The game studies practicum: applying situated learning to teach professional practices

The inclusion of a practicum is one of the main challenges in the game studies curriculum, especially when it comes to teaching professional practices to students. This paper presents how professional management methodologies (Scrum, in this case) can be related to models of Situated Learning, as we...

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Bibliographic Details
Main Authors: Fernandez-Vara, Clara (Contributor), Tan, Philip (Contributor)
Other Authors: Massachusetts Institute of Technology. Department of Comparative Media Studies (Contributor)
Format: Article
Language:English
Published: Association for Computing Machinery (ACM), 2015-12-15T17:14:19Z.
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Summary:The inclusion of a practicum is one of the main challenges in the game studies curriculum, especially when it comes to teaching professional practices to students. This paper presents how professional management methodologies (Scrum, in this case) can be related to models of Situated Learning, as we demonstrate through our case study, the Singapore-MIT GAMBIT Game Lab. Being aware of the connections and the pedagogical potential of professional practices can improve both how we teach and how our students learn how game development works. In our case study we also propose ways in which the practicum can be related to research in videogames.