Student Engagement: Developing Self-Generated Game-Assisted Activities for Teaching and Learning Language for Medical Purposes
Today, teaching Language for Medical Purposes (LMP) in higher education is a highly demanding conception of language pedagogy. LMP teaching and learning in real-life-like situations have plausible implications for using language in real-life healthcare settings. LMP skills can be considered a bridge...
Main Authors: | Saeed Khazaie, Nasrin Shokrpour |
---|---|
Format: | Article |
Language: | English |
Published: |
Shiraz University of Medical Sciences
2020-12-01
|
Series: | Interdisciplinary Journal of Virtual Learning in Medical Sciences |
Subjects: | |
Online Access: | https://ijvlms.sums.ac.ir/article_47063_be27378a2aa3053f5b3d84a199f593c3.pdf |
Similar Items
-
Subversion of immunoproteasome subunit expression in dengue virus serotype 2-infected HepG2 cells
by: Chye Sheng Gan, et al. -
Reading games: possibilities for promoting engagement in reading
by: Kelly Rose Flávio Veloso Santos, et al.
Published: (2020-12-01) -
The Influence of Rewards on Games Flow, Challenge, and Its Effects Towards the Engagement of Malaysian Digital Traditional Games
by: ChePa et al.
Published: (2019-06-01) -
Engagement in controller-less motion control gaming
by: Aravindakshan Nair, Sreeraj
Published: (2012) -
LMP1 and LMP2A are potential prognostic markers of extranodal NK/T-cell lymphoma, nasal type (ENKTL)
by: Mao Yuan, et al.
Published: (2012-12-01)