Development of a gamification characteristics measurement scale for mobile application users

The objective of this article is to present the development of a gamification characteristics measurement scale for mobile application users. The developed model was inspired by the framework called Octalysis created by Yu-kai Chou. Defined a preliminary version of the scale, it was necessary to car...

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Main Authors: Richard D'arc da Silva Brito, Luis Hernan Contreras Pinochet, Evandro Luiz Lopes, Mauri Aparecido de Oliveira
Format: Article
Language:English
Published: Escola Superior de Propaganda e Marketing - ESPM 2018-01-01
Series:Internext: Revista Eletrônica de Negócios Internacionais
Subjects:
Online Access:https://internext.espm.br/internext/article/view/402
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spelling doaj-dc3913add63d49d590c35236d6365e9a2020-11-25T02:53:01ZengEscola Superior de Propaganda e Marketing - ESPMInternext: Revista Eletrônica de Negócios Internacionais1980-48652018-01-0113111610.18568/1980-4865.1311-16247Development of a gamification characteristics measurement scale for mobile application usersRichard D'arc da Silva Brito0Luis Hernan Contreras Pinochet1Evandro Luiz Lopes2Mauri Aparecido de Oliveira3Universidade Federal de São Paulo - UNIFESP, São Paulo, SP, BrasilUniversidade Federal de São Paulo - UNIFESP, São Paulo, SP, BrasilUniversidade Federal de São Paulo - UNIFESP, São Paulo, SP, BrasilUniversidade Federal de São Paulo - UNIFESPThe objective of this article is to present the development of a gamification characteristics measurement scale for mobile application users. The developed model was inspired by the framework called Octalysis created by Yu-kai Chou. Defined a preliminary version of the scale, it was necessary to carry out the face validation procedure conducted with 12 judges. After this initial phase, the purification of the scale was chained, via calculation of the reliability, and the application of the model from a pre-test conducted with 30 respondents. The next step was to implement a survey that was attended by 452 respondents from all over the country. The quantitative research approach followed an exploratory descriptive phase and another subsidized by the application of Structural Equation Modeling. As a result, the judges confirmed 6 of the 8 proposed constructs of the original model, and through analyzes carried out along with the sample of mobile application users, it was possible to verify that these 6 confirmed constructs confirmed the statistical significance of the scale developed. Therefore, the model proposed in this study is consistent and can be applied in future research.https://internext.espm.br/internext/article/view/402gamificaçãodesenvolvimento de escalamodelagem de equações estruturais
collection DOAJ
language English
format Article
sources DOAJ
author Richard D'arc da Silva Brito
Luis Hernan Contreras Pinochet
Evandro Luiz Lopes
Mauri Aparecido de Oliveira
spellingShingle Richard D'arc da Silva Brito
Luis Hernan Contreras Pinochet
Evandro Luiz Lopes
Mauri Aparecido de Oliveira
Development of a gamification characteristics measurement scale for mobile application users
Internext: Revista Eletrônica de Negócios Internacionais
gamificação
desenvolvimento de escala
modelagem de equações estruturais
author_facet Richard D'arc da Silva Brito
Luis Hernan Contreras Pinochet
Evandro Luiz Lopes
Mauri Aparecido de Oliveira
author_sort Richard D'arc da Silva Brito
title Development of a gamification characteristics measurement scale for mobile application users
title_short Development of a gamification characteristics measurement scale for mobile application users
title_full Development of a gamification characteristics measurement scale for mobile application users
title_fullStr Development of a gamification characteristics measurement scale for mobile application users
title_full_unstemmed Development of a gamification characteristics measurement scale for mobile application users
title_sort development of a gamification characteristics measurement scale for mobile application users
publisher Escola Superior de Propaganda e Marketing - ESPM
series Internext: Revista Eletrônica de Negócios Internacionais
issn 1980-4865
publishDate 2018-01-01
description The objective of this article is to present the development of a gamification characteristics measurement scale for mobile application users. The developed model was inspired by the framework called Octalysis created by Yu-kai Chou. Defined a preliminary version of the scale, it was necessary to carry out the face validation procedure conducted with 12 judges. After this initial phase, the purification of the scale was chained, via calculation of the reliability, and the application of the model from a pre-test conducted with 30 respondents. The next step was to implement a survey that was attended by 452 respondents from all over the country. The quantitative research approach followed an exploratory descriptive phase and another subsidized by the application of Structural Equation Modeling. As a result, the judges confirmed 6 of the 8 proposed constructs of the original model, and through analyzes carried out along with the sample of mobile application users, it was possible to verify that these 6 confirmed constructs confirmed the statistical significance of the scale developed. Therefore, the model proposed in this study is consistent and can be applied in future research.
topic gamificação
desenvolvimento de escala
modelagem de equações estruturais
url https://internext.espm.br/internext/article/view/402
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