Playing Super Mario 64 increases hippocampal grey matter in older adults.
Maintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults. In the current study, we tested the impact of 3D-platform video game training (i.e., Super Mario 6...
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doaj-d7b63388808b4d4ea978473532f5df752020-11-25T01:45:45ZengPublic Library of Science (PLoS)PLoS ONE1932-62032017-01-011212e018777910.1371/journal.pone.0187779Playing Super Mario 64 increases hippocampal grey matter in older adults.Greg L WestBenjamin Rich ZendelKyoko KonishiJessica Benady-ChorneyVeronique D BohbotIsabelle PeretzSylvie BellevilleMaintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults. In the current study, we tested the impact of 3D-platform video game training (i.e., Super Mario 64) on grey matter in the hippocampus, cerebellum, and the dorsolateral prefrontal cortex (DLPFC) of older adults. Older adults who were 55 to 75 years of age were randomized into three groups. The video game experimental group (VID; n = 8) engaged in a 3D-platform video game training over a period of 6 months. Additionally, an active control group took a series of self-directed, computerized music (piano) lessons (MUS; n = 12), while a no-contact control group did not engage in any intervention (CON; n = 13). After training, a within-subject increase in grey matter within the hippocampus was significant only in the VID training group, replicating results observed in younger adults. Active control MUS training did, however, lead to a within-subject increase in the DLPFC, while both the VID and MUS training produced growth in the cerebellum. In contrast, the CON group displayed significant grey matter loss in the hippocampus, cerebellum and the DLPFC.http://europepmc.org/articles/PMC5718432?pdf=render |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Greg L West Benjamin Rich Zendel Kyoko Konishi Jessica Benady-Chorney Veronique D Bohbot Isabelle Peretz Sylvie Belleville |
spellingShingle |
Greg L West Benjamin Rich Zendel Kyoko Konishi Jessica Benady-Chorney Veronique D Bohbot Isabelle Peretz Sylvie Belleville Playing Super Mario 64 increases hippocampal grey matter in older adults. PLoS ONE |
author_facet |
Greg L West Benjamin Rich Zendel Kyoko Konishi Jessica Benady-Chorney Veronique D Bohbot Isabelle Peretz Sylvie Belleville |
author_sort |
Greg L West |
title |
Playing Super Mario 64 increases hippocampal grey matter in older adults. |
title_short |
Playing Super Mario 64 increases hippocampal grey matter in older adults. |
title_full |
Playing Super Mario 64 increases hippocampal grey matter in older adults. |
title_fullStr |
Playing Super Mario 64 increases hippocampal grey matter in older adults. |
title_full_unstemmed |
Playing Super Mario 64 increases hippocampal grey matter in older adults. |
title_sort |
playing super mario 64 increases hippocampal grey matter in older adults. |
publisher |
Public Library of Science (PLoS) |
series |
PLoS ONE |
issn |
1932-6203 |
publishDate |
2017-01-01 |
description |
Maintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults. In the current study, we tested the impact of 3D-platform video game training (i.e., Super Mario 64) on grey matter in the hippocampus, cerebellum, and the dorsolateral prefrontal cortex (DLPFC) of older adults. Older adults who were 55 to 75 years of age were randomized into three groups. The video game experimental group (VID; n = 8) engaged in a 3D-platform video game training over a period of 6 months. Additionally, an active control group took a series of self-directed, computerized music (piano) lessons (MUS; n = 12), while a no-contact control group did not engage in any intervention (CON; n = 13). After training, a within-subject increase in grey matter within the hippocampus was significant only in the VID training group, replicating results observed in younger adults. Active control MUS training did, however, lead to a within-subject increase in the DLPFC, while both the VID and MUS training produced growth in the cerebellum. In contrast, the CON group displayed significant grey matter loss in the hippocampus, cerebellum and the DLPFC. |
url |
http://europepmc.org/articles/PMC5718432?pdf=render |
work_keys_str_mv |
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