Operationalising gamification in an educational authentic environment
This paper addresses the inauthentic pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and authentic experience in education; i.e. to bridge the gap between the academic perspecti...
Main Authors: | , , , , , , |
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Other Authors: | , , |
Format: | Others |
Published: |
IADIS Press,
2013-12-11T05:31:41Z.
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Subjects: | |
Online Access: | Get fulltext |