Experiencing Life as Cinematic Fiction

Daily, we enter and exit several digital realms which dramatically overlap with our physical reality. Our identity is scattered in a multitude of customized characters, explicitly created to represent the fragments of our personality. However, up to what extent are we aware of all this? By applying...

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Main Author: Gemma Fantacci
Format: Article
Language:English
Published: Università degli Studi di Milano 2021-07-01
Series:AOQU
Subjects:
Online Access:https://riviste.unimi.it/index.php/aoqu/article/view/16048
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spelling doaj-d18316ac5ebf45528a368167618c6ac62021-07-29T09:12:40ZengUniversità degli Studi di MilanoAOQU2724-33462021-07-012110.13130/2724-3346/16048Experiencing Life as Cinematic FictionGemma Fantacci Daily, we enter and exit several digital realms which dramatically overlap with our physical reality. Our identity is scattered in a multitude of customized characters, explicitly created to represent the fragments of our personality. However, up to what extent are we aware of all this? By applying Torquato Tasso’s notion of “marvelous” as a revelatory element, that is, «a process that provides access to a hidden dimension beyond reality» (Ardissino 2019), this essay aims at analyzing Monomyth: gaiden (2018-2020), a four parts animated series by Petra Széman, a Hungarian moving image artist. Széman uses the hero’s journey trope and the principles of the gaiden, a nonlinear narrative used in manga and anime, to investigate the discrepancies occurring at the spectator-screen nexus «when journeying through an elusive multiplanar reality» (Széman 2018). Traveling between the fictional and the real world, Széman creates a digital épos which investigates «how the encounter between the human perceptual system and its media environment» (Levitt 2018) interacts in an interwoven network of virtual realms and non-localized identities. https://riviste.unimi.it/index.php/aoqu/article/view/16048monomythheroe's journeygaidenmarvelousfictiondigital épos
collection DOAJ
language English
format Article
sources DOAJ
author Gemma Fantacci
spellingShingle Gemma Fantacci
Experiencing Life as Cinematic Fiction
AOQU
monomyth
heroe's journey
gaiden
marvelous
fiction
digital épos
author_facet Gemma Fantacci
author_sort Gemma Fantacci
title Experiencing Life as Cinematic Fiction
title_short Experiencing Life as Cinematic Fiction
title_full Experiencing Life as Cinematic Fiction
title_fullStr Experiencing Life as Cinematic Fiction
title_full_unstemmed Experiencing Life as Cinematic Fiction
title_sort experiencing life as cinematic fiction
publisher Università degli Studi di Milano
series AOQU
issn 2724-3346
publishDate 2021-07-01
description Daily, we enter and exit several digital realms which dramatically overlap with our physical reality. Our identity is scattered in a multitude of customized characters, explicitly created to represent the fragments of our personality. However, up to what extent are we aware of all this? By applying Torquato Tasso’s notion of “marvelous” as a revelatory element, that is, «a process that provides access to a hidden dimension beyond reality» (Ardissino 2019), this essay aims at analyzing Monomyth: gaiden (2018-2020), a four parts animated series by Petra Széman, a Hungarian moving image artist. Széman uses the hero’s journey trope and the principles of the gaiden, a nonlinear narrative used in manga and anime, to investigate the discrepancies occurring at the spectator-screen nexus «when journeying through an elusive multiplanar reality» (Széman 2018). Traveling between the fictional and the real world, Széman creates a digital épos which investigates «how the encounter between the human perceptual system and its media environment» (Levitt 2018) interacts in an interwoven network of virtual realms and non-localized identities.
topic monomyth
heroe's journey
gaiden
marvelous
fiction
digital épos
url https://riviste.unimi.it/index.php/aoqu/article/view/16048
work_keys_str_mv AT gemmafantacci experiencinglifeascinematicfiction
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