Industrie du jeu vidéo et construction de clusters innovants
In the Lille, Lyon and Marseille metropolitan areas, the video games industry isn’t really structured. Collaborations between firms are nonexistent. To improve this problematic situation, three cross-media professional associations have been created in the end of the 2000s : Imaginove in Lyon, Picta...
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doaj-f2a2ec3df99d486b9908c42ff35d3e522020-11-25T01:56:26ZfraLaboratoire ExpericeSciences du Jeu2269-26572017-12-01810.4000/sdj.848Industrie du jeu vidéo et construction de clusters innovantsBruno LussoIn the Lille, Lyon and Marseille metropolitan areas, the video games industry isn’t really structured. Collaborations between firms are nonexistent. To improve this problematic situation, three cross-media professional associations have been created in the end of the 2000s : Imaginove in Lyon, Pictanovo in Lille and the Regional Image, Multimedia and Internet Cluster (PRIMI) in Marseille. These associations that aim at launching a cluster dynamic have developed several actions for animation and mediation : employment/training websites, calls for collaborative projects, international development missions. The first results show networks and collaborations between video games firms, schools, research centres and public authorities, primarily at the local and regional level.http://journals.openedition.org/sdj/848video games industryfirmspublic policiesinnovative clusternetworks |
collection |
DOAJ |
language |
fra |
format |
Article |
sources |
DOAJ |
author |
Bruno Lusso |
spellingShingle |
Bruno Lusso Industrie du jeu vidéo et construction de clusters innovants Sciences du Jeu video games industry firms public policies innovative cluster networks |
author_facet |
Bruno Lusso |
author_sort |
Bruno Lusso |
title |
Industrie du jeu vidéo et construction de clusters innovants |
title_short |
Industrie du jeu vidéo et construction de clusters innovants |
title_full |
Industrie du jeu vidéo et construction de clusters innovants |
title_fullStr |
Industrie du jeu vidéo et construction de clusters innovants |
title_full_unstemmed |
Industrie du jeu vidéo et construction de clusters innovants |
title_sort |
industrie du jeu vidéo et construction de clusters innovants |
publisher |
Laboratoire Experice |
series |
Sciences du Jeu |
issn |
2269-2657 |
publishDate |
2017-12-01 |
description |
In the Lille, Lyon and Marseille metropolitan areas, the video games industry isn’t really structured. Collaborations between firms are nonexistent. To improve this problematic situation, three cross-media professional associations have been created in the end of the 2000s : Imaginove in Lyon, Pictanovo in Lille and the Regional Image, Multimedia and Internet Cluster (PRIMI) in Marseille. These associations that aim at launching a cluster dynamic have developed several actions for animation and mediation : employment/training websites, calls for collaborative projects, international development missions. The first results show networks and collaborations between video games firms, schools, research centres and public authorities, primarily at the local and regional level. |
topic |
video games industry firms public policies innovative cluster networks |
url |
http://journals.openedition.org/sdj/848 |
work_keys_str_mv |
AT brunolusso industriedujeuvideoetconstructiondeclustersinnovants |
_version_ |
1724980157972742144 |