Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease

Abstract Background This study aimed to evaluate the effectiveness of a customized interactive video game-based (IVGB) training on balance in older adults with mild-to-moderate Parkinson’s disease (PD). Methods In this 12-week crossover trial, PD patients ≥65 years of age were randomly divided into...

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Main Authors: Rey-Yue Yuan, Shih-Ching Chen, Chih-Wei Peng, Yen-Nung Lin, Yu-Tai Chang, Chien-Hung Lai
Format: Article
Language:English
Published: BMC 2020-07-01
Series:Journal of NeuroEngineering and Rehabilitation
Subjects:
Online Access:http://link.springer.com/article/10.1186/s12984-020-00725-y
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spelling doaj-f92ca3a025524a379518640a7649697e2020-11-25T03:13:09ZengBMCJournal of NeuroEngineering and Rehabilitation1743-00032020-07-0117111010.1186/s12984-020-00725-yEffects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s diseaseRey-Yue Yuan0Shih-Ching Chen1Chih-Wei Peng2Yen-Nung Lin3Yu-Tai Chang4Chien-Hung Lai5Department of Neurology, School of Medicine, College of Medicine, Taipei Medical UniversityDepartment of Physical Medicine and Rehabilitation, School of Medicine, College of Medicine, Taipei Medical UniversityTaipei Neuroscience Institute, Taipei Medical UniversityGraduate Institute of Injury Prevention and Control, Taipei Medical UniversityDepartment of Physical Medicine and Rehabilitation, Taipei Medical University HospitalDepartment of Physical Medicine and Rehabilitation, School of Medicine, College of Medicine, Taipei Medical UniversityAbstract Background This study aimed to evaluate the effectiveness of a customized interactive video game-based (IVGB) training on balance in older adults with mild-to-moderate Parkinson’s disease (PD). Methods In this 12-week crossover trial, PD patients ≥65 years of age were randomly divided into Group A (a 6-week intervention phase followed by a 6-week control phase) and Group B (a 6-week control phase followed by a 6-week intervention phase). Participants received IVGB exercise training during the intervention phase and no exercise during the control phase. Functional outcomes were measured using behavioral evaluation scales and questionnaires at baseline, week 6 and week 12. Results Twenty-four PD patients were included in this study, and were evenly divided into two groups. After Bonferroni adjustment, the changes in Modified Falls Efficacy Scale (MFES) and two subscales of Multi-Directional Reach Test were significantly different between two groups in the first 6-week period. In addition, the changes in Berg Balance Scale, MFES, and two subscales of Maximum Step Length were significantly different between two groups in the second 6-week period. Compared to controls, 6-week IVGB exercise intervention significantly improved different but overlapping functional outcomes in two groups of PD patients. Conclusions The customized IVGB exercise training improves balance, postural stability and confidence in preventing falls in older adults with mild-to-moderate PD. However, this IVGB exercise doesn’t have a significant impact on quality of life. Trial registration ClinicalTrials.gov. NCT03689764 . Registered 27 September 2018, retrospectively registered.http://link.springer.com/article/10.1186/s12984-020-00725-yInteractive video game-based exerciseParkinson’s diseaseBalanceCrossover trial
collection DOAJ
language English
format Article
sources DOAJ
author Rey-Yue Yuan
Shih-Ching Chen
Chih-Wei Peng
Yen-Nung Lin
Yu-Tai Chang
Chien-Hung Lai
spellingShingle Rey-Yue Yuan
Shih-Ching Chen
Chih-Wei Peng
Yen-Nung Lin
Yu-Tai Chang
Chien-Hung Lai
Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease
Journal of NeuroEngineering and Rehabilitation
Interactive video game-based exercise
Parkinson’s disease
Balance
Crossover trial
author_facet Rey-Yue Yuan
Shih-Ching Chen
Chih-Wei Peng
Yen-Nung Lin
Yu-Tai Chang
Chien-Hung Lai
author_sort Rey-Yue Yuan
title Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease
title_short Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease
title_full Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease
title_fullStr Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease
title_full_unstemmed Effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate Parkinson’s disease
title_sort effects of interactive video-game–based exercise on balance in older adults with mild-to-moderate parkinson’s disease
publisher BMC
series Journal of NeuroEngineering and Rehabilitation
issn 1743-0003
publishDate 2020-07-01
description Abstract Background This study aimed to evaluate the effectiveness of a customized interactive video game-based (IVGB) training on balance in older adults with mild-to-moderate Parkinson’s disease (PD). Methods In this 12-week crossover trial, PD patients ≥65 years of age were randomly divided into Group A (a 6-week intervention phase followed by a 6-week control phase) and Group B (a 6-week control phase followed by a 6-week intervention phase). Participants received IVGB exercise training during the intervention phase and no exercise during the control phase. Functional outcomes were measured using behavioral evaluation scales and questionnaires at baseline, week 6 and week 12. Results Twenty-four PD patients were included in this study, and were evenly divided into two groups. After Bonferroni adjustment, the changes in Modified Falls Efficacy Scale (MFES) and two subscales of Multi-Directional Reach Test were significantly different between two groups in the first 6-week period. In addition, the changes in Berg Balance Scale, MFES, and two subscales of Maximum Step Length were significantly different between two groups in the second 6-week period. Compared to controls, 6-week IVGB exercise intervention significantly improved different but overlapping functional outcomes in two groups of PD patients. Conclusions The customized IVGB exercise training improves balance, postural stability and confidence in preventing falls in older adults with mild-to-moderate PD. However, this IVGB exercise doesn’t have a significant impact on quality of life. Trial registration ClinicalTrials.gov. NCT03689764 . Registered 27 September 2018, retrospectively registered.
topic Interactive video game-based exercise
Parkinson’s disease
Balance
Crossover trial
url http://link.springer.com/article/10.1186/s12984-020-00725-y
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