Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education

Background: Real-time 3D rendering and interaction is important for virtual reality (VR) experimental education. Unfortunately, standard end-computing methods prohibitively escalate computational costs. Thus, reducing or distributing these requirements needs urgent attention, especially in light of...

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Main Authors: Hongxin Zhang, Jin Zhang, Xue Yin, Kan Zhou, Zhigeng Pan
Format: Article
Language:English
Published: KeAi Communications Co., Ltd. 2020-08-01
Series:Virtual Reality & Intelligent Hardware
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2096579620300541
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spelling doaj-eb8211dba27a4b588d4c6859800d86ca2020-11-25T01:25:40ZengKeAi Communications Co., Ltd.Virtual Reality & Intelligent Hardware2096-57962020-08-0124368380Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental EducationHongxin Zhang0Jin Zhang1Xue Yin2Kan Zhou3Zhigeng Pan4State Key Lab of CAD&CG, Zhejiang University, China; Corresponding author.State Key Lab of CAD&CG, Zhejiang University, ChinaState Key Lab of CAD&CG, Zhejiang University, ChinaState Key Lab of CAD&CG, Zhejiang University, ChinaAlibaba Business College, Hangzhou Normal University, ChinaBackground: Real-time 3D rendering and interaction is important for virtual reality (VR) experimental education. Unfortunately, standard end-computing methods prohibitively escalate computational costs. Thus, reducing or distributing these requirements needs urgent attention, especially in light of the COVID-19 pandemic Methods: In this study, we design a cloud-to-end rendering and storage system for VR experimental education comprising two models: background and interactive. The cloud server renders items in the background and sends the results to an end terminal in a video stream. Interactive models are then lightweight-rendered and blended at the end terminal. An improved 3D warping and hole-filling algorithm is also proposed to improve image quality when the user’s viewpoint changes. Results: We build three scenes to test image quality and network latency. The results show that our system can render 3D experimental education scenes with higher image quality and lower latency than any other cloud rendering systems. Conclusions: Our study is the first to use cloud and lightweight rendering for VR experimental education. The results demonstrate that our system provides good rendering experience without exceeding computation costs.http://www.sciencedirect.com/science/article/pii/S2096579620300541Clout-to-end renderCloud storageVirtual realityExperimental education
collection DOAJ
language English
format Article
sources DOAJ
author Hongxin Zhang
Jin Zhang
Xue Yin
Kan Zhou
Zhigeng Pan
spellingShingle Hongxin Zhang
Jin Zhang
Xue Yin
Kan Zhou
Zhigeng Pan
Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education
Virtual Reality & Intelligent Hardware
Clout-to-end render
Cloud storage
Virtual reality
Experimental education
author_facet Hongxin Zhang
Jin Zhang
Xue Yin
Kan Zhou
Zhigeng Pan
author_sort Hongxin Zhang
title Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education
title_short Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education
title_full Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education
title_fullStr Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education
title_full_unstemmed Cloud-to-end Rendering and Storage Management for Virtual Reality in Experimental Education
title_sort cloud-to-end rendering and storage management for virtual reality in experimental education
publisher KeAi Communications Co., Ltd.
series Virtual Reality & Intelligent Hardware
issn 2096-5796
publishDate 2020-08-01
description Background: Real-time 3D rendering and interaction is important for virtual reality (VR) experimental education. Unfortunately, standard end-computing methods prohibitively escalate computational costs. Thus, reducing or distributing these requirements needs urgent attention, especially in light of the COVID-19 pandemic Methods: In this study, we design a cloud-to-end rendering and storage system for VR experimental education comprising two models: background and interactive. The cloud server renders items in the background and sends the results to an end terminal in a video stream. Interactive models are then lightweight-rendered and blended at the end terminal. An improved 3D warping and hole-filling algorithm is also proposed to improve image quality when the user’s viewpoint changes. Results: We build three scenes to test image quality and network latency. The results show that our system can render 3D experimental education scenes with higher image quality and lower latency than any other cloud rendering systems. Conclusions: Our study is the first to use cloud and lightweight rendering for VR experimental education. The results demonstrate that our system provides good rendering experience without exceeding computation costs.
topic Clout-to-end render
Cloud storage
Virtual reality
Experimental education
url http://www.sciencedirect.com/science/article/pii/S2096579620300541
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AT kanzhou cloudtoendrenderingandstoragemanagementforvirtualrealityinexperimentaleducation
AT zhigengpan cloudtoendrenderingandstoragemanagementforvirtualrealityinexperimentaleducation
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