The Design and Testing of Didactic Applications for Mobile Devices: the Metacube as an Example of Applied Research

Abstract: We present a case of designing a conceptual transformation process and of applied research. We have moved from the design and discussion of the Metacube concept to its conversion into a software whose results can be applied to information management in many fields, and in fact has already...

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Bibliographic Details
Main Authors: Josep Maria Blanco Pont, Josep A. Esteve
Format: Article
Language:English
Published: Universidad Rey Juan Carlos 2017-02-01
Series:Index Comunicación
Subjects:
Online Access:http://journals.sfu.ca/indexcomunicacion/index.php/indexcomunicacion/article/view/268
Description
Summary:Abstract: We present a case of designing a conceptual transformation process and of applied research. We have moved from the design and discussion of the Metacube concept to its conversion into a software whose results can be applied to information management in many fields, and in fact has already found one of its conversions or mutations in applications and educational games for tablets as the Zong-Ji Kids, which stimulate mental work in children aged 6 to 9 years. The game underwent in 2012 to a process of observational testing in a laboratory with 80 children, aged 5 to 13 years. The results indicate that the symbolic simplification of the elements of design and an easily understandable interface help to understand the application and assimilation of concepts linked with the learning and reinforcement of calculation and geometric concepts. Some of them are addition and subtraction or positive, negative, increment, decrease, increasing or decreasing rotation, contiguous and opposing facets and representation of a polygon with different levels of complexity. Five years later, the big data analysis of the online application show that the design decisions made were appropriate.
ISSN:2444-3239
2174-1859