Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments

The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the core size; however, in recent years the average size has increased. For example, in the United Kingdom, the average size is now 16. Many companies have not updated their core size and often use size 1...

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Main Authors: Balach Monika, Cichocka Agnieszka, Frydrych Iwona, Kinsella Marc
Format: Article
Language:English
Published: Sciendo 2020-05-01
Series:Autex Research Journal
Subjects:
Online Access:https://doi.org/10.2478/aut-2019-0037
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spelling doaj-d7a584ed92714aab822980f672db03dc2021-09-06T19:41:28ZengSciendoAutex Research Journal2300-09292020-05-0120212813210.2478/aut-2019-0037aut-2019-0037Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of GarmentsBalach Monika0Cichocka Agnieszka1Frydrych Iwona2Kinsella Marc3Technical University of Lodz, Faculty of Material Technologies and Textile Design, Institute of Architecture of Textile, Lodz90-924, 116 Zeromskiego Street, PolandTechnical University of Lodz, Faculty of Material Technologies and Textile Design, Institute of Architecture of Textile, Lodz90-924, 116 Zeromskiego Street, PolandTechnical University of Lodz, Faculty of Material Technologies and Textile Design, Institute of Architecture of Textile, Lodz90-924, 116 Zeromskiego Street, PolandTETRAD, Hartford Mill, Swan St., Preston PR1 5 PQ, England, Tel. +(48) (42) 636 55 22The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the core size; however, in recent years the average size has increased. For example, in the United Kingdom, the average size is now 16. Many companies have not updated their core size and often use size 12 as the size they are the most familiar with. The purpose of this paper is to compare real plus size body shapes with artificial avatars in relation to the fabric draping. This paper will investigate, how the body shape changes with an age (body height decreases, skin elasticity is lower, the shoulders are hunched, buttocks sag and fatness pockets are accumulated around the waist area). These factors are not considered in virtual avatars, but have a big impact on virtual fitting.https://doi.org/10.2478/aut-2019-00373d body scanningbody shapesavatarsvirtual fitting
collection DOAJ
language English
format Article
sources DOAJ
author Balach Monika
Cichocka Agnieszka
Frydrych Iwona
Kinsella Marc
spellingShingle Balach Monika
Cichocka Agnieszka
Frydrych Iwona
Kinsella Marc
Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments
Autex Research Journal
3d body scanning
body shapes
avatars
virtual fitting
author_facet Balach Monika
Cichocka Agnieszka
Frydrych Iwona
Kinsella Marc
author_sort Balach Monika
title Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments
title_short Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments
title_full Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments
title_fullStr Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments
title_full_unstemmed Initial Investigation Into Real 3D Body Scanning Versus Avatars for the Virtual Fitting of Garments
title_sort initial investigation into real 3d body scanning versus avatars for the virtual fitting of garments
publisher Sciendo
series Autex Research Journal
issn 2300-0929
publishDate 2020-05-01
description The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the core size; however, in recent years the average size has increased. For example, in the United Kingdom, the average size is now 16. Many companies have not updated their core size and often use size 12 as the size they are the most familiar with. The purpose of this paper is to compare real plus size body shapes with artificial avatars in relation to the fabric draping. This paper will investigate, how the body shape changes with an age (body height decreases, skin elasticity is lower, the shoulders are hunched, buttocks sag and fatness pockets are accumulated around the waist area). These factors are not considered in virtual avatars, but have a big impact on virtual fitting.
topic 3d body scanning
body shapes
avatars
virtual fitting
url https://doi.org/10.2478/aut-2019-0037
work_keys_str_mv AT balachmonika initialinvestigationintoreal3dbodyscanningversusavatarsforthevirtualfittingofgarments
AT cichockaagnieszka initialinvestigationintoreal3dbodyscanningversusavatarsforthevirtualfittingofgarments
AT frydrychiwona initialinvestigationintoreal3dbodyscanningversusavatarsforthevirtualfittingofgarments
AT kinsellamarc initialinvestigationintoreal3dbodyscanningversusavatarsforthevirtualfittingofgarments
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