Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality

This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, incl...

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Main Authors: Maggie A. Mosher, Adam C. Carreon
Format: Article
Language:English
Published: Association for Learning Technology 2021-08-01
Series:Research in Learning Technology
Subjects:
Online Access:https://journal.alt.ac.uk/index.php/rlt/article/view/2626/2900
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spelling doaj-e4a3b71f73cf4713b8c492554eb304fa2021-08-24T13:40:33ZengAssociation for Learning Technology Research in Learning Technology2156-70772021-08-012912210.25304/rlt.v29.26262626Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed realityMaggie A. Mosher0Adam C. Carreon1Department of Special Education, University of Kansas, Lawrence, KS, USADepartment of Elementary and Special Education, Georgia Southern University; Statesboro, GA, USAThis systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining 36 utilizing VR for social skill interventions. No studies implemented MR. The targeted skills of the studies included emotion recognition, relationship skills, social awareness, cooperation, and executive functioning. The intervention was considered effective in 63% of studies, not effective in 10% of studies, and mixed results in 27% of studies. The social validity indicators reported by researchers ranged from two to 14 of 17 determined categories. Findings indicate the primary socially valid reasons for utilizing AR/VR for social skill instruction were high student motivation toward the intervention and a positive attitude toward the technology. Findings indicate that increasing the role of parents, educators, and students as both social skill selectors and treatment agents and adding valid and reliable skill measures may improve the effects of an intervention. Sustainability may increase by providing training to both treatment agents and participants. AR has the potential to improve generalization and VR provides a practice environment for performance deficits. Combining these technologies may provide a more effective social skill intervention.https://journal.alt.ac.uk/index.php/rlt/article/view/2626/2900social validitysystematic reviewvirtual environmentsocial and emotional learningtechnology delivered intervention
collection DOAJ
language English
format Article
sources DOAJ
author Maggie A. Mosher
Adam C. Carreon
spellingShingle Maggie A. Mosher
Adam C. Carreon
Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality
Research in Learning Technology
social validity
systematic review
virtual environment
social and emotional learning
technology delivered intervention
author_facet Maggie A. Mosher
Adam C. Carreon
author_sort Maggie A. Mosher
title Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality
title_short Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality
title_full Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality
title_fullStr Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality
title_full_unstemmed Teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality
title_sort teaching social skills to students with autism spectrum disorder through augmented, virtual and mixed reality
publisher Association for Learning Technology
series Research in Learning Technology
issn 2156-7077
publishDate 2021-08-01
description This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining 36 utilizing VR for social skill interventions. No studies implemented MR. The targeted skills of the studies included emotion recognition, relationship skills, social awareness, cooperation, and executive functioning. The intervention was considered effective in 63% of studies, not effective in 10% of studies, and mixed results in 27% of studies. The social validity indicators reported by researchers ranged from two to 14 of 17 determined categories. Findings indicate the primary socially valid reasons for utilizing AR/VR for social skill instruction were high student motivation toward the intervention and a positive attitude toward the technology. Findings indicate that increasing the role of parents, educators, and students as both social skill selectors and treatment agents and adding valid and reliable skill measures may improve the effects of an intervention. Sustainability may increase by providing training to both treatment agents and participants. AR has the potential to improve generalization and VR provides a practice environment for performance deficits. Combining these technologies may provide a more effective social skill intervention.
topic social validity
systematic review
virtual environment
social and emotional learning
technology delivered intervention
url https://journal.alt.ac.uk/index.php/rlt/article/view/2626/2900
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