Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more...
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doaj-df55c1032b494e9e964638b5b905fac62020-11-24T20:59:13ZengMDPI AGJournal of Clinical Medicine2077-03832018-11-0171142210.3390/jcm7110422jcm7110422Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and ThreatsValentin Benzing0Mirko Schmidt1Institute of Sport Science, University of Bern, 3012 Bern, SwitzerlandInstitute of Sport Science, University of Bern, 3012 Bern, SwitzerlandExergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being “the future of fitness„ by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed.https://www.mdpi.com/2077-0383/7/11/422active video gamingserious gamesphysical activityphysical exercisesedentary behaviornarrative review |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Valentin Benzing Mirko Schmidt |
spellingShingle |
Valentin Benzing Mirko Schmidt Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats Journal of Clinical Medicine active video gaming serious games physical activity physical exercise sedentary behavior narrative review |
author_facet |
Valentin Benzing Mirko Schmidt |
author_sort |
Valentin Benzing |
title |
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_short |
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_full |
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_fullStr |
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_full_unstemmed |
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats |
title_sort |
exergaming for children and adolescents: strengths, weaknesses, opportunities and threats |
publisher |
MDPI AG |
series |
Journal of Clinical Medicine |
issn |
2077-0383 |
publishDate |
2018-11-01 |
description |
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health sectors. It is defined as digital games that require bodily movements to play, stimulating an active gaming experience to function as a form of physical activity (PA). Since exergaming is becoming more popular, claims have been made on the usefulness of exergaming. It has, for example, been entitled as being “the future of fitness„ by the American College of Sports Medicine, promoting PA and health in children and adolescents. However, research also suggests that long-term engagement in exergaming is difficult to achieve, and there is a noticeable reservation towards exergaming by parents, teachers and caregivers. To provide an overview and to outline the future directions of exergaming, the aim of this review was to critically illustrate the strengths, weaknesses, opportunities and threats of exergaming to promote PA and health in children and youth. The available evidence indicates that exergaming has the potential to improve health via an increase in PA. However, it seems that this potential is frequently underexploited, and further developments such as customized exergames are needed. |
topic |
active video gaming serious games physical activity physical exercise sedentary behavior narrative review |
url |
https://www.mdpi.com/2077-0383/7/11/422 |
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AT valentinbenzing exergamingforchildrenandadolescentsstrengthsweaknessesopportunitiesandthreats AT mirkoschmidt exergamingforchildrenandadolescentsstrengthsweaknessesopportunitiesandthreats |
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