Parcours de lecture dans Dragon Ball Z Dokkan Battle
This analysis of Dragon Ball Z Dokkan Battle shows how a video game adaptation can potentially change the reception of the original manga. Players who discover the fictional universe through the derivative may not have the same horizon of expectation when they read the comic book latter. In order to...
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Université Paris XIII
2019-12-01
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Online Access: | http://journals.openedition.org/comicalites/3876 |
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doaj-e2db947f09ea4d13a61ea5ce5a60eb822020-11-25T01:31:02ZengUniversité Paris XIIIComicalités2117-49112019-12-01Parcours de lecture dans Dragon Ball Z Dokkan BattleBounthavy SuvilayThis analysis of Dragon Ball Z Dokkan Battle shows how a video game adaptation can potentially change the reception of the original manga. Players who discover the fictional universe through the derivative may not have the same horizon of expectation when they read the comic book latter. In order to please the reader-player and the player-reader, stories and experiences are shaped in order to create several user experiences in the narrative consumption of different derivatives.http://journals.openedition.org/comicalites/3876adaptationvideo gametrading card gameremediationnarrativereception |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Bounthavy Suvilay |
spellingShingle |
Bounthavy Suvilay Parcours de lecture dans Dragon Ball Z Dokkan Battle Comicalités adaptation video game trading card game remediation narrative reception |
author_facet |
Bounthavy Suvilay |
author_sort |
Bounthavy Suvilay |
title |
Parcours de lecture dans Dragon Ball Z Dokkan Battle |
title_short |
Parcours de lecture dans Dragon Ball Z Dokkan Battle |
title_full |
Parcours de lecture dans Dragon Ball Z Dokkan Battle |
title_fullStr |
Parcours de lecture dans Dragon Ball Z Dokkan Battle |
title_full_unstemmed |
Parcours de lecture dans Dragon Ball Z Dokkan Battle |
title_sort |
parcours de lecture dans dragon ball z dokkan battle |
publisher |
Université Paris XIII |
series |
Comicalités |
issn |
2117-4911 |
publishDate |
2019-12-01 |
description |
This analysis of Dragon Ball Z Dokkan Battle shows how a video game adaptation can potentially change the reception of the original manga. Players who discover the fictional universe through the derivative may not have the same horizon of expectation when they read the comic book latter. In order to please the reader-player and the player-reader, stories and experiences are shaped in order to create several user experiences in the narrative consumption of different derivatives. |
topic |
adaptation video game trading card game remediation narrative reception |
url |
http://journals.openedition.org/comicalites/3876 |
work_keys_str_mv |
AT bounthavysuvilay parcoursdelecturedansdragonballzdokkanbattle |
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1725088209251074048 |