Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise
This study evaluated the effects of exergaming on college students’ energy expenditure (EE), moderate-to-vigorous physical activity (MVPA), light physical activity (LPA), rating of perceived exertion (RPE), and enjoyment compared to traditional treadmill exercise, and sex differences. Sixty college...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2018-11-01
|
Series: | Journal of Clinical Medicine |
Subjects: | |
Online Access: | https://www.mdpi.com/2077-0383/7/11/433 |
id |
doaj-f520b1b8b8644c58aad42973377f6227 |
---|---|
record_format |
Article |
spelling |
doaj-f520b1b8b8644c58aad42973377f62272020-11-25T00:50:09ZengMDPI AGJournal of Clinical Medicine2077-03832018-11-0171143310.3390/jcm7110433jcm7110433Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional ExerciseDaniel J. McDonough0Zachary C. Pope1Nan Zeng2Jung Eun Lee3Zan Gao4School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USASchool of Public Health, Division of Epidemiology & Community Health, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USADepartment of Food Science and Human Nutrition, Colorado State University, Fort Collins, CO 80526, USACollege of Education and Human Service Professions, University of Minnesota-Duluth, Duluth, MN 55812, USASchool of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USAThis study evaluated the effects of exergaming on college students’ energy expenditure (EE), moderate-to-vigorous physical activity (MVPA), light physical activity (LPA), rating of perceived exertion (RPE), and enjoyment compared to traditional treadmill exercise, and sex differences. Sixty college students (30 female; <inline-formula> <math display="inline"> <semantics> <mrow> <mover> <mi mathvariant="normal">X</mi> <mo>¯</mo> </mover> </mrow> </semantics> </math> </inline-formula><sub>age</sub> = 23.6 ± 4.1 years) completed three 20-min exercise sessions on Xbox 360 Kinect Just Dance (Microsoft, Redmond, WA, USA), Xbox 360 Kinect Reflex Ridge (Microsoft, Redmond, WA, USA), and treadmill walking. Their EE and PA were assessed by ActiGraph accelerometers (ActiGraph Co.; Pensacola, FL, USA); RPE every four min; enjoyment via an established scale. Significant exercise-type by sex interaction effects were observed for RPE (<i>p</i> < 0.01): females reported significantly lower RPE during exergaming sessions but significantly higher RPE during treadmill walking. Results revealed significant main effects for all outcomes between exercise sessions (all <i>p</i> < 0.01): treadmill walking resulted in significantly higher metabolic equivalents (METs), MVPA, and EE (<i>p</i> < 0 .01), yet lower LPA (<i>p</i> < 0.01), compared to the two exergaming sessions. Participants’ RPE was significantly higher during treadmill walking than during exergaming sessions, with exergaming eliciting significantly higher enjoyment (all <i>p</i> < 0.01). College students find exergaming more enjoyable and report lower RPE compared to traditional treadmill exercise, though not yet matching the moderate physiological intensity level.https://www.mdpi.com/2077-0383/7/11/433Active video gamesAcute ExerciseExergamingPhysical activityPhysical fitness |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Daniel J. McDonough Zachary C. Pope Nan Zeng Jung Eun Lee Zan Gao |
spellingShingle |
Daniel J. McDonough Zachary C. Pope Nan Zeng Jung Eun Lee Zan Gao Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise Journal of Clinical Medicine Active video games Acute Exercise Exergaming Physical activity Physical fitness |
author_facet |
Daniel J. McDonough Zachary C. Pope Nan Zeng Jung Eun Lee Zan Gao |
author_sort |
Daniel J. McDonough |
title |
Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise |
title_short |
Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise |
title_full |
Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise |
title_fullStr |
Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise |
title_full_unstemmed |
Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise |
title_sort |
comparison of college students’ energy expenditure, physical activity, and enjoyment during exergaming and traditional exercise |
publisher |
MDPI AG |
series |
Journal of Clinical Medicine |
issn |
2077-0383 |
publishDate |
2018-11-01 |
description |
This study evaluated the effects of exergaming on college students’ energy expenditure (EE), moderate-to-vigorous physical activity (MVPA), light physical activity (LPA), rating of perceived exertion (RPE), and enjoyment compared to traditional treadmill exercise, and sex differences. Sixty college students (30 female; <inline-formula> <math display="inline"> <semantics> <mrow> <mover> <mi mathvariant="normal">X</mi> <mo>¯</mo> </mover> </mrow> </semantics> </math> </inline-formula><sub>age</sub> = 23.6 ± 4.1 years) completed three 20-min exercise sessions on Xbox 360 Kinect Just Dance (Microsoft, Redmond, WA, USA), Xbox 360 Kinect Reflex Ridge (Microsoft, Redmond, WA, USA), and treadmill walking. Their EE and PA were assessed by ActiGraph accelerometers (ActiGraph Co.; Pensacola, FL, USA); RPE every four min; enjoyment via an established scale. Significant exercise-type by sex interaction effects were observed for RPE (<i>p</i> < 0.01): females reported significantly lower RPE during exergaming sessions but significantly higher RPE during treadmill walking. Results revealed significant main effects for all outcomes between exercise sessions (all <i>p</i> < 0.01): treadmill walking resulted in significantly higher metabolic equivalents (METs), MVPA, and EE (<i>p</i> < 0 .01), yet lower LPA (<i>p</i> < 0.01), compared to the two exergaming sessions. Participants’ RPE was significantly higher during treadmill walking than during exergaming sessions, with exergaming eliciting significantly higher enjoyment (all <i>p</i> < 0.01). College students find exergaming more enjoyable and report lower RPE compared to traditional treadmill exercise, though not yet matching the moderate physiological intensity level. |
topic |
Active video games Acute Exercise Exergaming Physical activity Physical fitness |
url |
https://www.mdpi.com/2077-0383/7/11/433 |
work_keys_str_mv |
AT danieljmcdonough comparisonofcollegestudentsenergyexpenditurephysicalactivityandenjoymentduringexergamingandtraditionalexercise AT zacharycpope comparisonofcollegestudentsenergyexpenditurephysicalactivityandenjoymentduringexergamingandtraditionalexercise AT nanzeng comparisonofcollegestudentsenergyexpenditurephysicalactivityandenjoymentduringexergamingandtraditionalexercise AT jungeunlee comparisonofcollegestudentsenergyexpenditurephysicalactivityandenjoymentduringexergamingandtraditionalexercise AT zangao comparisonofcollegestudentsenergyexpenditurephysicalactivityandenjoymentduringexergamingandtraditionalexercise |
_version_ |
1725249041057447936 |