Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang Interaktif

Technological advances become one of the important moments in human life, because the technology effect on all areas related to human. Both in the military, health, community services, education, and much more. Education is the key factor in the progress of a nation. Education that is integrated wit...

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Main Authors: Wijaya Wahyudi Akbar, Oky Dwi Nurhayati, Kurniawan Teguh Martono
Format: Article
Language:English
Published: Diponegoro University 2015-01-01
Series:Jurnal Teknologi dan Sistem Komputer
Subjects:
c#
Online Access:http://jtsiskom.undip.ac.id/index.php/jtsiskom/article/view/11957
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spelling doaj-fed77a7e884840bd947465816f1f21a42021-10-02T04:56:46ZengDiponegoro UniversityJurnal Teknologi dan Sistem Komputer2338-04032015-01-0131131910.14710/jtsiskom.3.1.2015.13-1911878Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang InteraktifWijaya Wahyudi Akbar0Oky Dwi Nurhayati1Kurniawan Teguh Martono2Program Studi Sistem Komputer, Universitas DiponegoroProgram Studi Sistem Komputer, Universitas DiponegoroProgram Studi Sistem Komputer, Universitas DiponegoroTechnological advances become one of the important moments in human life, because the technology effect on all areas related to human. Both in the military, health, community services, education, and much more. Education is the key factor in the progress of a nation. Education that is integrated with the technological advances of course be one of the driving force of the nation's progress. One of them using augmented reality technology. Applications Java Encyclopedia Traditional House is the result of the combined two essential components, namely education and technology. Using augmented reality-based technology that can facilitate learning in a familiar custom home on the island of Java. There are 6 custom homes in every province of the island of Java, namely kebaya in jakarta, kesepuhan Cirebon in West Java, East Java situbondo, Padepokan in Central Java, Badui in Banten, and Kencono Traditional House in Yogyakarta. Applications built using the C # programming language, it is very interactive. So that users not only know the 3-dimensional shape of an existing custom home, but know many things about the area tersebut.Telah conducted testing of these applications, functionally works well and reading the marker successfully.http://jtsiskom.undip.ac.id/index.php/jtsiskom/article/view/11957educationaugmented realityc#markerstraditional house
collection DOAJ
language English
format Article
sources DOAJ
author Wijaya Wahyudi Akbar
Oky Dwi Nurhayati
Kurniawan Teguh Martono
spellingShingle Wijaya Wahyudi Akbar
Oky Dwi Nurhayati
Kurniawan Teguh Martono
Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang Interaktif
Jurnal Teknologi dan Sistem Komputer
education
augmented reality
c#
markers
traditional house
author_facet Wijaya Wahyudi Akbar
Oky Dwi Nurhayati
Kurniawan Teguh Martono
author_sort Wijaya Wahyudi Akbar
title Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang Interaktif
title_short Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang Interaktif
title_full Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang Interaktif
title_fullStr Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang Interaktif
title_full_unstemmed Ensiklopedi Rumah Adat di Pulau Jawa Menggunakan Teknologi Augmented Reality sebagai Media Pembelajaran yang Interaktif
title_sort ensiklopedi rumah adat di pulau jawa menggunakan teknologi augmented reality sebagai media pembelajaran yang interaktif
publisher Diponegoro University
series Jurnal Teknologi dan Sistem Komputer
issn 2338-0403
publishDate 2015-01-01
description Technological advances become one of the important moments in human life, because the technology effect on all areas related to human. Both in the military, health, community services, education, and much more. Education is the key factor in the progress of a nation. Education that is integrated with the technological advances of course be one of the driving force of the nation's progress. One of them using augmented reality technology. Applications Java Encyclopedia Traditional House is the result of the combined two essential components, namely education and technology. Using augmented reality-based technology that can facilitate learning in a familiar custom home on the island of Java. There are 6 custom homes in every province of the island of Java, namely kebaya in jakarta, kesepuhan Cirebon in West Java, East Java situbondo, Padepokan in Central Java, Badui in Banten, and Kencono Traditional House in Yogyakarta. Applications built using the C # programming language, it is very interactive. So that users not only know the 3-dimensional shape of an existing custom home, but know many things about the area tersebut.Telah conducted testing of these applications, functionally works well and reading the marker successfully.
topic education
augmented reality
c#
markers
traditional house
url http://jtsiskom.undip.ac.id/index.php/jtsiskom/article/view/11957
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