Experiential learning in management education
Management studies have been criticized for lagging behind the actual needs of organizations, ignoring experiential dimensions. We address this issue by applying experiential learning theory using an accountancy-oriented board game designed to help participants learn about cost management. The game...
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Vilnius Gediminas Technical University
2017-06-01
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doaj-ff7b2e98a3574075a1b3e5620b333fde2021-04-02T09:42:46ZengVilnius Gediminas Technical UniversityBusiness, Management and Education2029-74912029-61692017-06-0115110.3846/bme.2017.345Experiential learning in management educationEyal Eckhaus0Galit Klein1Jeffrey Kantor2Ariel University, IsraelAriel University, IsraelAriel University, Israel Management studies have been criticized for lagging behind the actual needs of organizations, ignoring experiential dimensions. We address this issue by applying experiential learning theory using an accountancy-oriented board game designed to help participants learn about cost management. The game was played in a pricing course with an enrolment of 104 accountancy students. We examined the impact levels of game entertainment and comprehensibility on the course material comprehension as well as the game’s impact on the final grade in the course. Results show that game participants had significantly higher grades than students that did not participate in the game, and that entertainment and comprehensibility of the game predict the understanding of course material. We also found that managerial employment capability can be predicted by level of challenge participants derive from the game. This study addresses the gap between traditional management education and practice. It provides empirical evidence of the value of hands-on gameplay experience for assimilation of course concepts and strategies. The results confirmed the importance of exposing players through an entertaining game simulation to challenges that arise in the business world. In addition, we lay the ground for future studies on the novel usage of the game as a tool to assess management skills. http://journals.vgtu.lt/index.php/BME/article/view/395gamesimulationexperiential learningmanagementeducationaccounting |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Eyal Eckhaus Galit Klein Jeffrey Kantor |
spellingShingle |
Eyal Eckhaus Galit Klein Jeffrey Kantor Experiential learning in management education Business, Management and Education game simulation experiential learning management education accounting |
author_facet |
Eyal Eckhaus Galit Klein Jeffrey Kantor |
author_sort |
Eyal Eckhaus |
title |
Experiential learning in management education |
title_short |
Experiential learning in management education |
title_full |
Experiential learning in management education |
title_fullStr |
Experiential learning in management education |
title_full_unstemmed |
Experiential learning in management education |
title_sort |
experiential learning in management education |
publisher |
Vilnius Gediminas Technical University |
series |
Business, Management and Education |
issn |
2029-7491 2029-6169 |
publishDate |
2017-06-01 |
description |
Management studies have been criticized for lagging behind the actual needs of organizations, ignoring experiential dimensions. We address this issue by applying experiential learning theory using an accountancy-oriented board game designed to help participants learn about cost management. The game was played in a pricing course with an enrolment of 104 accountancy students. We examined the impact levels of game entertainment and comprehensibility on the course material comprehension as well as the game’s impact on the final grade in the course. Results show that game participants had significantly higher grades than students that did not participate in the game, and that entertainment and comprehensibility of the game predict the understanding of course material. We also found that managerial employment capability can be predicted by level of challenge participants derive from the game. This study addresses the gap between traditional management education and practice. It provides empirical evidence of the value of hands-on gameplay experience for assimilation of course concepts and strategies. The results confirmed the importance of exposing players through an entertaining game simulation to challenges that arise in the business world. In addition, we lay the ground for future studies on the novel usage of the game as a tool to assess management skills.
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game simulation experiential learning management education accounting |
url |
http://journals.vgtu.lt/index.php/BME/article/view/395 |
work_keys_str_mv |
AT eyaleckhaus experientiallearninginmanagementeducation AT galitklein experientiallearninginmanagementeducation AT jeffreykantor experientiallearninginmanagementeducation |
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