Paralolla: An Investigation into Gender and Empowerment in Gaming

From Alice in Wonderland to Coraline: Paralolla examines the precedents of the heterotopia in fictional media to critically fabricate a digital game-based experience addressing the pressures surrounding gender identity for the young female and non-binary consumer. The aim of this research is to add...

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Bibliographic Details
Main Author: Bell, Laura (Author)
Other Authors: Shearer, Rachel (Contributor), Randerson, Janine (Contributor)
Format: Others
Published: Auckland University of Technology, 2021-01-18T22:55:44Z.
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Online Access:Get fulltext
LEADER 02029 am a22003253u 4500
001 13926
042 |a dc 
100 1 0 |a Bell, Laura  |e author 
100 1 0 |a Shearer, Rachel  |e contributor 
100 1 0 |a Randerson, Janine  |e contributor 
245 0 0 |a Paralolla: An Investigation into Gender and Empowerment in Gaming 
260 |b Auckland University of Technology,   |c 2021-01-18T22:55:44Z. 
520 |a From Alice in Wonderland to Coraline: Paralolla examines the precedents of the heterotopia in fictional media to critically fabricate a digital game-based experience addressing the pressures surrounding gender identity for the young female and non-binary consumer. The aim of this research is to add to critical discourse and practice surrounding the development of video games as alternate explorations of self. The research suggests that the medium of gaming as a platform allows young womxn1 reprieve from the psycho-social strains of their gender identity. Foucault's concept of heterotopias as a multi-purpose literary tool is key to how Paralolla's narrative has been developed for the gaming medium, designed for interactive and non-passive engagement. Furthermore, Paralolla seeks to affirm the gaming medium as a potential "classroom" for feminist and gender discourse. The medium allows for the simulation of systems of power which implement the ideas of gender enactment or intersectionality. By constructing Paralolla according to theories from third-wave feminists such as Judith Butler and bell hooks, Paralolla invites differing gender experiences to empower female and gender non-binary people. 
540 |a OpenAccess 
546 |a en 
650 0 4 |a Gender 
650 0 4 |a Gaming 
650 0 4 |a Feminist 
650 0 4 |a Feminism 
650 0 4 |a Heterotopia 
650 0 4 |a Foucault 
650 0 4 |a Butler 
650 0 4 |a Hooks 
650 0 4 |a Power 
650 0 4 |a Non-dualism 
650 0 4 |a Dualism 
650 0 4 |a Non-binary 
650 0 4 |a Paralolla 
655 7 |a Thesis 
856 |z Get fulltext  |u http://hdl.handle.net/10292/13926