Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment

There are many virtual environments found in the serious game community that simulate real world scenarios. There is a broad range of fidelity and experimental controls among these serious games. An important component to most evaluations is the extent to which level of fidelity impacts the persons...

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Main Authors: Thomas D. Parsons, Albert A. Rizzo, Christopher G. Courtney, Michael E. Dawson
Format: Article
Language:English
Published: Hindawi Limited 2012-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2012/831959
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spelling doaj-f3eea0ba8ace4ecbaa18191595b8d2962020-11-24T23:04:18ZengHindawi LimitedAdvances in Human-Computer Interaction1687-58931687-59072012-01-01201210.1155/2012/831959831959Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat EnvironmentThomas D. Parsons0Albert A. Rizzo1Christopher G. Courtney2Michael E. Dawson3Clinical Neuropsychology and Simulation (CNS) Lab, Department of Psychology, University of North Texas, Denton, TX 76203, USAInstitute for Creative Technologies, University of Southern California, Playa Vista, Los Angeles, CA 90094, USAInstitute for Creative Technologies, University of Southern California, Playa Vista, Los Angeles, CA 90094, USADepartment of Psychology, University of Southern California, Los Angeles, CA 90089, USAThere are many virtual environments found in the serious game community that simulate real world scenarios. There is a broad range of fidelity and experimental controls among these serious games. An important component to most evaluations is the extent to which level of fidelity impacts the persons immersed in the serious game. While a great deal of virtual environment and serious game research has assessed the subjective state or feeling of the participant (e.g., the participant’s sense of presence) through the use of questionnaires, the current study examines participant experience by examining psychophysiological responses of participants to their surroundings. The primary goal in this study was evaluative: will a virtual environment with arousing contents result in increased sensory arousal if it is presented in a highly immersive configuration? A secondary goal of this study was to investigate the utility of our environment to offer varying levels of stimulus threat to impact the user’s experience of the virtual environment. Increased simulation fidelity in an arousing environment resulted in faster heart rates and increased startle eyeblink amplitudes, suggesting that higher fidelity scenarios had great efficacy related to sensory arousal.http://dx.doi.org/10.1155/2012/831959
collection DOAJ
language English
format Article
sources DOAJ
author Thomas D. Parsons
Albert A. Rizzo
Christopher G. Courtney
Michael E. Dawson
spellingShingle Thomas D. Parsons
Albert A. Rizzo
Christopher G. Courtney
Michael E. Dawson
Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment
Advances in Human-Computer Interaction
author_facet Thomas D. Parsons
Albert A. Rizzo
Christopher G. Courtney
Michael E. Dawson
author_sort Thomas D. Parsons
title Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment
title_short Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment
title_full Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment
title_fullStr Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment
title_full_unstemmed Psychophysiology to Assess Impact of Varying Levels of Simulation Fidelity in a Threat Environment
title_sort psychophysiology to assess impact of varying levels of simulation fidelity in a threat environment
publisher Hindawi Limited
series Advances in Human-Computer Interaction
issn 1687-5893
1687-5907
publishDate 2012-01-01
description There are many virtual environments found in the serious game community that simulate real world scenarios. There is a broad range of fidelity and experimental controls among these serious games. An important component to most evaluations is the extent to which level of fidelity impacts the persons immersed in the serious game. While a great deal of virtual environment and serious game research has assessed the subjective state or feeling of the participant (e.g., the participant’s sense of presence) through the use of questionnaires, the current study examines participant experience by examining psychophysiological responses of participants to their surroundings. The primary goal in this study was evaluative: will a virtual environment with arousing contents result in increased sensory arousal if it is presented in a highly immersive configuration? A secondary goal of this study was to investigate the utility of our environment to offer varying levels of stimulus threat to impact the user’s experience of the virtual environment. Increased simulation fidelity in an arousing environment resulted in faster heart rates and increased startle eyeblink amplitudes, suggesting that higher fidelity scenarios had great efficacy related to sensory arousal.
url http://dx.doi.org/10.1155/2012/831959
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