Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)

Government digital agendas worldwide want to help develop the digital transformation in businesses and public administra-tions, while acknowledging the digital changes taking place in society and the need to integrate information security (IS). Although information communication technology (ICT) sha...

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Bibliographic Details
Main Author: Margit Scholl
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2018-06-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
is
ict
isa
gbl
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/IP048LL18.pdf
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spelling doaj-db42b46200b64f7981cc396b3aad40322021-03-27T15:02:42ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242018-06-011633235Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)Margit SchollGovernment digital agendas worldwide want to help develop the digital transformation in businesses and public administra-tions, while acknowledging the digital changes taking place in society and the need to integrate information security (IS). Although information communication technology (ICT) shapes our lives, we tend to have an insufficient knowledge of the risks involved, of information security (IS), and of the General Data Protection Regulation (GDPR); this is compounded by carelessness in handling data and insufficient IS awareness (ISA). Backed by a clear conceptual approach, information security awareness trainings (ISAT) are also essential for everyone. However, classical trainings are not currently working. Psychologically based research shows that a systemic approach might be helpful. This is where analogue game-based learning (GBL) comes into play.http://www.iiisci.org/Journal/CV$/sci/pdfs/IP048LL18.pdf isictgdprisaisatdigitizationgblsecurity sensitization
collection DOAJ
language English
format Article
sources DOAJ
author Margit Scholl
spellingShingle Margit Scholl
Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)
Journal of Systemics, Cybernetics and Informatics
is
ict
gdpr
isa
isat
digitization
gbl
security sensitization
author_facet Margit Scholl
author_sort Margit Scholl
title Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)
title_short Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)
title_full Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)
title_fullStr Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)
title_full_unstemmed Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)
title_sort play the game! analogue gamification for raising information security awareness (invited paper)
publisher International Institute of Informatics and Cybernetics
series Journal of Systemics, Cybernetics and Informatics
issn 1690-4524
publishDate 2018-06-01
description Government digital agendas worldwide want to help develop the digital transformation in businesses and public administra-tions, while acknowledging the digital changes taking place in society and the need to integrate information security (IS). Although information communication technology (ICT) shapes our lives, we tend to have an insufficient knowledge of the risks involved, of information security (IS), and of the General Data Protection Regulation (GDPR); this is compounded by carelessness in handling data and insufficient IS awareness (ISA). Backed by a clear conceptual approach, information security awareness trainings (ISAT) are also essential for everyone. However, classical trainings are not currently working. Psychologically based research shows that a systemic approach might be helpful. This is where analogue game-based learning (GBL) comes into play.
topic is
ict
gdpr
isa
isat
digitization
gbl
security sensitization
url http://www.iiisci.org/Journal/CV$/sci/pdfs/IP048LL18.pdf
work_keys_str_mv AT margitscholl playthegameanaloguegamificationforraisinginformationsecurityawarenessinvitedpaper
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