Proposed framework for combining gamification elements with open learner model in a collaborative e-learning system for programming course / Harizah Jasin ... [et al.]

The main objective of the proposed framework that combines gamification and open learner model is to increase students' engagement in learning programming via virtual computer environment, thus enabling them to learn cooperatively and helps them to increase awareness of their own performance. T...

Full description

Bibliographic Details
Main Authors: Jasin, Harizah (Author), Othman, Mahfudzah (Author), Muhd Zain, Nurzaid (Author), Osman, Mohd Nizam (Author)
Format: Article
Language:English
Published: UiTM Cawangan Perlis, 2017.
Subjects:
Online Access:Get fulltext
View Fulltext in UiTM IR
Description
Summary:The main objective of the proposed framework that combines gamification and open learner model is to increase students' engagement in learning programming via virtual computer environment, thus enabling them to learn cooperatively and helps them to increase awareness of their own performance. The framework proposed the development of an e-Learning system that includes gamification elements such as the users' level and leaderboard to display users' achievements and rewards. Meanwhile, in order to increase students' awareness of their own milestone in the programming course, the framework also included the Open Learnel Model, which shows the students' milestones via the skills meters. This project also proposed the use of Web 2.0 elements such as chat rooms to allow collaboration and group discussions over the Internet.