “marvelous” as a revelatory element, that is, «a process that provides access to a hidden dimension beyond reality» (Ardissino 2019), this essay aims at analyzing Monomyth: gaiden (2018-2020), a four parts animated series by Petra Széman, a Hungarian moving image artist. Széman uses the hero’s journey trope and the principles of the gaiden, a nonlinear narrative used in manga and anime, to investigate the discrepancies occurring at the spectator-screen nexus «when journeying through an elusive multiplanar reality» (Széman 2018). Traveling between the fictional and the real world, Széman creates a digital épos which investigates «how the encounter between the human perceptual system and its media environment» (Levitt 2018) interacts in an interwoven network of virtual realms and non-localized identities.
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topic |
monomyth heroe's journey gaiden marvelous fiction digital épos |
url |
https://riviste.unimi.it/index.php/aoqu/article/view/16048 |
work_keys_str_mv |
AT gemmafantacci experiencinglifeascinematicfiction |
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