Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by...
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2017-10-01
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doaj-ef4d7e66692041f6a8c330b1fb203b942020-11-25T03:39:23ZengSAGE PublishingSAGE Open2158-24402017-10-01710.1177/2158244017737815Beyond Pokémon: Augmented Reality Is a Universal Design for Learning ToolZachary Walker0Don D. McMahon1Kara Rosenblatt2Tracy Arner3National Institute of Education, SingaporeWashington State University, Pullman, USAThe University of Texas of the Permian Basin, Odessa, USAKent State University, OH, USAThe success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and AR platforms is the ability to display context relevant digital information to support students’ needs in real time and in specific contexts. Although many educational AR applications are in their developmental stages, the rapid growth of AR is likely to continue. The examples presented in this article focus on how educators can use mobile devices and AR to apply the principles of UDL. Combining AR with the principles of UDL can help educators create lessons that are accessible, engaging, and powerful for a diverse range of learners.https://doi.org/10.1177/2158244017737815 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Zachary Walker Don D. McMahon Kara Rosenblatt Tracy Arner |
spellingShingle |
Zachary Walker Don D. McMahon Kara Rosenblatt Tracy Arner Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool SAGE Open |
author_facet |
Zachary Walker Don D. McMahon Kara Rosenblatt Tracy Arner |
author_sort |
Zachary Walker |
title |
Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool |
title_short |
Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool |
title_full |
Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool |
title_fullStr |
Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool |
title_full_unstemmed |
Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool |
title_sort |
beyond pokémon: augmented reality is a universal design for learning tool |
publisher |
SAGE Publishing |
series |
SAGE Open |
issn |
2158-2440 |
publishDate |
2017-10-01 |
description |
The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and AR platforms is the ability to display context relevant digital information to support students’ needs in real time and in specific contexts. Although many educational AR applications are in their developmental stages, the rapid growth of AR is likely to continue. The examples presented in this article focus on how educators can use mobile devices and AR to apply the principles of UDL. Combining AR with the principles of UDL can help educators create lessons that are accessible, engaging, and powerful for a diverse range of learners. |
url |
https://doi.org/10.1177/2158244017737815 |
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