The Mining of Craft: An exploration of 'Minecraft' as a Community of Inquiry

'Reading and Writing in any domain, whether it is law, rap songs, academic essays, superhero comics, or whatever, are not just ways of decoding print, they are also caught up with ways of doing things, thinking about things, valuing things, and interacting with other people – that is, they are...

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Main Author: Liam Miller
Format: Article
Language:English
Published: Ubiquity Press 2019-12-01
Series:Cultural Science
Subjects:
Online Access:https://culturalscience.org/articles/129
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spelling doaj-fed1d71254c246c28043c61b1c9958dd2020-11-25T01:44:27ZengUbiquity PressCultural Science1836-04162019-12-0111110.5334/csci.129121The Mining of Craft: An exploration of 'Minecraft' as a Community of InquiryLiam Miller0University of Queensland'Reading and Writing in any domain, whether it is law, rap songs, academic essays, superhero comics, or whatever, are not just ways of decoding print, they are also caught up with ways of doing things, thinking about things, valuing things, and interacting with other people – that is, they are caught up with different sorts of social practices'. (Gee 2007, p. 18) Reading and Writing, for James Gee, is how we engage with any knowledge community; what he calls a semiotic domain (2007). Our level of literacy in a given domain amounts to how well we can read (understand) and write (convey) the knowledge that the domain values. Education is all about teaching the student how to read and write. However, we read and write with much more than just pens and paper. Our literacy covers how we engage and interact within our domain of knowledge. In the following paper I will explore these ideas of reading and writing within the domain of Minecraft. I will use the educational theory of John Dewey to show how the community of Minecraft creates its own knowledge community, and how its members learn to read and write.https://culturalscience.org/articles/129open literacyeducationvideo gameslearningdewey
collection DOAJ
language English
format Article
sources DOAJ
author Liam Miller
spellingShingle Liam Miller
The Mining of Craft: An exploration of 'Minecraft' as a Community of Inquiry
Cultural Science
open literacy
education
video games
learning
dewey
author_facet Liam Miller
author_sort Liam Miller
title The Mining of Craft: An exploration of 'Minecraft' as a Community of Inquiry
title_short The Mining of Craft: An exploration of 'Minecraft' as a Community of Inquiry
title_full The Mining of Craft: An exploration of 'Minecraft' as a Community of Inquiry
title_fullStr The Mining of Craft: An exploration of 'Minecraft' as a Community of Inquiry
title_full_unstemmed The Mining of Craft: An exploration of 'Minecraft' as a Community of Inquiry
title_sort mining of craft: an exploration of 'minecraft' as a community of inquiry
publisher Ubiquity Press
series Cultural Science
issn 1836-0416
publishDate 2019-12-01
description 'Reading and Writing in any domain, whether it is law, rap songs, academic essays, superhero comics, or whatever, are not just ways of decoding print, they are also caught up with ways of doing things, thinking about things, valuing things, and interacting with other people – that is, they are caught up with different sorts of social practices'. (Gee 2007, p. 18) Reading and Writing, for James Gee, is how we engage with any knowledge community; what he calls a semiotic domain (2007). Our level of literacy in a given domain amounts to how well we can read (understand) and write (convey) the knowledge that the domain values. Education is all about teaching the student how to read and write. However, we read and write with much more than just pens and paper. Our literacy covers how we engage and interact within our domain of knowledge. In the following paper I will explore these ideas of reading and writing within the domain of Minecraft. I will use the educational theory of John Dewey to show how the community of Minecraft creates its own knowledge community, and how its members learn to read and write.
topic open literacy
education
video games
learning
dewey
url https://culturalscience.org/articles/129
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