Efficient sensor network planning based on approximate potential games

This article addresses information-based sensing point selection from a set of possible sensing locations. A potential game approach has been applied to addressing distributed decision making for cooperative sensor planning. For a large sensor network, the local utility function for an agent is diff...

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Main Authors: Su-Jin Lee, Young-Jin Park, Han-Lim Choi
Format: Article
Language:English
Published: SAGE Publishing 2018-06-01
Series:International Journal of Distributed Sensor Networks
Online Access:https://doi.org/10.1177/1550147718781454
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spelling doaj-f2ee1f7227f64d1d9d13bd3de79de0732020-11-25T03:43:55ZengSAGE PublishingInternational Journal of Distributed Sensor Networks1550-14772018-06-011410.1177/1550147718781454Efficient sensor network planning based on approximate potential gamesSu-Jin LeeYoung-Jin ParkHan-Lim ChoiThis article addresses information-based sensing point selection from a set of possible sensing locations. A potential game approach has been applied to addressing distributed decision making for cooperative sensor planning. For a large sensor network, the local utility function for an agent is difficult to compute, because the utility function depends on the other agents’ decisions, while each sensing agent is inherently faced with limitations in both its communication and computational capabilities. Accordingly, we propose an approximation method for a local utility function to accommodate limitations in information gathering and processing, using only a part of the decisions of other agents. The error induced by the approximation is also analyzed, and to keep the error small, we propose a selection algorithm that chooses the neighbor set for each agent in a greedy way. The selection algorithm is based on the correlation between one agent’s and the other agents’ measurement selection. Furthermore, we show that a game with an approximate utility function has an ϵ − equilibrium and the set of the equilibria include the Nash equilibrium of the original potential game. We demonstrate the validity of our approximation method through two numerical examples on simplified weather forecasting and multi-target tracking.https://doi.org/10.1177/1550147718781454
collection DOAJ
language English
format Article
sources DOAJ
author Su-Jin Lee
Young-Jin Park
Han-Lim Choi
spellingShingle Su-Jin Lee
Young-Jin Park
Han-Lim Choi
Efficient sensor network planning based on approximate potential games
International Journal of Distributed Sensor Networks
author_facet Su-Jin Lee
Young-Jin Park
Han-Lim Choi
author_sort Su-Jin Lee
title Efficient sensor network planning based on approximate potential games
title_short Efficient sensor network planning based on approximate potential games
title_full Efficient sensor network planning based on approximate potential games
title_fullStr Efficient sensor network planning based on approximate potential games
title_full_unstemmed Efficient sensor network planning based on approximate potential games
title_sort efficient sensor network planning based on approximate potential games
publisher SAGE Publishing
series International Journal of Distributed Sensor Networks
issn 1550-1477
publishDate 2018-06-01
description This article addresses information-based sensing point selection from a set of possible sensing locations. A potential game approach has been applied to addressing distributed decision making for cooperative sensor planning. For a large sensor network, the local utility function for an agent is difficult to compute, because the utility function depends on the other agents’ decisions, while each sensing agent is inherently faced with limitations in both its communication and computational capabilities. Accordingly, we propose an approximation method for a local utility function to accommodate limitations in information gathering and processing, using only a part of the decisions of other agents. The error induced by the approximation is also analyzed, and to keep the error small, we propose a selection algorithm that chooses the neighbor set for each agent in a greedy way. The selection algorithm is based on the correlation between one agent’s and the other agents’ measurement selection. Furthermore, we show that a game with an approximate utility function has an ϵ − equilibrium and the set of the equilibria include the Nash equilibrium of the original potential game. We demonstrate the validity of our approximation method through two numerical examples on simplified weather forecasting and multi-target tracking.
url https://doi.org/10.1177/1550147718781454
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AT youngjinpark efficientsensornetworkplanningbasedonapproximatepotentialgames
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