Dimensions of Emotional Intelligence and Online Gaming Addiction in Adolescence: The Indirect Effects of Two Facets of Perceived Stress

This study tested a parallel two-mediator model in which the relationship between dimensions of emotional intelligence and online gaming addiction are mediated by perceived helplessness and perceived self-efficacy, respectively. The sample included 931 male adolescents (mean age = 16.18 years, SD =...

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Main Authors: Dexin Che, Jianping Hu, Shuangju Zhen, Chengfu Yu, Bin Li, Xi Chang, Wei Zhang
Format: Article
Language:English
Published: Frontiers Media S.A. 2017-07-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01206/full
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spelling doaj-d9d51c3d843448d3838c21f67561b9432020-11-24T21:31:53ZengFrontiers Media S.A.Frontiers in Psychology1664-10782017-07-01810.3389/fpsyg.2017.01206275246Dimensions of Emotional Intelligence and Online Gaming Addiction in Adolescence: The Indirect Effects of Two Facets of Perceived StressDexin Che0Jianping Hu1Shuangju Zhen2Chengfu Yu3Bin Li4Xi Chang5Wei Zhang6Laboratory for Behavioral and Regional Finance, Guangdong University of FinanceGuangzhou, ChinaLaboratory for Behavioral and Regional Finance, Guangdong University of FinanceGuangzhou, ChinaSchool of Psychology and Center for Studies of Psychological Application, South China Normal UniversityGuangzhou, ChinaSchool of Education and Center for Mind and Brain Science, Guangzhou UniversityGuangzhou, ChinaLaboratory for Behavioral and Regional Finance, Guangdong University of FinanceGuangzhou, ChinaLaboratory for Behavioral and Regional Finance, Guangdong University of FinanceGuangzhou, ChinaSchool of Psychology and Center for Studies of Psychological Application, South China Normal UniversityGuangzhou, ChinaThis study tested a parallel two-mediator model in which the relationship between dimensions of emotional intelligence and online gaming addiction are mediated by perceived helplessness and perceived self-efficacy, respectively. The sample included 931 male adolescents (mean age = 16.18 years, SD = 0.95) from southern China. Data on emotional intelligence (four dimensions, including self-management of emotion, social skills, empathy and utilization of emotions), perceived stress (two facets, including perceived self-efficacy and perceived helplessness) and online gaming addiction were collected, and bootstrap methods were used to test this parallel two-mediator model. Our findings revealed that perceived self-efficacy mediated the relationship between three dimensions of emotional intelligence (i.e., self-management, social skills, and empathy) and online gaming addiction, and perceived helplessness mediated the relationship between two dimensions of emotional intelligence (i.e., self-management and emotion utilization) and online gaming addiction. These findings underscore the importance of separating the four dimensions of emotional intelligence and two facets of perceived stress to understand the complex relationship between these factors and online gaming addiction.http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01206/fullemotional intelligenceperceived helplessnessperceived self-efficacyonline gaming addictionadolescence
collection DOAJ
language English
format Article
sources DOAJ
author Dexin Che
Jianping Hu
Shuangju Zhen
Chengfu Yu
Bin Li
Xi Chang
Wei Zhang
spellingShingle Dexin Che
Jianping Hu
Shuangju Zhen
Chengfu Yu
Bin Li
Xi Chang
Wei Zhang
Dimensions of Emotional Intelligence and Online Gaming Addiction in Adolescence: The Indirect Effects of Two Facets of Perceived Stress
Frontiers in Psychology
emotional intelligence
perceived helplessness
perceived self-efficacy
online gaming addiction
adolescence
author_facet Dexin Che
Jianping Hu
Shuangju Zhen
Chengfu Yu
Bin Li
Xi Chang
Wei Zhang
author_sort Dexin Che
title Dimensions of Emotional Intelligence and Online Gaming Addiction in Adolescence: The Indirect Effects of Two Facets of Perceived Stress
title_short Dimensions of Emotional Intelligence and Online Gaming Addiction in Adolescence: The Indirect Effects of Two Facets of Perceived Stress
title_full Dimensions of Emotional Intelligence and Online Gaming Addiction in Adolescence: The Indirect Effects of Two Facets of Perceived Stress
title_fullStr Dimensions of Emotional Intelligence and Online Gaming Addiction in Adolescence: The Indirect Effects of Two Facets of Perceived Stress
title_full_unstemmed Dimensions of Emotional Intelligence and Online Gaming Addiction in Adolescence: The Indirect Effects of Two Facets of Perceived Stress
title_sort dimensions of emotional intelligence and online gaming addiction in adolescence: the indirect effects of two facets of perceived stress
publisher Frontiers Media S.A.
series Frontiers in Psychology
issn 1664-1078
publishDate 2017-07-01
description This study tested a parallel two-mediator model in which the relationship between dimensions of emotional intelligence and online gaming addiction are mediated by perceived helplessness and perceived self-efficacy, respectively. The sample included 931 male adolescents (mean age = 16.18 years, SD = 0.95) from southern China. Data on emotional intelligence (four dimensions, including self-management of emotion, social skills, empathy and utilization of emotions), perceived stress (two facets, including perceived self-efficacy and perceived helplessness) and online gaming addiction were collected, and bootstrap methods were used to test this parallel two-mediator model. Our findings revealed that perceived self-efficacy mediated the relationship between three dimensions of emotional intelligence (i.e., self-management, social skills, and empathy) and online gaming addiction, and perceived helplessness mediated the relationship between two dimensions of emotional intelligence (i.e., self-management and emotion utilization) and online gaming addiction. These findings underscore the importance of separating the four dimensions of emotional intelligence and two facets of perceived stress to understand the complex relationship between these factors and online gaming addiction.
topic emotional intelligence
perceived helplessness
perceived self-efficacy
online gaming addiction
adolescence
url http://journal.frontiersin.org/article/10.3389/fpsyg.2017.01206/full
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