Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise

This study evaluated the effects of exergaming on college students’ energy expenditure (EE), moderate-to-vigorous physical activity (MVPA), light physical activity (LPA), rating of perceived exertion (RPE), and enjoyment compared to traditional treadmill exercise, and sex differences. Sixty college...

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Main Authors: Daniel J. McDonough, Zachary C. Pope, Nan Zeng, Jung Eun Lee, Zan Gao
Format: Article
Language:English
Published: MDPI AG 2018-11-01
Series:Journal of Clinical Medicine
Subjects:
Online Access:https://www.mdpi.com/2077-0383/7/11/433
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spelling doaj-f520b1b8b8644c58aad42973377f62272020-11-25T00:50:09ZengMDPI AGJournal of Clinical Medicine2077-03832018-11-0171143310.3390/jcm7110433jcm7110433Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional ExerciseDaniel J. McDonough0Zachary C. Pope1Nan Zeng2Jung Eun Lee3Zan Gao4School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USASchool of Public Health, Division of Epidemiology &amp; Community Health, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USADepartment of Food Science and Human Nutrition, Colorado State University, Fort Collins, CO 80526, USACollege of Education and Human Service Professions, University of Minnesota-Duluth, Duluth, MN 55812, USASchool of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USAThis study evaluated the effects of exergaming on college students’ energy expenditure (EE), moderate-to-vigorous physical activity (MVPA), light physical activity (LPA), rating of perceived exertion (RPE), and enjoyment compared to traditional treadmill exercise, and sex differences. Sixty college students (30 female; <inline-formula> <math display="inline"> <semantics> <mrow> <mover> <mi mathvariant="normal">X</mi> <mo>¯</mo> </mover> </mrow> </semantics> </math> </inline-formula><sub>age</sub> = 23.6 ± 4.1 years) completed three 20-min exercise sessions on Xbox 360 Kinect Just Dance (Microsoft, Redmond, WA, USA), Xbox 360 Kinect Reflex Ridge (Microsoft, Redmond, WA, USA), and treadmill walking. Their EE and PA were assessed by ActiGraph accelerometers (ActiGraph Co.; Pensacola, FL, USA); RPE every four min; enjoyment via an established scale. Significant exercise-type by sex interaction effects were observed for RPE (<i>p</i> &lt; 0.01): females reported significantly lower RPE during exergaming sessions but significantly higher RPE during treadmill walking. Results revealed significant main effects for all outcomes between exercise sessions (all <i>p</i> &lt; 0.01): treadmill walking resulted in significantly higher metabolic equivalents (METs), MVPA, and EE (<i>p</i> &lt; 0 .01), yet lower LPA (<i>p</i> &lt; 0.01), compared to the two exergaming sessions. Participants’ RPE was significantly higher during treadmill walking than during exergaming sessions, with exergaming eliciting significantly higher enjoyment (all <i>p</i> &lt; 0.01). College students find exergaming more enjoyable and report lower RPE compared to traditional treadmill exercise, though not yet matching the moderate physiological intensity level.https://www.mdpi.com/2077-0383/7/11/433Active video gamesAcute ExerciseExergamingPhysical activityPhysical fitness
collection DOAJ
language English
format Article
sources DOAJ
author Daniel J. McDonough
Zachary C. Pope
Nan Zeng
Jung Eun Lee
Zan Gao
spellingShingle Daniel J. McDonough
Zachary C. Pope
Nan Zeng
Jung Eun Lee
Zan Gao
Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise
Journal of Clinical Medicine
Active video games
Acute Exercise
Exergaming
Physical activity
Physical fitness
author_facet Daniel J. McDonough
Zachary C. Pope
Nan Zeng
Jung Eun Lee
Zan Gao
author_sort Daniel J. McDonough
title Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise
title_short Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise
title_full Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise
title_fullStr Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise
title_full_unstemmed Comparison of College Students’ Energy Expenditure, Physical Activity, and Enjoyment during Exergaming and Traditional Exercise
title_sort comparison of college students’ energy expenditure, physical activity, and enjoyment during exergaming and traditional exercise
publisher MDPI AG
series Journal of Clinical Medicine
issn 2077-0383
publishDate 2018-11-01
description This study evaluated the effects of exergaming on college students’ energy expenditure (EE), moderate-to-vigorous physical activity (MVPA), light physical activity (LPA), rating of perceived exertion (RPE), and enjoyment compared to traditional treadmill exercise, and sex differences. Sixty college students (30 female; <inline-formula> <math display="inline"> <semantics> <mrow> <mover> <mi mathvariant="normal">X</mi> <mo>¯</mo> </mover> </mrow> </semantics> </math> </inline-formula><sub>age</sub> = 23.6 ± 4.1 years) completed three 20-min exercise sessions on Xbox 360 Kinect Just Dance (Microsoft, Redmond, WA, USA), Xbox 360 Kinect Reflex Ridge (Microsoft, Redmond, WA, USA), and treadmill walking. Their EE and PA were assessed by ActiGraph accelerometers (ActiGraph Co.; Pensacola, FL, USA); RPE every four min; enjoyment via an established scale. Significant exercise-type by sex interaction effects were observed for RPE (<i>p</i> &lt; 0.01): females reported significantly lower RPE during exergaming sessions but significantly higher RPE during treadmill walking. Results revealed significant main effects for all outcomes between exercise sessions (all <i>p</i> &lt; 0.01): treadmill walking resulted in significantly higher metabolic equivalents (METs), MVPA, and EE (<i>p</i> &lt; 0 .01), yet lower LPA (<i>p</i> &lt; 0.01), compared to the two exergaming sessions. Participants’ RPE was significantly higher during treadmill walking than during exergaming sessions, with exergaming eliciting significantly higher enjoyment (all <i>p</i> &lt; 0.01). College students find exergaming more enjoyable and report lower RPE compared to traditional treadmill exercise, though not yet matching the moderate physiological intensity level.
topic Active video games
Acute Exercise
Exergaming
Physical activity
Physical fitness
url https://www.mdpi.com/2077-0383/7/11/433
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