VETO: An Immersive Virtual Environment for Tele-Operation
This work investigates an over-arching question: how can an immersive virtual environment be connected with its intelligent physical counterpart to allow for a more efficient man-machine collaboration. To this end, an immersive user interface for the purpose of robot tele-operation is designed. A la...
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2018-06-01
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doaj-e50fe9b16260496b9f2100e5c426b9e62020-11-25T01:34:26ZengMDPI AGRobotics2218-65812018-06-01722610.3390/robotics7020026robotics7020026VETO: An Immersive Virtual Environment for Tele-OperationBrandon Wilson0Matthew Bounds1David McFadden2Jace Regenbrecht3Loveth Ohenhen4Alireza Tavakkoli5Donald Loffredo6Department of Computer Science, University of Houston-Victoria, Victoria, TX 77901, USADepartment of Computer Science, University of Houston-Victoria, Victoria, TX 77901, USADepartment of Computer Science, University of Houston-Victoria, Victoria, TX 77901, USADepartment of Computer Science, University of Houston-Victoria, Victoria, TX 77901, USADepartment of Computer Science, University of Houston-Victoria, Victoria, TX 77901, USADepartment of Computer Science, University of Houston-Victoria, Victoria, TX 77901, USADepartment of Psychology, University of Houston-Victoria, Victoria, TX 77901, USAThis work investigates an over-arching question: how can an immersive virtual environment be connected with its intelligent physical counterpart to allow for a more efficient man-machine collaboration. To this end, an immersive user interface for the purpose of robot tele-operation is designed. A large amount of sensory data is utilized to build models of the world and its inhabitants in a way that is intuitive to the operator and accurately represents the robot’s real-world state and environment. The game client is capable of handling multiple users, much like a traditional multiplayer game, while visualizing multiple robotic agents operating within the real world. The proposed Virtual Environment for Tele-Operation (VETO) architecture is a tele-operation system that provides a feature-rich framework to implement robotic agents into an immersive end-user game interface. Game levels are generated dynamically on a Graphic Processing Unit or GPU-accelerated server based on real-world sensor data from the robotic agents. A set of user studies are conducted to validate the performance of the proposed architecture compared to traditional tele-robotic applications. The experimental results show significant improvements in both task completion time and task completion rate over traditional tools.http://www.mdpi.com/2218-6581/7/2/26immersive virtual environmentstele-operationimmersive game clientsdynamic level generationsensory fusionautonomous operation |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Brandon Wilson Matthew Bounds David McFadden Jace Regenbrecht Loveth Ohenhen Alireza Tavakkoli Donald Loffredo |
spellingShingle |
Brandon Wilson Matthew Bounds David McFadden Jace Regenbrecht Loveth Ohenhen Alireza Tavakkoli Donald Loffredo VETO: An Immersive Virtual Environment for Tele-Operation Robotics immersive virtual environments tele-operation immersive game clients dynamic level generation sensory fusion autonomous operation |
author_facet |
Brandon Wilson Matthew Bounds David McFadden Jace Regenbrecht Loveth Ohenhen Alireza Tavakkoli Donald Loffredo |
author_sort |
Brandon Wilson |
title |
VETO: An Immersive Virtual Environment for Tele-Operation |
title_short |
VETO: An Immersive Virtual Environment for Tele-Operation |
title_full |
VETO: An Immersive Virtual Environment for Tele-Operation |
title_fullStr |
VETO: An Immersive Virtual Environment for Tele-Operation |
title_full_unstemmed |
VETO: An Immersive Virtual Environment for Tele-Operation |
title_sort |
veto: an immersive virtual environment for tele-operation |
publisher |
MDPI AG |
series |
Robotics |
issn |
2218-6581 |
publishDate |
2018-06-01 |
description |
This work investigates an over-arching question: how can an immersive virtual environment be connected with its intelligent physical counterpart to allow for a more efficient man-machine collaboration. To this end, an immersive user interface for the purpose of robot tele-operation is designed. A large amount of sensory data is utilized to build models of the world and its inhabitants in a way that is intuitive to the operator and accurately represents the robot’s real-world state and environment. The game client is capable of handling multiple users, much like a traditional multiplayer game, while visualizing multiple robotic agents operating within the real world. The proposed Virtual Environment for Tele-Operation (VETO) architecture is a tele-operation system that provides a feature-rich framework to implement robotic agents into an immersive end-user game interface. Game levels are generated dynamically on a Graphic Processing Unit or GPU-accelerated server based on real-world sensor data from the robotic agents. A set of user studies are conducted to validate the performance of the proposed architecture compared to traditional tele-robotic applications. The experimental results show significant improvements in both task completion time and task completion rate over traditional tools. |
topic |
immersive virtual environments tele-operation immersive game clients dynamic level generation sensory fusion autonomous operation |
url |
http://www.mdpi.com/2218-6581/7/2/26 |
work_keys_str_mv |
AT brandonwilson vetoanimmersivevirtualenvironmentforteleoperation AT matthewbounds vetoanimmersivevirtualenvironmentforteleoperation AT davidmcfadden vetoanimmersivevirtualenvironmentforteleoperation AT jaceregenbrecht vetoanimmersivevirtualenvironmentforteleoperation AT lovethohenhen vetoanimmersivevirtualenvironmentforteleoperation AT alirezatavakkoli vetoanimmersivevirtualenvironmentforteleoperation AT donaldloffredo vetoanimmersivevirtualenvironmentforteleoperation |
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