Play's the Thing: A Framework to Study Videogames as Performance

Performance studies deals with human action in context, as well as the process of making meaning between the performers and the audience. This paper presents a framework to study videogames as a performative medium, applying terms from performance studies to videogames both as software and as games....

Full description

Bibliographic Details
Main Author: Fernandez-Vara, Clara (Contributor)
Format: Article
Language:English
Published: Digital Games Research Association, 2015-12-16T01:41:49Z.
Subjects:
Online Access:Get fulltext
LEADER 01561 am a22001573u 4500
001 100276
042 |a dc 
100 1 0 |a Fernandez-Vara, Clara  |e author 
100 1 0 |a Fernandez-Vara, Clara  |e contributor 
245 0 0 |a Play's the Thing: A Framework to Study Videogames as Performance 
260 |b Digital Games Research Association,   |c 2015-12-16T01:41:49Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/100276 
520 |a Performance studies deals with human action in context, as well as the process of making meaning between the performers and the audience. This paper presents a framework to study videogames as a performative medium, applying terms from performance studies to videogames both as software and as games. This performance framework for videogames allows us to understand how videogames relate to other performance activities, as well as understand how they are a structured experience that can be designed. Theatrical performance is the basis of the framework, because it is the activity that has the most in common with games. Rather than explaining games in terms of 'interactive drama,' the parallels with theatre help us understand the role of players both as performers and as audience, as well as how the game design shapes the experience. The theatrical model also accounts for how videogames can have a spectatorship, and how the audience may have an effect on gameplay. 
546 |a en_US 
655 7 |a Article 
773 |t Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory