Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool

The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by...

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Main Authors: Zachary Walker, Don D. McMahon, Kara Rosenblatt, Tracy Arner
Format: Article
Language:English
Published: SAGE Publishing 2017-10-01
Series:SAGE Open
Online Access:https://doi.org/10.1177/2158244017737815
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spelling doaj-ef4d7e66692041f6a8c330b1fb203b942020-11-25T03:39:23ZengSAGE PublishingSAGE Open2158-24402017-10-01710.1177/2158244017737815Beyond Pokémon: Augmented Reality Is a Universal Design for Learning ToolZachary Walker0Don D. McMahon1Kara Rosenblatt2Tracy Arner3National Institute of Education, SingaporeWashington State University, Pullman, USAThe University of Texas of the Permian Basin, Odessa, USAKent State University, OH, USAThe success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and AR platforms is the ability to display context relevant digital information to support students’ needs in real time and in specific contexts. Although many educational AR applications are in their developmental stages, the rapid growth of AR is likely to continue. The examples presented in this article focus on how educators can use mobile devices and AR to apply the principles of UDL. Combining AR with the principles of UDL can help educators create lessons that are accessible, engaging, and powerful for a diverse range of learners.https://doi.org/10.1177/2158244017737815
collection DOAJ
language English
format Article
sources DOAJ
author Zachary Walker
Don D. McMahon
Kara Rosenblatt
Tracy Arner
spellingShingle Zachary Walker
Don D. McMahon
Kara Rosenblatt
Tracy Arner
Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool
SAGE Open
author_facet Zachary Walker
Don D. McMahon
Kara Rosenblatt
Tracy Arner
author_sort Zachary Walker
title Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool
title_short Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool
title_full Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool
title_fullStr Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool
title_full_unstemmed Beyond Pokémon: Augmented Reality Is a Universal Design for Learning Tool
title_sort beyond pokémon: augmented reality is a universal design for learning tool
publisher SAGE Publishing
series SAGE Open
issn 2158-2440
publishDate 2017-10-01
description The success of Pokémon Go is demonstrating that augmented reality (AR) is reaching the masses quickly and can be a robust tool to enhance student engagement and learning. Leveraging AR for instructional purposes has the potential to become a powerful medium for Universal Design for Learning (UDL) by providing new tools for multiple means of representation, action and expression, and engagement. One of the advantages of using AR applications and AR platforms is the ability to display context relevant digital information to support students’ needs in real time and in specific contexts. Although many educational AR applications are in their developmental stages, the rapid growth of AR is likely to continue. The examples presented in this article focus on how educators can use mobile devices and AR to apply the principles of UDL. Combining AR with the principles of UDL can help educators create lessons that are accessible, engaging, and powerful for a diverse range of learners.
url https://doi.org/10.1177/2158244017737815
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