Experiential learning in management education

Management studies have been criticized for lagging behind the actual needs of organizations, ignoring experiential dimensions. We address this issue by applying experiential learning theory using an accountancy-oriented board game designed to help participants learn about cost management. The game...

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Bibliographic Details
Main Authors: Eyal Eckhaus, Galit Klein, Jeffrey Kantor
Format: Article
Language:English
Published: Vilnius Gediminas Technical University 2017-06-01
Series:Business, Management and Education
Subjects:
Online Access:http://journals.vgtu.lt/index.php/BME/article/view/395
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spelling doaj-ff7b2e98a3574075a1b3e5620b333fde2021-04-02T09:42:46ZengVilnius Gediminas Technical UniversityBusiness, Management and Education2029-74912029-61692017-06-0115110.3846/bme.2017.345Experiential learning in management educationEyal Eckhaus0Galit Klein1Jeffrey Kantor2Ariel University, IsraelAriel University, IsraelAriel University, Israel Management studies have been criticized for lagging behind the actual needs of organizations, ignoring experiential dimensions. We address this issue by applying experiential learning theory using an accountancy-oriented board game designed to help participants learn about cost management. The game was played in a pricing course with an enrolment of 104 accountancy students. We examined the impact levels of game entertainment and comprehensibility on the course material comprehension as well as the game’s impact on the final grade in the course. Results show that game participants had significantly higher grades than students that did not participate in the game, and that entertainment and comprehensibility of the game predict the understanding of course material. We also found that managerial employment capability can be predicted by level of challenge participants derive from the game. This study addresses the gap between traditional management education and practice. It provides empirical evidence of the value of hands-on gameplay experience for assimilation of course concepts and strategies. The results confirmed the importance of exposing players through an entertaining game simulation to challenges that arise in the business world. In addition, we lay the ground for future studies on the novel usage of the game as a tool to assess management skills. http://journals.vgtu.lt/index.php/BME/article/view/395gamesimulationexperiential learningmanagementeducationaccounting
collection DOAJ
language English
format Article
sources DOAJ
author Eyal Eckhaus
Galit Klein
Jeffrey Kantor
spellingShingle Eyal Eckhaus
Galit Klein
Jeffrey Kantor
Experiential learning in management education
Business, Management and Education
game
simulation
experiential learning
management
education
accounting
author_facet Eyal Eckhaus
Galit Klein
Jeffrey Kantor
author_sort Eyal Eckhaus
title Experiential learning in management education
title_short Experiential learning in management education
title_full Experiential learning in management education
title_fullStr Experiential learning in management education
title_full_unstemmed Experiential learning in management education
title_sort experiential learning in management education
publisher Vilnius Gediminas Technical University
series Business, Management and Education
issn 2029-7491
2029-6169
publishDate 2017-06-01
description Management studies have been criticized for lagging behind the actual needs of organizations, ignoring experiential dimensions. We address this issue by applying experiential learning theory using an accountancy-oriented board game designed to help participants learn about cost management. The game was played in a pricing course with an enrolment of 104 accountancy students. We examined the impact levels of game entertainment and comprehensibility on the course material comprehension as well as the game’s impact on the final grade in the course. Results show that game participants had significantly higher grades than students that did not participate in the game, and that entertainment and comprehensibility of the game predict the understanding of course material. We also found that managerial employment capability can be predicted by level of challenge participants derive from the game. This study addresses the gap between traditional management education and practice. It provides empirical evidence of the value of hands-on gameplay experience for assimilation of course concepts and strategies. The results confirmed the importance of exposing players through an entertaining game simulation to challenges that arise in the business world. In addition, we lay the ground for future studies on the novel usage of the game as a tool to assess management skills.
topic game
simulation
experiential learning
management
education
accounting
url http://journals.vgtu.lt/index.php/BME/article/view/395
work_keys_str_mv AT eyaleckhaus experientiallearninginmanagementeducation
AT galitklein experientiallearninginmanagementeducation
AT jeffreykantor experientiallearninginmanagementeducation
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