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|a Grogan, Paul T.
|e author
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|a Massachusetts Institute of Technology. Department of Aeronautics and Astronautics
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|a de Weck, Olivier L.
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|a de Weck, Olivier L.
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|a de Weck, Olivier L.
|e author
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|a Collaborative Design in the Sustainable Infrastructure Planning Game
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|b Society for Modeling & Simulation International,
|c 2016-04-06T15:34:57Z.
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|z Get fulltext
|u http://hdl.handle.net/1721.1/102177
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|a The pursuit of sustainable large-scale infrastructure systems demands new design tools to exchange information Among distributed decision-makers. This paper describes and demonstrates interoperable simulation gaming as a collaborative infrastructure design activity. The Sustainable Infrastructure Planning Game (SIPG) is a prototype implementation using the High Level Architecture (HLA) to exchange technical data between sector-specific simulation models. SIPG considers a 30-year strategic planning exercise for a fictional desert nation with three role-players controlling water, energy, and agriculture sectors. A human subjects experiment with 15 ad-hoc teams shows integrated, synchronous tools facilitate data exchange which, Subsequently, is correlated with effective design for common objectives.
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|a en_US
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|a Article
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|t Proceedings of the Annual Simulation Symposium (ANSS), Spring Simulation Conference 2016 (SpringSim 16)
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