Dynamics and Coalitions in Sequential Games

We consider N-player non-zero sum games played on finite trees (i.e., sequential games), in which the players have the right to repeatedly update their respective strategies (for instance, to improve the outcome wrt to the current strategy profile). This generates a dynamics in the game which may ev...

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Main Authors: Thomas Brihaye, Gilles Geeraerts, Marion Hallet, Stéphane Le Roux
Format: Article
Language:English
Published: Open Publishing Association 2017-09-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1709.02100v1
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spelling doaj-eea095413de2401f8b26c7c06a2d14f02020-11-25T01:13:35ZengOpen Publishing AssociationElectronic Proceedings in Theoretical Computer Science2075-21802017-09-01256Proc. GandALF 201713615010.4204/EPTCS.256.10:8Dynamics and Coalitions in Sequential GamesThomas Brihaye0Gilles Geeraerts1Marion Hallet2Stéphane Le Roux3 UMONS Université libre de Bruxelles UMONS Université libre de Bruxelles We consider N-player non-zero sum games played on finite trees (i.e., sequential games), in which the players have the right to repeatedly update their respective strategies (for instance, to improve the outcome wrt to the current strategy profile). This generates a dynamics in the game which may eventually stabilise to a Nash Equilibrium (as with Kukushkin's lazy improvement), and we argue that it is interesting to study the conditions that guarantee such a dynamics to terminate. We build on the works of Le Roux and Pauly who have studied extensively one such dynamics, namely the Lazy Improvement Dynamics. We extend these works by first defining a turn-based dynamics, proving that it terminates on subgame perfect equilibria, and showing that several variants do not terminate. Second, we define a variant of Kukushkin's lazy improvement where the players may now form coalitions to change strategies. We show how properties of the players' preferences on the outcomes affect the termination of this dynamics, and we thereby characterise classes of games where it always terminates (in particular two-player games).http://arxiv.org/pdf/1709.02100v1
collection DOAJ
language English
format Article
sources DOAJ
author Thomas Brihaye
Gilles Geeraerts
Marion Hallet
Stéphane Le Roux
spellingShingle Thomas Brihaye
Gilles Geeraerts
Marion Hallet
Stéphane Le Roux
Dynamics and Coalitions in Sequential Games
Electronic Proceedings in Theoretical Computer Science
author_facet Thomas Brihaye
Gilles Geeraerts
Marion Hallet
Stéphane Le Roux
author_sort Thomas Brihaye
title Dynamics and Coalitions in Sequential Games
title_short Dynamics and Coalitions in Sequential Games
title_full Dynamics and Coalitions in Sequential Games
title_fullStr Dynamics and Coalitions in Sequential Games
title_full_unstemmed Dynamics and Coalitions in Sequential Games
title_sort dynamics and coalitions in sequential games
publisher Open Publishing Association
series Electronic Proceedings in Theoretical Computer Science
issn 2075-2180
publishDate 2017-09-01
description We consider N-player non-zero sum games played on finite trees (i.e., sequential games), in which the players have the right to repeatedly update their respective strategies (for instance, to improve the outcome wrt to the current strategy profile). This generates a dynamics in the game which may eventually stabilise to a Nash Equilibrium (as with Kukushkin's lazy improvement), and we argue that it is interesting to study the conditions that guarantee such a dynamics to terminate. We build on the works of Le Roux and Pauly who have studied extensively one such dynamics, namely the Lazy Improvement Dynamics. We extend these works by first defining a turn-based dynamics, proving that it terminates on subgame perfect equilibria, and showing that several variants do not terminate. Second, we define a variant of Kukushkin's lazy improvement where the players may now form coalitions to change strategies. We show how properties of the players' preferences on the outcomes affect the termination of this dynamics, and we thereby characterise classes of games where it always terminates (in particular two-player games).
url http://arxiv.org/pdf/1709.02100v1
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AT gillesgeeraerts dynamicsandcoalitionsinsequentialgames
AT marionhallet dynamicsandcoalitionsinsequentialgames
AT stephaneleroux dynamicsandcoalitionsinsequentialgames
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