Industrie du jeu vidéo et construction de clusters innovants

In the Lille, Lyon and Marseille metropolitan areas, the video games industry isn’t really structured. Collaborations between firms are nonexistent. To improve this problematic situation, three cross-media professional associations have been created in the end of the 2000s : Imaginove in Lyon, Picta...

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Bibliographic Details
Main Author: Bruno Lusso
Format: Article
Language:fra
Published: Laboratoire Experice 2017-12-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/848
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spelling doaj-f2a2ec3df99d486b9908c42ff35d3e522020-11-25T01:56:26ZfraLaboratoire ExpericeSciences du Jeu2269-26572017-12-01810.4000/sdj.848Industrie du jeu vidéo et construction de clusters innovantsBruno LussoIn the Lille, Lyon and Marseille metropolitan areas, the video games industry isn’t really structured. Collaborations between firms are nonexistent. To improve this problematic situation, three cross-media professional associations have been created in the end of the 2000s : Imaginove in Lyon, Pictanovo in Lille and the Regional Image, Multimedia and Internet Cluster (PRIMI) in Marseille. These associations that aim at launching a cluster dynamic have developed several actions for animation and mediation : employment/training websites, calls for collaborative projects, international development missions. The first results show networks and collaborations between video games firms, schools, research centres and public authorities, primarily at the local and regional level.http://journals.openedition.org/sdj/848video games industryfirmspublic policiesinnovative clusternetworks
collection DOAJ
language fra
format Article
sources DOAJ
author Bruno Lusso
spellingShingle Bruno Lusso
Industrie du jeu vidéo et construction de clusters innovants
Sciences du Jeu
video games industry
firms
public policies
innovative cluster
networks
author_facet Bruno Lusso
author_sort Bruno Lusso
title Industrie du jeu vidéo et construction de clusters innovants
title_short Industrie du jeu vidéo et construction de clusters innovants
title_full Industrie du jeu vidéo et construction de clusters innovants
title_fullStr Industrie du jeu vidéo et construction de clusters innovants
title_full_unstemmed Industrie du jeu vidéo et construction de clusters innovants
title_sort industrie du jeu vidéo et construction de clusters innovants
publisher Laboratoire Experice
series Sciences du Jeu
issn 2269-2657
publishDate 2017-12-01
description In the Lille, Lyon and Marseille metropolitan areas, the video games industry isn’t really structured. Collaborations between firms are nonexistent. To improve this problematic situation, three cross-media professional associations have been created in the end of the 2000s : Imaginove in Lyon, Pictanovo in Lille and the Regional Image, Multimedia and Internet Cluster (PRIMI) in Marseille. These associations that aim at launching a cluster dynamic have developed several actions for animation and mediation : employment/training websites, calls for collaborative projects, international development missions. The first results show networks and collaborations between video games firms, schools, research centres and public authorities, primarily at the local and regional level.
topic video games industry
firms
public policies
innovative cluster
networks
url http://journals.openedition.org/sdj/848
work_keys_str_mv AT brunolusso industriedujeuvideoetconstructiondeclustersinnovants
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