Métalepses du récit vidéoludique et reviviscence du sentiment de transgression

Among the narrative transgressions, the metalepsis has spread over all the media, until occupy a prominent place in video games. Henceforth, its omnipresence questions about the possibility that it still produces any sense of transgression. Would it be relegated to the conventional uses of video gam...

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Main Author: Sébastien Allain
Format: Article
Language:fra
Published: Laboratoire Experice 2018-05-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/909
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spelling doaj-fac82b1b3477423489997fb440a6d9772020-11-24T20:42:10ZfraLaboratoire ExpericeSciences du Jeu2269-26572018-05-01910.4000/sdj.909Métalepses du récit vidéoludique et reviviscence du sentiment de transgressionSébastien AllainAmong the narrative transgressions, the metalepsis has spread over all the media, until occupy a prominent place in video games. Henceforth, its omnipresence questions about the possibility that it still produces any sense of transgression. Would it be relegated to the conventional uses of video games? Based on several disciplines (literary, cinematography, narratology, game studies, communication and didactic studies), this contribution will put aside the purely functional metalepsis of video games to focus on different forms which articulate playful and narrative. After presenting the concept of metalepsis in the first part, the second one will discuss a transgression known as the “fourth wall”. It will be shown that this frequently used expression is not only inherited from previous media – and therefore not specific to video games – but that it masks above all a variety of processes. From a corpus of twenty games, the last part will focus on some metalepsis not well-known, if not thought out. In spite of their current low popularity, these metalepsis could well renew the feeling of transgression while participating in the modernity of the video games.http://journals.openedition.org/sdj/909metalepsistransgressionnarratologyfourth wallserious gamesmodernity
collection DOAJ
language fra
format Article
sources DOAJ
author Sébastien Allain
spellingShingle Sébastien Allain
Métalepses du récit vidéoludique et reviviscence du sentiment de transgression
Sciences du Jeu
metalepsis
transgression
narratology
fourth wall
serious games
modernity
author_facet Sébastien Allain
author_sort Sébastien Allain
title Métalepses du récit vidéoludique et reviviscence du sentiment de transgression
title_short Métalepses du récit vidéoludique et reviviscence du sentiment de transgression
title_full Métalepses du récit vidéoludique et reviviscence du sentiment de transgression
title_fullStr Métalepses du récit vidéoludique et reviviscence du sentiment de transgression
title_full_unstemmed Métalepses du récit vidéoludique et reviviscence du sentiment de transgression
title_sort métalepses du récit vidéoludique et reviviscence du sentiment de transgression
publisher Laboratoire Experice
series Sciences du Jeu
issn 2269-2657
publishDate 2018-05-01
description Among the narrative transgressions, the metalepsis has spread over all the media, until occupy a prominent place in video games. Henceforth, its omnipresence questions about the possibility that it still produces any sense of transgression. Would it be relegated to the conventional uses of video games? Based on several disciplines (literary, cinematography, narratology, game studies, communication and didactic studies), this contribution will put aside the purely functional metalepsis of video games to focus on different forms which articulate playful and narrative. After presenting the concept of metalepsis in the first part, the second one will discuss a transgression known as the “fourth wall”. It will be shown that this frequently used expression is not only inherited from previous media – and therefore not specific to video games – but that it masks above all a variety of processes. From a corpus of twenty games, the last part will focus on some metalepsis not well-known, if not thought out. In spite of their current low popularity, these metalepsis could well renew the feeling of transgression while participating in the modernity of the video games.
topic metalepsis
transgression
narratology
fourth wall
serious games
modernity
url http://journals.openedition.org/sdj/909
work_keys_str_mv AT sebastienallain metalepsesdurecitvideoludiqueetreviviscencedusentimentdetransgression
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