Exposure render: an interactive photo-realistic volume rendering framework.

The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR) by i...

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Main Authors: Thomas Kroes, Frits H Post, Charl P Botha
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2012-01-01
Series:PLoS ONE
Online Access:http://europepmc.org/articles/PMC3388083?pdf=render
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spelling doaj-d8e9bee4df794adcb1be4c94f7f72a402020-11-24T21:18:03ZengPublic Library of Science (PLoS)PLoS ONE1932-62032012-01-0177e3858610.1371/journal.pone.0038586Exposure render: an interactive photo-realistic volume rendering framework.Thomas KroesFrits H PostCharl P BothaThe field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR) by integrating a number of visually plausible but often effect-specific rendering techniques, for instance modeling of light occlusion and depth of field. Besides yielding more attractive renderings, especially the more realistic lighting has a positive effect on perceptual tasks. Although these new rendering techniques yield impressive results, they exhibit limitations in terms of their exibility and their performance. Monte Carlo ray tracing (MCRT), coupled with physically based light transport, is the de-facto standard for synthesizing highly realistic images in the graphics domain, although usually not from volumetric data. Due to the stochastic sampling of MCRT algorithms, numerous effects can be achieved in a relatively straight-forward fashion. For this reason, we have developed a practical framework that applies MCRT techniques also to direct volume rendering (DVR). With this work, we demonstrate that a host of realistic effects, including physically based lighting, can be simulated in a generic and flexible fashion, leading to interactive DVR with improved realism. In the hope that this improved approach to DVR will see more use in practice, we have made available our framework under a permissive open source license.http://europepmc.org/articles/PMC3388083?pdf=render
collection DOAJ
language English
format Article
sources DOAJ
author Thomas Kroes
Frits H Post
Charl P Botha
spellingShingle Thomas Kroes
Frits H Post
Charl P Botha
Exposure render: an interactive photo-realistic volume rendering framework.
PLoS ONE
author_facet Thomas Kroes
Frits H Post
Charl P Botha
author_sort Thomas Kroes
title Exposure render: an interactive photo-realistic volume rendering framework.
title_short Exposure render: an interactive photo-realistic volume rendering framework.
title_full Exposure render: an interactive photo-realistic volume rendering framework.
title_fullStr Exposure render: an interactive photo-realistic volume rendering framework.
title_full_unstemmed Exposure render: an interactive photo-realistic volume rendering framework.
title_sort exposure render: an interactive photo-realistic volume rendering framework.
publisher Public Library of Science (PLoS)
series PLoS ONE
issn 1932-6203
publishDate 2012-01-01
description The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR) by integrating a number of visually plausible but often effect-specific rendering techniques, for instance modeling of light occlusion and depth of field. Besides yielding more attractive renderings, especially the more realistic lighting has a positive effect on perceptual tasks. Although these new rendering techniques yield impressive results, they exhibit limitations in terms of their exibility and their performance. Monte Carlo ray tracing (MCRT), coupled with physically based light transport, is the de-facto standard for synthesizing highly realistic images in the graphics domain, although usually not from volumetric data. Due to the stochastic sampling of MCRT algorithms, numerous effects can be achieved in a relatively straight-forward fashion. For this reason, we have developed a practical framework that applies MCRT techniques also to direct volume rendering (DVR). With this work, we demonstrate that a host of realistic effects, including physically based lighting, can be simulated in a generic and flexible fashion, leading to interactive DVR with improved realism. In the hope that this improved approach to DVR will see more use in practice, we have made available our framework under a permissive open source license.
url http://europepmc.org/articles/PMC3388083?pdf=render
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