Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization
In the big data era, an enormous amount of spatial and spatiotemporal data are generated every day. However, spatial query result sets that satisfy a query condition are very large, sometimes over hundreds or thousands of terabytes. Interactive visualization of big geospatial data calls for continuo...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
De Gruyter
2018-09-01
|
Series: | Open Geosciences |
Subjects: | |
Online Access: | https://doi.org/10.1515/geo-2018-0039 |
id |
doaj-e8433942d88a42189e183dd996b51e8b |
---|---|
record_format |
Article |
spelling |
doaj-e8433942d88a42189e183dd996b51e8b2021-09-05T20:50:49ZengDe GruyterOpen Geosciences2391-54472018-09-0110149150310.1515/geo-2018-0039geo-2018-0039Error-bounded and Number-bounded Approximate Spatial Query for Interactive VisualizationQiu Agen0Zhang Zhiran1Qian Xinlin2He Wangjun3Chinese Academy of Surveying and Mapping, Beijing100830, ChinaSchool of Resources and Environmental Sciences, Wuhan University, Wuhan430079, ChinaChinese Academy of Surveying and Mapping, Beijing100830, ChinaChinese Academy of Surveying and Mapping, Beijing100830, ChinaIn the big data era, an enormous amount of spatial and spatiotemporal data are generated every day. However, spatial query result sets that satisfy a query condition are very large, sometimes over hundreds or thousands of terabytes. Interactive visualization of big geospatial data calls for continuous query requests, and large query results prevent visual efficiency. Furthermore, traditional methods based on random sampling or line simplification are not suitable for spatial data visualization with bounded errors and bound vertex numbers. In this paper, we propose a vertex sampling method—the Balanced Douglas Peucker (B-DP) algorithm—to build hierarchical structures, where the order and weights of vertices are preserved in binary trees. Then, we develop query processing algorithms with bounded errors and bounded numbers, where the vertices are retrieved by binary trees’ breadth-first-searching (BFS) with a maximum-error-first (MEF) queue. Finally, we conduct an experimental study with OpenStreetMap (OSM) data to determine the effectiveness of our query method in interactive visualization. The results show that the proposed approach can markedly reduce the query results’ size and maintain high accuracy, and its performance is robust against the data volume.https://doi.org/10.1515/geo-2018-0039approximate spatial queryinteractive visualizationbounded errorsbounded numbersb-dp algorithm |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Qiu Agen Zhang Zhiran Qian Xinlin He Wangjun |
spellingShingle |
Qiu Agen Zhang Zhiran Qian Xinlin He Wangjun Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization Open Geosciences approximate spatial query interactive visualization bounded errors bounded numbers b-dp algorithm |
author_facet |
Qiu Agen Zhang Zhiran Qian Xinlin He Wangjun |
author_sort |
Qiu Agen |
title |
Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization |
title_short |
Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization |
title_full |
Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization |
title_fullStr |
Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization |
title_full_unstemmed |
Error-bounded and Number-bounded Approximate Spatial Query for Interactive Visualization |
title_sort |
error-bounded and number-bounded approximate spatial query for interactive visualization |
publisher |
De Gruyter |
series |
Open Geosciences |
issn |
2391-5447 |
publishDate |
2018-09-01 |
description |
In the big data era, an enormous amount of spatial and spatiotemporal data are generated every day. However, spatial query result sets that satisfy a query condition are very large, sometimes over hundreds or thousands of terabytes. Interactive visualization of big geospatial data calls for continuous query requests, and large query results prevent visual efficiency. Furthermore, traditional methods based on random sampling or line simplification are not suitable for spatial data visualization with bounded errors and bound vertex numbers. In this paper, we propose a vertex sampling method—the Balanced Douglas Peucker (B-DP) algorithm—to build hierarchical structures, where the order and weights of vertices are preserved in binary trees. Then, we develop query processing algorithms with bounded errors and bounded numbers, where the vertices are retrieved by binary trees’ breadth-first-searching (BFS) with a maximum-error-first (MEF) queue. Finally, we conduct an experimental study with OpenStreetMap (OSM) data to determine the effectiveness of our query method in interactive visualization. The results show that the proposed approach can markedly reduce the query results’ size and maintain high accuracy, and its performance is robust against the data volume. |
topic |
approximate spatial query interactive visualization bounded errors bounded numbers b-dp algorithm |
url |
https://doi.org/10.1515/geo-2018-0039 |
work_keys_str_mv |
AT qiuagen errorboundedandnumberboundedapproximatespatialqueryforinteractivevisualization AT zhangzhiran errorboundedandnumberboundedapproximatespatialqueryforinteractivevisualization AT qianxinlin errorboundedandnumberboundedapproximatespatialqueryforinteractivevisualization AT hewangjun errorboundedandnumberboundedapproximatespatialqueryforinteractivevisualization |
_version_ |
1717784474602700800 |