Action sequence analysis in team handball

The analysis of game situations in sports games is essential for development of successful game tactics and planning of training. Carling (2008) suggested analyzing action sequences because the study of single actions only gives restricted insight into team’s behavior. The aim of the present study i...

Full description

Bibliographic Details
Main Authors: Norbert Schrapf, Marcus Tilp
Format: Article
Language:English
Published: University of Alicante 2013-09-01
Series:Journal of Human Sport and Exercise
Subjects:
Online Access:http://www.jhse.ua.es/jhse/article/view/574
id doaj-d48e747672224f0089406a1d3383d143
record_format Article
spelling doaj-d48e747672224f0089406a1d3383d1432020-11-24T22:00:05ZengUniversity of AlicanteJournal of Human Sport and Exercise1988-52022013-09-0183Proc61562110.4100/jhse.2013.8.Proc3.07Action sequence analysis in team handballNorbert SchrapfMarcus TilpThe analysis of game situations in sports games is essential for development of successful game tactics and planning of training. Carling (2008) suggested analyzing action sequences because the study of single actions only gives restricted insight into team’s behavior. The aim of the present study is to analyze action sequences in team handball to identify offensive behaviors. For the study 6 games from the EURO-Men-18 in Austria were recorded. Special categories for annotation were defined to assess single actions which then have been merged into action sequences. Shots and up to 5 passes prior the shot were annotated with custom-made software. Out of 3212 actions, each containing information about video time stamp and ground position, the software generated 612 action sequences. To identify different behaviours, similar action sequences were determined using artificial neuronal network software (Perl, 2002). To optimize network performance the dataset was enlarged with noise of 15% to a quantity of 3060 action sequences. Subsequently, the network with a dimension of 400 neurons was trained. Each neuron represents an action sequence pattern. Similar neurons are grouped to clusters representing similar behaviour. The artificial network recognized 32 clusters. Additional, 10 single neurons could not be classified to a cluster. Therefore, 42 different offensive team behaviours were identified whereby 8 clusters represented 49% of the actions sequences. The study revealed the potential to identify playing patterns by analyzing action sequences with artificial neuronal networks. Expert review of the recognized patterns showed a promising accordance with actual playing patterns. Future steps will be the detection of preferred tactics in single teams, the integration of goal success and the identification of successful offensive tactics.http://www.jhse.ua.es/jhse/article/view/574TEAM HANDBALLARTIFICIAL NEURONAL NETWORKOFFENSIVE PATTERNSTEAM SPORTS
collection DOAJ
language English
format Article
sources DOAJ
author Norbert Schrapf
Marcus Tilp
spellingShingle Norbert Schrapf
Marcus Tilp
Action sequence analysis in team handball
Journal of Human Sport and Exercise
TEAM HANDBALL
ARTIFICIAL NEURONAL NETWORK
OFFENSIVE PATTERNS
TEAM SPORTS
author_facet Norbert Schrapf
Marcus Tilp
author_sort Norbert Schrapf
title Action sequence analysis in team handball
title_short Action sequence analysis in team handball
title_full Action sequence analysis in team handball
title_fullStr Action sequence analysis in team handball
title_full_unstemmed Action sequence analysis in team handball
title_sort action sequence analysis in team handball
publisher University of Alicante
series Journal of Human Sport and Exercise
issn 1988-5202
publishDate 2013-09-01
description The analysis of game situations in sports games is essential for development of successful game tactics and planning of training. Carling (2008) suggested analyzing action sequences because the study of single actions only gives restricted insight into team’s behavior. The aim of the present study is to analyze action sequences in team handball to identify offensive behaviors. For the study 6 games from the EURO-Men-18 in Austria were recorded. Special categories for annotation were defined to assess single actions which then have been merged into action sequences. Shots and up to 5 passes prior the shot were annotated with custom-made software. Out of 3212 actions, each containing information about video time stamp and ground position, the software generated 612 action sequences. To identify different behaviours, similar action sequences were determined using artificial neuronal network software (Perl, 2002). To optimize network performance the dataset was enlarged with noise of 15% to a quantity of 3060 action sequences. Subsequently, the network with a dimension of 400 neurons was trained. Each neuron represents an action sequence pattern. Similar neurons are grouped to clusters representing similar behaviour. The artificial network recognized 32 clusters. Additional, 10 single neurons could not be classified to a cluster. Therefore, 42 different offensive team behaviours were identified whereby 8 clusters represented 49% of the actions sequences. The study revealed the potential to identify playing patterns by analyzing action sequences with artificial neuronal networks. Expert review of the recognized patterns showed a promising accordance with actual playing patterns. Future steps will be the detection of preferred tactics in single teams, the integration of goal success and the identification of successful offensive tactics.
topic TEAM HANDBALL
ARTIFICIAL NEURONAL NETWORK
OFFENSIVE PATTERNS
TEAM SPORTS
url http://www.jhse.ua.es/jhse/article/view/574
work_keys_str_mv AT norbertschrapf actionsequenceanalysisinteamhandball
AT marcustilp actionsequenceanalysisinteamhandball
_version_ 1725845420840583168