Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education
Background: Real-time 3D rendering and interaction is important for virtual reality (VR) experimental education. Unfortunately, standard end-computing methods prohibitively escalate computational costs. Thus, reducing or distributing these requirements needs urgent attention, especially in light of...
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KeAi Communications Co., Ltd.
2020-08-01
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Online Access: | http://www.sciencedirect.com/science/article/pii/S2096579620300541 |
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doaj-eb8211dba27a4b588d4c6859800d86ca2020-11-25T01:25:40ZengKeAi Communications Co., Ltd.Virtual Reality & Intelligent Hardware2096-57962020-08-0124368380Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental EducationHongxin Zhang0Jin Zhang1Xue Yin2Kan Zhou3Zhigeng Pan4State Key Lab of CAD&CG, Zhejiang University, China; Corresponding author.State Key Lab of CAD&CG, Zhejiang University, ChinaState Key Lab of CAD&CG, Zhejiang University, ChinaState Key Lab of CAD&CG, Zhejiang University, ChinaAlibaba Business College, Hangzhou Normal University, ChinaBackground: Real-time 3D rendering and interaction is important for virtual reality (VR) experimental education. Unfortunately, standard end-computing methods prohibitively escalate computational costs. Thus, reducing or distributing these requirements needs urgent attention, especially in light of the COVID-19 pandemic Methods: In this study, we design a cloud-to-end rendering and storage system for VR experimental education comprising two models: background and interactive. The cloud server renders items in the background and sends the results to an end terminal in a video stream. Interactive models are then lightweight-rendered and blended at the end terminal. An improved 3D warping and hole-filling algorithm is also proposed to improve image quality when the user’s viewpoint changes. Results: We build three scenes to test image quality and network latency. The results show that our system can render 3D experimental education scenes with higher image quality and lower latency than any other cloud rendering systems. Conclusions: Our study is the first to use cloud and lightweight rendering for VR experimental education. The results demonstrate that our system provides good rendering experience without exceeding computation costs.http://www.sciencedirect.com/science/article/pii/S2096579620300541Clout-to-end renderCloud storageVirtual realityExperimental education |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Hongxin Zhang Jin Zhang Xue Yin Kan Zhou Zhigeng Pan |
spellingShingle |
Hongxin Zhang Jin Zhang Xue Yin Kan Zhou Zhigeng Pan Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education Virtual Reality & Intelligent Hardware Clout-to-end render Cloud storage Virtual reality Experimental education |
author_facet |
Hongxin Zhang Jin Zhang Xue Yin Kan Zhou Zhigeng Pan |
author_sort |
Hongxin Zhang |
title |
Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education |
title_short |
Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education |
title_full |
Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education |
title_fullStr |
Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education |
title_full_unstemmed |
Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education |
title_sort |
cloud-to-end rendering and storage management for virtual reality in experimental education |
publisher |
KeAi Communications Co., Ltd. |
series |
Virtual Reality & Intelligent Hardware |
issn |
2096-5796 |
publishDate |
2020-08-01 |
description |
Background: Real-time 3D rendering and interaction is important for virtual reality (VR) experimental education. Unfortunately, standard end-computing methods prohibitively escalate computational costs. Thus, reducing or distributing these requirements needs urgent attention, especially in light of the COVID-19 pandemic Methods: In this study, we design a cloud-to-end rendering and storage system for VR experimental education comprising two models: background and interactive. The cloud server renders items in the background and sends the results to an end terminal in a video stream. Interactive models are then lightweight-rendered and blended at the end terminal. An improved 3D warping and hole-filling algorithm is also proposed to improve image quality when the user’s viewpoint changes. Results: We build three scenes to test image quality and network latency. The results show that our system can render 3D experimental education scenes with higher image quality and lower latency than any other cloud rendering systems. Conclusions: Our study is the first to use cloud and lightweight rendering for VR experimental education. The results demonstrate that our system provides good rendering experience without exceeding computation costs. |
topic |
Clout-to-end render Cloud storage Virtual reality Experimental education |
url |
http://www.sciencedirect.com/science/article/pii/S2096579620300541 |
work_keys_str_mv |
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1725112583047872512 |