Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats

Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more...

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Main Authors: Valentin Benzing, Mirko Schmidt
Format: Article
Language:English
Published: MDPI AG 2018-11-01
Series:Journal of Clinical Medicine
Subjects:
Online Access:https://www.mdpi.com/2077-0383/7/11/422
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spelling doaj-df55c1032b494e9e964638b5b905fac62020-11-24T20:59:13ZengMDPI AGJournal of Clinical Medicine2077-03832018-11-0171142210.3390/jcm7110422jcm7110422Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and ThreatsValentin Benzing0Mirko Schmidt1Institute of Sport Science, University of Bern, 3012 Bern, SwitzerlandInstitute of Sport Science, University of Bern, 3012 Bern, SwitzerlandExergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being “the future of fitness„ by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed.https://www.mdpi.com/2077-0383/7/11/422active video gamingserious gamesphysical activityphysical exercisesedentary behaviornarrative review
collection DOAJ
language English
format Article
sources DOAJ
author Valentin Benzing
Mirko Schmidt
spellingShingle Valentin Benzing
Mirko Schmidt
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Journal of Clinical Medicine
active video gaming
serious games
physical activity
physical exercise
sedentary behavior
narrative review
author_facet Valentin Benzing
Mirko Schmidt
author_sort Valentin Benzing
title Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_short Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_full Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_fullStr Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_full_unstemmed Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
title_sort exergaming for children and adolescents: strengths, weaknesses, opportunities and threats
publisher MDPI AG
series Journal of Clinical Medicine
issn 2077-0383
publishDate 2018-11-01
description Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being “the future of fitness„ by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed.
topic active video gaming
serious games
physical activity
physical exercise
sedentary behavior
narrative review
url https://www.mdpi.com/2077-0383/7/11/422
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