Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization

In the big data era, an enormous amount of spatial and spatiotemporal data are generated every day. However, spatial query result sets that satisfy a query condition are very large, sometimes over hundreds or thousands of terabytes. Interactive visualization of big geospatial data calls for continuo...

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Main Authors: Qiu Agen, Zhang Zhiran, Qian Xinlin, He Wangjun
Format: Article
Language:English
Published: De Gruyter 2018-09-01
Series:Open Geosciences
Subjects:
Online Access:https://doi.org/10.1515/geo-2018-0039
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spelling doaj-e8433942d88a42189e183dd996b51e8b2021-09-05T20:50:49ZengDe GruyterOpen Geosciences2391-54472018-09-0110149150310.1515/geo-2018-0039geo-2018-0039Error-bounded and Number-bounded Approximate Spatial Query for Interactive VisualizationQiu Agen0Zhang Zhiran1Qian Xinlin2He Wangjun3Chinese Academy of Surveying and Mapping, Beijing100830, ChinaSchool of Resources and Environmental Sciences, Wuhan University, Wuhan430079, ChinaChinese Academy of Surveying and Mapping, Beijing100830, ChinaChinese Academy of Surveying and Mapping, Beijing100830, ChinaIn the big data era, an enormous amount of spatial and spatiotemporal data are generated every day. However, spatial query result sets that satisfy a query condition are very large, sometimes over hundreds or thousands of terabytes. Interactive visualization of big geospatial data calls for continuous query requests, and large query results prevent visual efficiency. Furthermore, traditional methods based on random sampling or line simplification are not suitable for spatial data visualization with bounded errors and bound vertex numbers. In this paper, we propose a vertex sampling method—the Balanced Douglas Peucker (B-DP) algorithm—to build hierarchical structures, where the order and weights of vertices are preserved in binary trees. Then, we develop query processing algorithms with bounded errors and bounded numbers, where the vertices are retrieved by binary trees’ breadth-first-searching (BFS) with a maximum-error-first (MEF) queue. Finally, we conduct an experimental study with OpenStreetMap (OSM) data to determine the effectiveness of our query method in interactive visualization. The results show that the proposed approach can markedly reduce the query results’ size and maintain high accuracy, and its performance is robust against the data volume.https://doi.org/10.1515/geo-2018-0039approximate spatial queryinteractive visualizationbounded errorsbounded numbersb-dp algorithm
collection DOAJ
language English
format Article
sources DOAJ
author Qiu Agen
Zhang Zhiran
Qian Xinlin
He Wangjun
spellingShingle Qiu Agen
Zhang Zhiran
Qian Xinlin
He Wangjun
Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization
Open Geosciences
approximate spatial query
interactive visualization
bounded errors
bounded numbers
b-dp algorithm
author_facet Qiu Agen
Zhang Zhiran
Qian Xinlin
He Wangjun
author_sort Qiu Agen
title Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization
title_short Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization
title_full Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization
title_fullStr Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization
title_full_unstemmed Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization
title_sort error-bounded and number-bounded approximate spatial query for interactive visualization
publisher De Gruyter
series Open Geosciences
issn 2391-5447
publishDate 2018-09-01
description In the big data era, an enormous amount of spatial and spatiotemporal data are generated every day. However, spatial query result sets that satisfy a query condition are very large, sometimes over hundreds or thousands of terabytes. Interactive visualization of big geospatial data calls for continuous query requests, and large query results prevent visual efficiency. Furthermore, traditional methods based on random sampling or line simplification are not suitable for spatial data visualization with bounded errors and bound vertex numbers. In this paper, we propose a vertex sampling method—the Balanced Douglas Peucker (B-DP) algorithm—to build hierarchical structures, where the order and weights of vertices are preserved in binary trees. Then, we develop query processing algorithms with bounded errors and bounded numbers, where the vertices are retrieved by binary trees’ breadth-first-searching (BFS) with a maximum-error-first (MEF) queue. Finally, we conduct an experimental study with OpenStreetMap (OSM) data to determine the effectiveness of our query method in interactive visualization. The results show that the proposed approach can markedly reduce the query results’ size and maintain high accuracy, and its performance is robust against the data volume.
topic approximate spatial query
interactive visualization
bounded errors
bounded numbers
b-dp algorithm
url https://doi.org/10.1515/geo-2018-0039
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