Playing Super Mario 64 increases hippocampal grey matter in older adults.

Maintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults. In the current study, we tested the impact of 3D-platform video game training (i.e., Super Mario 6...

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Main Authors: Greg L West, Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D Bohbot, Isabelle Peretz, Sylvie Belleville
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2017-01-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC5718432?pdf=render
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spelling doaj-d7b63388808b4d4ea978473532f5df752020-11-25T01:45:45ZengPublic Library of Science (PLoS)PLoS ONE1932-62032017-01-011212e018777910.1371/journal.pone.0187779Playing Super Mario 64 increases hippocampal grey matter in older adults.Greg L WestBenjamin Rich ZendelKyoko KonishiJessica Benady-ChorneyVeronique D BohbotIsabelle PeretzSylvie BellevilleMaintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults. In the current study, we tested the impact of 3D-platform video game training (i.e., Super Mario 64) on grey matter in the hippocampus, cerebellum, and the dorsolateral prefrontal cortex (DLPFC) of older adults. Older adults who were 55 to 75 years of age were randomized into three groups. The video game experimental group (VID; n = 8) engaged in a 3D-platform video game training over a period of 6 months. Additionally, an active control group took a series of self-directed, computerized music (piano) lessons (MUS; n = 12), while a no-contact control group did not engage in any intervention (CON; n = 13). After training, a within-subject increase in grey matter within the hippocampus was significant only in the VID training group, replicating results observed in younger adults. Active control MUS training did, however, lead to a within-subject increase in the DLPFC, while both the VID and MUS training produced growth in the cerebellum. In contrast, the CON group displayed significant grey matter loss in the hippocampus, cerebellum and the DLPFC.http://europepmc.org/articles/PMC5718432?pdf=render
collection DOAJ
language English
format Article
sources DOAJ
author Greg L West
Benjamin Rich Zendel
Kyoko Konishi
Jessica Benady-Chorney
Veronique D Bohbot
Isabelle Peretz
Sylvie Belleville
spellingShingle Greg L West
Benjamin Rich Zendel
Kyoko Konishi
Jessica Benady-Chorney
Veronique D Bohbot
Isabelle Peretz
Sylvie Belleville
Playing Super Mario 64 increases hippocampal grey matter in older adults.
PLoS ONE
author_facet Greg L West
Benjamin Rich Zendel
Kyoko Konishi
Jessica Benady-Chorney
Veronique D Bohbot
Isabelle Peretz
Sylvie Belleville
author_sort Greg L West
title Playing Super Mario 64 increases hippocampal grey matter in older adults.
title_short Playing Super Mario 64 increases hippocampal grey matter in older adults.
title_full Playing Super Mario 64 increases hippocampal grey matter in older adults.
title_fullStr Playing Super Mario 64 increases hippocampal grey matter in older adults.
title_full_unstemmed Playing Super Mario 64 increases hippocampal grey matter in older adults.
title_sort playing super mario 64 increases hippocampal grey matter in older adults.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2017-01-01
description Maintaining grey matter within the hippocampus is important for healthy cognition. Playing 3D-platform video games has previously been shown to promote grey matter in the hippocampus in younger adults. In the current study, we tested the impact of 3D-platform video game training (i.e., Super Mario 64) on grey matter in the hippocampus, cerebellum, and the dorsolateral prefrontal cortex (DLPFC) of older adults. Older adults who were 55 to 75 years of age were randomized into three groups. The video game experimental group (VID; n = 8) engaged in a 3D-platform video game training over a period of 6 months. Additionally, an active control group took a series of self-directed, computerized music (piano) lessons (MUS; n = 12), while a no-contact control group did not engage in any intervention (CON; n = 13). After training, a within-subject increase in grey matter within the hippocampus was significant only in the VID training group, replicating results observed in younger adults. Active control MUS training did, however, lead to a within-subject increase in the DLPFC, while both the VID and MUS training produced growth in the cerebellum. In contrast, the CON group displayed significant grey matter loss in the hippocampus, cerebellum and the DLPFC.
url http://europepmc.org/articles/PMC5718432?pdf=render
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